Suggestion:20070526 Ransacked Building Change: Difference between revisions

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Latest revision as of 16:25, 9 May 2011


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20070527: Ransacked Building Change

--Secruss 20:48, 26 May 2007 (BST)

Suggestion type

Change/Alteration

Suggestion scope
Survivors, Zombies to an extent

Suggestion description
Ransacked buildings would not be able to be free run out of and into another building. You would able to free run into them, but not out. Attempting to free run out of the ransacked building would merely result in landing outside/on the streets. I bring this up because in any given area, you are able to free-run through bombed out, zombied up, horde infested territory and into a safehouse in the middle of it. I believe this suggestion would make it more encouraging for zombies to hold ground. Also, in zombie movies, when the human characters are out in zombie territory, they tend to have to dodge around zombies or get eaten. In UD it's very easy to run right through zombie territory. The idea would be (from an RP POV) that there are zombies chasing you in ransacked territory. If there is anything I missed, good or bad, support or critisism, please point it out.

EDIT: Alright, NVM. Don't waste your time voting. This thing is obviously dead. Sorry. (Quietly) and I screwed up the formatting too... --Secruss 04:04, 28 May 2007 (BST)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep I'm allowed to vote for my suggestion, aren't I? --Secruss 20:48, 26 May 2007 (BST)

Kill Votes

  1. kill - It would be far to easy to accidently freerun into a ransacked building without being able to repair it. Then you'd have to get outside, and attempt to find an entrypoint. If this was implanted, it would make it very difficult for survivors to scout out territory, making it extremely difficult to mount an effective defense. - BzAli 21:24, 26 May 2007 (BST)
  2. Kill - If building is ransacked - this doesn't mean there are zombies inside. However i'm against this Free Run nerf with bigger concerns. Ransacking Entry Point will spoil whole survivor's communications and also indoor revives are generally nerfed --Duke GarlandTLCD SSZ 21:28, 26 May 2007 (BST)
  3. Kill - With extreme prejudice. --The Hierophant 02:44, 27 May 2007 (BST)
  4. Kill - That makes the Free Running skill useless and will affect Scouts a lot. --JudeMaverick W! TJ! Talk Zzz... P! 03:03, 27 May 2007 (BST)
  5. Kill - In a survivor-controlled area, it's hard enough to find entry points right now. This would allow a coordinated group of Zombies to isolate buildings from the grid, making it impossible for survivors to escape without having to knock down barricades to get in. Far too many (potential) implications on the state of the game. --Saluton 04:39, 27 May 2007 (BST)
  6. Kill - Wow. That would be a pretty big balance shift... I think if you were going to do something like this, you should at least be able to free run back to where you came from. If a building is ransacked but there's no zeds inside, it's pretty easy to just fix the damage and then move on, so I'm okay with that part. Wow... --Uncle Bill 04:43, 27 May 2007 (BST)
  7. Kill Could work, but not presently, for most of the reasons above. Try working on it and posting again.--Seventythree 11:06, 27 May 2007 (BST)
  8. Kill - as Duke Garland --Vista +1 15:02, 27 May 2007 (BST)
  9. Kill - Hell while were at it, lets make zombies fly. It'd screw survivors over as much as this change would. Not needed at all.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 16:15, 27 May 2007 (BST)
  10. Maybe the other way around? Can Free Run out but not in?--Pesatyel 07:20, 28 May 2007 (BST)
  11. Change - I don't have a problem with this idea. I mean, currently, a ransacked building can be beneficial to survivors because it's a guaranteed entry point. Ransack should never help survivors. However, being able to free-run in but not out will cause many survivors to unknowingly enter a trap. If they do this and there's no entry points around, well, they're screwed. Make it so there is some kind of indication on the map that a building is ransacked so that this becomes an interruption of the free-running network (as it should be) rather than a survivor death trap. --Reaper with no name TJ! 23:43, 28 May 2007 (BST)
  12. As those above. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:29, 31 May 2007 (BST)
  13. Change - I like the idea, really fits into the ideal of "seige warfare"- cutting off your enemy. However, make it so that you can't freerun INTO them or OUT of them, not just into and not out. Nalikill 17:54, 1 June 2007 (BST)
  14. Kill - I don't like the idea of having to check every building's description, and it would be kind of an unbalanced nerf to defenses and survivor tactics IMHO. Make suggestions more fun for everybody, no less fun for somebody! --Matthew Fahrenheit YRCT+1 00:46, 2 June 2007 (BST)
  15. Kill - Oh Hell no! This is horrible nerf of the survivors. --User:Axe27/Sig 04:31, 5 June 2007 (BST)

Spam/Dupe Votes