Suggestion:20081008 Door and Barricade Buttons Switch Places: Difference between revisions
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#'''Kill''' - You've had three years to get used to the interface, write a greasemonkey script if you're too idle to move your mouse. -- {{User:Iscariot/Signature}} 13:47, 8 October 2008 (BST) | #'''Kill''' - You've had three years to get used to the interface, write a greasemonkey script if you're too idle to move your mouse. -- {{User:Iscariot/Signature}} 13:47, 8 October 2008 (BST) | ||
#:Like I said on Talk:Suggestions, I very much plan to do that unless Kevan breaks speed records in implementing this. It's just that buttons-not-moving is a better choice in interfaces. It should be the people who '''want''' it to move (if such people actually exist) that have to use a script or extension (which I can also write if this ''does'' get implemented). Why force the worse choice on the newbies and those who don't like it? --[[User:Midianian|Midianian]]<small><sup>|[[User talk:Midianian|T]]|[[Talk:Suggestions|T:S]]|[[:Category:Recently Closed Suggestions|C:RCS]]|</sup></small> 15:11, 8 October 2008 (BST) | #:Like I said on Talk:Suggestions, I very much plan to do that unless Kevan breaks speed records in implementing this. It's just that buttons-not-moving is a better choice in interfaces. It should be the people who '''want''' it to move (if such people actually exist) that have to use a script or extension (which I can also write if this ''does'' get implemented). Why force the worse choice on the newbies and those who don't like it? --[[User:Midianian|Midianian]]<small><sup>|[[User talk:Midianian|T]]|[[Talk:Suggestions|T:S]]|[[:Category:Recently Closed Suggestions|C:RCS]]|</sup></small> 15:11, 8 October 2008 (BST) | ||
#::Why should those of us who like the current system, and are coherent enough to read the button before they press it having to change? For three years the system has been like this, and now you've decided you want to change it? No. You change, or you write the script. The game interface should not have to change for your own personal convenience. -- {{User:Iscariot/Signature}} 15:16, 8 October 2008 (BST) | |||
Revision as of 14:16, 8 October 2008
20081008 Door and Barricade Buttons Switch Places
Midianian|T|T:S|C:RCS| 09:48, 8 October 2008 (BST)
Suggestion type
Interface improvement
Suggestion scope
Survivors
Suggestion description
I'm proposing that the buttons "Close the doors" and "Barricade the building" switch places. Why? If the doors are open when you start barricading, the barricade-button moves left because the door-button vanishes. Several times I've ended up accidentally searching the building because the button moves. If the locations were switched, the barricade-button would stay in the same place. Just a tiny change to make things a more comfortable.
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Keep Votes
- Keep - I don't find this a problem, but I see no reason to not change it either. --Blake Firedancer T E RNL? P.I.S.I.T. 10:25, 8 October 2008 (BST)
- Keep - Author. --Midianian|T|T:S|C:RCS| 11:03, 8 October 2008 (BST)
- Keep - Meh, hurts no one Linkthewindow 11:48, 8 October 2008 (BST)
- Keep - Same as above. --Haliman - Talk 12:39, 8 October 2008 (BST)
Kill Votes
- Kill - You've had three years to get used to the interface, write a greasemonkey script if you're too idle to move your mouse. -- . . <== DDR Approved Editor 13:47, 8 October 2008 (BST)
- Like I said on Talk:Suggestions, I very much plan to do that unless Kevan breaks speed records in implementing this. It's just that buttons-not-moving is a better choice in interfaces. It should be the people who want it to move (if such people actually exist) that have to use a script or extension (which I can also write if this does get implemented). Why force the worse choice on the newbies and those who don't like it? --Midianian|T|T:S|C:RCS| 15:11, 8 October 2008 (BST)
- Why should those of us who like the current system, and are coherent enough to read the button before they press it having to change? For three years the system has been like this, and now you've decided you want to change it? No. You change, or you write the script. The game interface should not have to change for your own personal convenience. -- . . <== DDR Approved Editor 15:16, 8 October 2008 (BST)
- Like I said on Talk:Suggestions, I very much plan to do that unless Kevan breaks speed records in implementing this. It's just that buttons-not-moving is a better choice in interfaces. It should be the people who want it to move (if such people actually exist) that have to use a script or extension (which I can also write if this does get implemented). Why force the worse choice on the newbies and those who don't like it? --Midianian|T|T:S|C:RCS| 15:11, 8 October 2008 (BST)
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