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&nbsp;There are various methods of rating the values of a particular Tactical Resource Zone that differ from group to group but most agree on the essential requirement of [[NecroTech Buildings]] and some reliable source of [[Ammo]] for truly valuable resource zones and that redundancy is extremely helpful. Most [[mall]] or [[suburb]] [[Tactics|Siege strategies]] center around the assault on Tactical Resource Points with a heavy emphasis on the targeting of [[NecroTech Buildings]]. So much so that it's a prominent part of two of the most frequently read strategy outlines in the game's history the [[Mall_Offense_Manifesto#Target_selection|Mall Offense Manifesto]] and the [[Guides:The_Mall_Defence_Manifesto#Buildings_-_what.27s_important_and_what.27s_not.|Mall Defence Manifesto]] in addition to countless others.
&nbsp;There are various methods of rating the values of a particular Tactical Resource Zone that differ from group to group but most agree on the essential requirement of [[NecroTech Buildings]] and some reliable source of [[Ammo]] for truly valuable resource zones and that redundancy is extremely helpful. Most [[mall]] or [[suburb]] [[Tactics|Siege strategies]] center around the assault on Tactical Resource Points with a heavy emphasis on the targeting of [[NecroTech Buildings]]. So much so that it's a prominent part of two of the most frequently read strategy outlines in the game's history the [[Mall_Offense_Manifesto#Target_selection|Mall Offense Manifesto]] and the [[Guides:The_Mall_Defence_Manifesto#Buildings_-_what.27s_important_and_what.27s_not.|Mall Defence Manifesto]] in addition to countless others.
==Tactical Resource Points in Malton==
&nbsp;The following is a map outlining the locations of all of the tactical resource points in the game map. It is currently a work in progress pending some stylistic changes for easier viewing but does provide a link to each location as you click on them. It is by no means the only such resource just currently the only one showing all Tactical Resource Points. Each [[Suburb]] will contain a suburb level map of these resources and there are maps available that also track danger levels for [[Mall_Status_Map|malls]] and [[NT_Status_Map|NecroTech Buildings]].


[[Category:Glossary]]
[[Category:Glossary]]
[[Category:Tactics]]
[[Category:Tactics]]
[[Category:Maps]]
[[Category:Maps]]

Revision as of 00:07, 25 October 2012

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 A Tactical Resource Point, or TRP, are building type that are frequently searched for certain items with a significantly higher successful search probability than in other buildings that may hold the same item and frequently serve as Spawn Points for newly created characters. As such maintaining or destroying these buildings are considered essential to determining the Danger Level in reports as they directly reflect the livability and defense-ability of an area. There are currently 7 generally accepted Tactical Resource Point types in game.



Secondary Resource Points

 Some buildings contain valuable resources but are not considered valuable enough to be classified as Tactical Resource Points, these buildings can still serve as Spawn Points and may have an impact on a Suburbs livability:


Fire Departments Fire Departments are a Spawn Point with many diverse items including Radios, Fire Axes, and Flare Guns. In years previous both Generators and Wirecutters were also searchable in Fire Stations but both have been removed.
Junkyards  Junkyards are a veritable potpourri of valuable items but are not easily defensible resource points. Once upon a time the fences were sealed and Wirecutters were required to get inside a Junkyard, all the gates have long since been cut and Wirecutters are no longer searchable. While they can, rarely, serve as Spawn Points and are indestructible Junkyards are known for low search rates and seemingly random items making them unreliable for gathering needed items.

Etymology

 The designation Tactical Resource Point stems from the former zombie group ATF and its use of the term to define logical means for eating humans and finding the best ways to ensure "everyone dies within the region." The strategy works well within the areas that it has seen use, as areas without constant access to the Tactical Resource Points are forced to congregate in distant safehouses, wasting AP moving to and from resource points and raising the cost of replenishing items used in defending against the Zombie Horde. This dynamic often makes Tactical Resource Points the most fought over buildings in Malton and it's various Suburbs.

Tactical Resource Zones

An Example of TRZ's in the South West corner of Malton

 A Tactical Resource Zone, or TRZ, is an area containing multiple Tactical Resource Points. The phrase is not applied to areas around Malls as malls themselves are as resource heavy as a Tactical Resource Zone, though they are commonly surrounded by Tactical Resource Points and secondary resource points. In practice, a Tactical Resource Zone consists of a few blocks encompassing some central point with a very high density of resource points, particularly Tactical Resource Points. When developing group strategies it is advised that Tactical Resource Zones be heavily considered as targets due to they force multiplication effects on group play.


 There are various methods of rating the values of a particular Tactical Resource Zone that differ from group to group but most agree on the essential requirement of NecroTech Buildings and some reliable source of Ammo for truly valuable resource zones and that redundancy is extremely helpful. Most mall or suburb Siege strategies center around the assault on Tactical Resource Points with a heavy emphasis on the targeting of NecroTech Buildings. So much so that it's a prominent part of two of the most frequently read strategy outlines in the game's history the Mall Offense Manifesto and the Mall Defence Manifesto in addition to countless others.