Hildebrand Mall: Difference between revisions

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===October 2008===
===October 2008===
*'''2nd''' Survivors are rebuilding now, two corners powered and all barricades up. --[[User:Goron40|Goron40]] 15:01, 2 October 2008 (EST)
*'''2nd''' Survivors are rebuilding now, two corners powered and all barricades up. --[[User:Goron40|Goron40]] 15:01, 2 October 2008 (EST)
*'''8th''' Mall fell yesterday after a long struggle with multiple brake ins. 10 Zombies inside with the same amount outside. [[User:jesusowns|jesusowns]] 1656 EST, October 8th 2008  
*'''8th''' Mall fell yesterday after a long struggle with multiple brake ins. 10 Zombies inside with the same amount outside. -- [[User:jesusowns|jesusowns]] 1656 EST, October 8th 2008


===September 2008===
===September 2008===

Revision as of 20:58, 8 October 2008

Mall-in zombie hands-small.jpg

[66,55] – [67,56] (bic) (statuses) (update)
Hildebrand Mall
--VVV RPMBG 04:48, 25 May 2024 (UTC)


Hildebrand Mall

Roftwood [66, 55] – [67, 56]

Eligius General Hospital Turpin Crescent a carpark the Herbert Building
Purchas Alley Hildebrand Mall Hildebrand Mall Gall Lane
Sloper Row Hildebrand Mall Hildebrand Mall Rawlins Row Police Department
Forward Cinema Drewitt Road Chalderwood Road Railway Station a factory

Basic Info:

  • Malls are an excellent place to find a wide range of items; the only major items that cannot be found here are revivification syringes and fuel cans. As such, Malls are frequently used as safehouses and fortresses by survivors. Zombies often check inside (when they can get in), and organized zombie groups sometimes lay siege to them. They are listed as a Tactical Resource Point.
Hildebrand-mall-logo.jpg

Hildebrand Mall is a four-block shopping mall in the suburb of Roftwood.

External Description: "A four-story metal-and-glass building, its windows missing and broken."

Coordinates: [66, 55], [66, 56], [67, 55], [67, 56]

Tagging the mall earns no XP.

Nearby NecroTech Buildings

Hildebrand Mall is one of the few malls to have a NecroTech Building in an immediately adjacent block. In the event that that building falls to zombies, the use of other nearby NecroTech facilities may become desirable.

The NecroTech Buildings within ten blocks of the mall, listed from nearest to farthest, are:

  1. The Herbert Building in Roftwood (68, 65; distance 1-2 E, 1-2 N)
  2. The Greenhow Building in Roftwood (62, 51; distance 4-5 W, 4-5 N)
  3. The Browne Building in Edgecombe (71, 51; distance 4-5 E, 4-5 N)
  4. The Blocksidge Building in Crowbank (72, 60; distance 5-6 E, 4-5 S)
  5. The Went Building in Stanbury Village (59, 55; distance 7-8 W, 0-1 N)
  6. The Mydleham Building in Crowbank (76, 63; distance 9-10 E, 7-8 S)
  7. The Spragge Building in Crowbank (73, 65; distance 6-7 E, 9-10 S)
  8. The Marks Building in Peppardville (71, 46; distance 4-5 E, 9-10 N)
  9. The Caffin Building in Edgecombe (77, 54; distance 10-11 E, 1-2 N)


Recent News

Put most recent events at top - also check the Roftwood page for other news of the area.

October 2008

  • 2nd Survivors are rebuilding now, two corners powered and all barricades up. --Goron40 15:01, 2 October 2008 (EST)
  • 8th Mall fell yesterday after a long struggle with multiple brake ins. 10 Zombies inside with the same amount outside. -- jesusowns 1656 EST, October 8th 2008

September 2008

  • 1st Making my way to the local mall, I've noticed several surrounding buildings have been overrun. I ran inside a building with its doors wide open to find a zombie attacking two unprotected survivors that had rested there. I took out the zombie and re-barricaded the building, but it looks like it might fall again soon, along with several others. --Scout 2107 23:20, 2 September 2008 (BST)
  • 20th The western half of the mall is in zombie hands, with the battle moving to the eastern half of the mall. Zombie and survivor numbers are roughly even and the fighting on going.Awells 19:26, 20 September 2008 (BST)

August 2008

  • 2nd In a joint operation between the ACC and The Fortress with some Paradox members assisting, Retook the mall at 1:00AM GMT. The whole mall is fully barricaded and powered, and the surrounding buildings are being occupied again. --Alcatraz311 18:53, 2 August 2008 (BST)

July 2008

  • 12th After a 40 block walk from the ruins of Havercroft LUE arrived and broke into the weakly defended mall, spoiling the rebuilding efforts. We just couldn't resist trying to get a ransack with only 8 AP per zombie. The NW quad is currently ruined. - Brona 03:15, 13 July 2008 (BST)
And now the rest of it is gone. This used to be such a nice neighborhood, too. - Brona 11:47, 13 July 2008 (BST)

June 2008

  • 16th Despite attempts by some of the defenders to cheat, and some isolated cases of zergers, it appears the great majority of the survivors in Hildebrand acted honorably. LUE has broken into and ruined the Southwest quad. - Brona 12:32, 17 June 2008 (BST)
  • 17th And after a long, delicious battle, Hildebrand falls to the claws of LUE, RFF, and other forces.--HeavyDead 23:36, 17 June 2008 (BST)

April 2008

  • 29th Although it was just recently reported to back beack online, it has been for rebuilding several days. All of the surrounding buidligns filled with survivors and powered up. Revive point is still a little long though. Very Few zombies around the mall. Survivors are asked to continue not report the rebuilding of a mall until it has had time to rebuild from the previous siege.--Doctor Oberman 00:52, 30 April 2008 (BST)


  • 15th

I like it. I think I'll take it! (On behalf of The Dead) --אֲבִיּוֹנָהGunen.png 04:17, 16 April 2008 (BST)

March 2008

  • 23rd

The mall is fully powered and all corners EHB, 90 zombies outside SW corner.

