Dakerstown: Difference between revisions
No edit summary |
|||
Line 62: | Line 62: | ||
==[[Image:AquaInfo.jpg|left|22px]] {{PAGENAME}} Information Resources== | ==[[Image:AquaInfo.jpg|left|22px]] {{PAGENAME}} Information Resources== | ||
[[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}]] contains status reports and updates on key buildings in the suburb. | [[Image:AquaInfo.jpg|left|75px]]The [[Building Information Center/{{PAGENAME}}|{{PAGENAME}} Building Information Center]] contains status reports and updates on key buildings in the suburb. | ||
View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[NecroWatch/A_to_D#Dakerstown|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --> | View zombie activity and locations in {{PAGENAME}} from [[EMRP:_{{PAGENAME}}|External Military Reports]] and [[NecroWatch/A_to_D#Dakerstown|NecroWatch]]. <!-- WATCH OUT: reference to left can't contain PAGENAME! --> |
Revision as of 10:14, 31 August 2010
Suburb of Dakerstown | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Update Dakerstown's Danger Level | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
View Danger Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Known groups in this suburb:
Key buildings in Dakerstown:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suburb Number: 1 |
Dakerstown, AKA "Suburb One," is a suburb of Malton, located at the northwest corner of the city.
Dakerstown was the site of some of the first zombie-human interaction, as both zombies and humans initially gravitated towards the corners of the city. Some of this action (on the part of the zombies) was coordinated via the mailing list, and was thus an early example of metagaming.
Dakerstown is also notable as it was the last suburb to discover the location of its mobile phone mast and was the first to be given the classification of Ghost Town.
Dakerstown is a suburb that has seen a lot of action. The Imperial War Machine had previously enacted a policy of general hostility and fought several wars in an attempt to drive other groups out. For quite some time it was in a state of civil war between the IWM and several communist alligned factions. It is currently a battleground between local survivor groups the Urban Guerillas and FUACK on the side of communism, and on the zombie side Extinction. The Blue Aegis Group calls this suburb home.
Resource Buildings
| ||||||||
|
Dakerstown Information Resources
The Dakerstown Building Information Center contains status reports and updates on key buildings in the suburb.
View zombie activity and locations in Dakerstown from External Military Reports and NecroWatch.
Fun things to do!
Improve your Marksmanship Dakerstown has four police stations, and plenty of targets just waiting to be filled with hot lead. So what are you waiting for? Pick up a gun and start shooting!
Revive Points
FUACK has designated a junkyard (6,7) (1 NW of the Pask NT Building) as an indoor revive point. The adjacent Leeworthy Park (6,8) is also used as an RP, particularly in the event that the junkyard (6,7) is barricaded.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
August
August 26
Stumbling from building to building, Seamus crept through the shadows. Sporadic gunfire rang out through the city as undead hammered at the cellular station and the hospital. Creeping through back alleys, Dubh tried to hammer on doors and windows, but no one answered from behind floor to ceiling barricades. His wound ached. Seamus assumed that it was the food poisoning from Tuesday's month-old dumplings, still working its way through his system. Damn those bastards can bite. —The preceding unsigned comment was added by Seamus Dubh (talk • contribs) at an unknown time.
August 21st
25.96 MHz: "... maybe fifty in Dakerstown ... mostly just stragglers, no organised groups ... a lot of buildings with lights on ... some minor structural damage ..." -- Kittithaj 06:52, 22 August 2010 (BST)
August 19th
25.96 MHz: "... leaving Dakerstown, counted about forty outside ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... looks like the Pask Building has fallen ..." -- Kittithaj 20:05, 19 August 2010 (BST)
August 1st
25.96 MHz: "... leaving Dakerstown, counted thirty or so outside ... mostly just small groups ... a lot of buildings with lights on ... some minor structural damage ... the Pask Building has power ..." -- Kittithaj 07:34, 1 August 2010 (BST)
Barricade Plan
See Dakerstown Barricade Plan for more information on the plan, including emergency policies.