Suggestion:20090408 Contagion: Difference between revisions

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#:It was on DevSug for a week with no comment, I think 25% personally but recognize that others will think its low (or high). At the end of the day its a number that i think would never be revealed if this got implemented and would be very open to tweaking hence I put in a broad range for illustrative purposes. --[[User:Honestmistake|Honestmistake]] 15:42, 8 April 2009 (BST)
#:It was on DevSug for a week with no comment, I think 25% personally but recognize that others will think its low (or high). At the end of the day its a number that i think would never be revealed if this got implemented and would be very open to tweaking hence I put in a broad range for illustrative purposes. --[[User:Honestmistake|Honestmistake]] 15:42, 8 April 2009 (BST)
#'''Sympathetic Kill''' - I'd like to applaud you for trying to encourage a dual nature playstyle, and I'm not opposed to the idea of temporary infection powers. However, I don't think it's right to reward ''you'' for another zombie's purchase of Infectious Bite. --[[User:LaosOman|LaosOman]] 22:31, 8 April 2009 (BST)
#'''Sympathetic Kill''' - I'd like to applaud you for trying to encourage a dual nature playstyle, and I'm not opposed to the idea of temporary infection powers. However, I don't think it's right to reward ''you'' for another zombie's purchase of Infectious Bite. --[[User:LaosOman|LaosOman]] 22:31, 8 April 2009 (BST)
#'''Kill''' - As above.  It's an interesting idea, but the only survivors I know that would use this skill are PKers.  Not to discriminate or anything, but it would probably useless to most players.  And as said before, it's not right to reward someone with a skill they didn't earn. [[User:Fujiko Mine|Fujiko Mine]] 22:47, 8 April 2009 (BST)
#'''Kill''' - As above.  It's an interesting idea, but the only survivors I know that would use this skill are PKers.  Not to discriminate or anything, but it would probably useless to most players.  And as said before, it's not right to reward someone with a skill they didn't earn. --[[User:Fujiko Mine|Fujiko Mine]] 22:47, 8 April 2009 (BST)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''

Revision as of 21:47, 8 April 2009


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20090408 Contagion

Honestmistake 09:51, 8 April 2009 (BST)

Suggestion type
Skill.

Suggestion scope
Zombies or more precisely dead survivors

Suggestion description
So virulently infected is this vile specimen of zombiehood that their bite is not only infectious but that infection has become contagious. Should an already infected target be bitten with a contagious bite they will be considered to have the Infectious Bite skill until they are cured! Obviously this is going to have little effect on survivors who are not killed as they don't bite people and tend to get cured pretty damn fast anyway. On the other hand a survivor who is killed while contagious may find that the option to infect people is enough of a boost to their attacks that they are happy to remain a zombie for a while instead of rolling up to the nearest revive point? Rather than making it possible to get revived/infected/killed and thus gain the skill for free I would think a natural recovery would be essential and would suggest that the chance of recovery should be something like 25-50% checked each time the 'carrier' stands up. Also it would be impossible to further infect a standing zombie meaning that if 'cured' a zombie would have to be revived in order to be re-infected. Put simply this skill does nothing for the zombie who buys it and no additional harm to the survivor who is bitten, if the bitten survivor stands up as a zombie while infected he or she will have a very good chance of having the chance to infect others with their bite even if they do not have the infectious bite skill... the more often said zombie dies though the more chance that they will lose this ability unless they buy it properly.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. keep obviously I like this. --Honestmistake 09:58, 8 April 2009 (BST)

Kill Votes

  1. Kill - High level players won't get anything from this, and most pro-survivors will ignore their new temporary skill and seek a revive as usual. And please, "25-50%?" This isn't DevSug. Pick a solid number. --Bob Boberton TF / DW 15:04, 8 April 2009 (BST)
    It was on DevSug for a week with no comment, I think 25% personally but recognize that others will think its low (or high). At the end of the day its a number that i think would never be revealed if this got implemented and would be very open to tweaking hence I put in a broad range for illustrative purposes. --Honestmistake 15:42, 8 April 2009 (BST)
  2. Sympathetic Kill - I'd like to applaud you for trying to encourage a dual nature playstyle, and I'm not opposed to the idea of temporary infection powers. However, I don't think it's right to reward you for another zombie's purchase of Infectious Bite. --LaosOman 22:31, 8 April 2009 (BST)
  3. Kill - As above. It's an interesting idea, but the only survivors I know that would use this skill are PKers. Not to discriminate or anything, but it would probably useless to most players. And as said before, it's not right to reward someone with a skill they didn't earn. --Fujiko Mine 22:47, 8 April 2009 (BST)

Spam/Dupe Votes




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Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
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Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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All Caps

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VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)