The zombies have broken in SW and SE corners PLEASE HELP THIS IS ONE OF THE LAST HUMAN STRONGHOLDS! --Avatar Aang 02:31, 24 March 2008 (UTC)

Awww crud this is what happens when you don`t help the mall is gone i`m a zombie and the whole subarb has been taken.... --Avatar Aang 18:09, 24 March 2008 (UTC)

  • 11th

Hildebrand is down and ransacked again, with an unknown number of zombies inside each corner. Bonner - Speak!. 19:00, 11 March 2008 (UTC)

  • 3rd

thanks to the CC, Hildebrand in survivor control, but barely. 'cades remain up, with frequent break ins. at last check, 6 zombies inside.--Themonkeyman11 03:49, 4 March 2008 (UTC).

February 2008

  • 13th

The mall is in zombie hands, all corners ransacked. --Ripeg

  • 10th

SE corner is Ruined, so presumably the whole mall is down.--Memoman 07:44, 10 February 2008 (UTC)

  • 3rd

The mall has been repaired, only a few survivors remain in there. Barricades have been set up and bodies cleared out- DawN OF thE CasEY

January 2008

  • 28th

RRF has taken control of Greenhow NT in NW Roftwood. A small number of survivors held off a combined PKer and Zombie force for a while, but was overrun. Currently 17 zeds inside and 15 looking for revive. All other buildings surrounding NT look secure. -- RAF Dromar 3 - Head of Defences Greenhow Biulding NT

  • 24th

Zombies have cleared out the SE corner as well and have spread to the NW. The NE corner only has about 10 survivors in it. -IyandaCloud 01:44, 25 January 2008 (UTC)

  • 23rd

Looks like a few people killed everyone in the LL corner, and the generators. User:Snipingkid 02:57, 23 January 2008 (UTC)

...what lead to the SW corner being ruined. But by the looks of current actions, it might be restored soon --~~~~ [talk] 18:28, 23 January 2008 (UTC)
  • 4th

Members of The Malton Vietcong (a group of survivors) will attempt to enter the mall within the next seven days. Since the barricades are high levelled, we will have no choice but to break them down.

History

Hildebrand Mall has a long and drawn out history since the Outbreak, yet is not as notable as Caiger or others, except to those who have lived and died here (many times). A written history can be found here.

Barricading & Defense

Like all other Malls, all 4 quadrants of Hildebrand are usually barricaded to Extremely Heavily. This is in accordance with the revisions to the Uniform Barricading Policy:

  • After the escalators and corridors had been cleared of debris, many survivors found the Uniform Barricading Policy to be in serious and urgent need of revision regarding malls. One such survivor speaking under the blanket of anonymity was quoted as saying - "Not for Malls, not no more! Clearing out the passages inside those things was the stupidest thing we humans did after the outbreak! Look how they've all been falling like dominos since we did that...".

See the revised policy regarding malls.


For more information about defending malls see the Mall Defence Manifesto.


In case of an emergency all of the defenders of the mall are required to evacuate and fortify themselves inside the Herbert Building. It's much easier to defend a 1-block building then a 4-block mall.

Additional Information

The Hildebrand Mall is a key building in Roftwood not only due to the supplies that can be found in it (like any other mall) but also due to the fact that it is connected to three other key locations in the suburb, these are: Eligius General Hospital, the Herbert Building and Gall Lane.

Eligius General Hospital - Since it is a hospital, other survivors will be able to use the Surgery skill and heal you for an additional 5 hit-points. This can't be done inside the mall.

The Herbert Building - This building is a NecroTech building, the only type of building where DNA Extractors and Revivification Syringes can be found. Having this building adjacent to the mall is comfortable and almost as good as having a "Search NecroTech Lab" option inside the mall.

Gall Lane - This block is NO LONGER an official revive point in Roftwood. The current revive location (for the mall area) is Swansborough Park (68,53).

NOTE 1: In general, you should revive zombies by selecting their profile ID. Profile IDs are posted in the revive tool or on a revive thread in the forums. If you are reviving a member of your own group, you typically already have their profile ID in your contacts list, from your group's membership roster. Add the requester's profile ID to your list of contacts, so that your target will be singled out in the room description and can be revived separately using your syringe pull-down menu.
NOTE 2: In the past, scientists often relied on DNA extraction without a profile ID. DNA scans reveal zombies by name, and identify which zombies have brain rot (and would therefore waste your syringe). Since the top zombie DNA scan does not correspond to the top of the zombie pile, this method is extremely foolish unless you are reviving a lone zombie. The Random Revive Policy urges scientists not to use syringes on random unknown zombies. There are many deceased humans waiting patiently for your syringe in the revive queues.
NOTE 3: Do not kill zombies who stand at a revive point unless you know they are hostile or that they have Brain Rot. If you knock down a deceased survivor, they cannot be revived until they stand up again, so this often delays their revival by a full day.
NOTE 4: If a zombie talks to you (usually "Mrh?") at a revive point that means he wants you to revive him ("Mrh?" in zombie speech is believed to be the equivalent of "revive?" or "help?" in human speech). A zombie which has spoken, also makes his/her profile available to you giving you information on their skills and group affiliation. This can be helpful for triage purposes.