Suggestion:20081105 Flak Jacket Update: Difference between revisions
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#'''Kill''' - Makes it significantly more difficult for newbie zombies to kill survivors. --{{User:Zombie slay3r/Signature}} 23:20, 6 November 2008 (UTC) | #'''Kill''' - Makes it significantly more difficult for newbie zombies to kill survivors. --{{User:Zombie slay3r/Signature}} 23:20, 6 November 2008 (UTC) | ||
#'''Kill''' - I like falk jackets the way they work now. --[[User:JaredV|JaredV]] 20:02, 7 November 2008 (UTC) | #'''Kill''' - I like falk jackets the way they work now. --[[User:JaredV|JaredV]] 20:02, 7 November 2008 (UTC) | ||
#'''Kill''' - Flak jackets work just fine the way they are. Don't nerf them just because zeds got a new skill.[[User:Rocky Ford|Rocky Ford]] 05:53, 8 November 2008 (UTC) | |||
'''Spam/Dupe Votes''' | '''Spam/Dupe Votes''' | ||
#'''Kill''' - Isn't this is Suggestion D&DNots? {{User:Rorybob/Sig}}17:14, 7 November 2008 (UTC) | #'''Kill''' - Isn't this is Suggestion D&DNots? {{User:Rorybob/Sig}}17:14, 7 November 2008 (UTC) |
Revision as of 05:53, 8 November 2008
20081105 Flak Jacket Update
Kamikazie-Bunny 23:54, 5 November 2008 (UTC)
Suggestion type
Improvement
Suggestion scope
Those who wear flak jackets.
Suggestion description
As a response to the new Flesh Rot update I'm suggesting an update to the Flak Jacket...
- Flak Jackets now have the equivalent of 100HP.
- The damage they reduce is now subtracted from their 'health' (i.e. shotgun=2, pistol=1).
- A player wearing a flack jacket cannot see its health, however if it has 50HP or less it has the prefix "a damaged" and if it has 25 or below it has the prefix "a badly damaged".
- When a Flak jacket has 0Hp or below it is automatically discarded with the flavour text "your flak jacket is ruined and falls apart".
The health of a flak jacket will degrade even if you get shot as a zombie with flesh rot (normally armour is worn over the skin!).
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- - Keep - How it should be! - Kamikazie-Bunny 23:57, 5 November 2008 (UTC)
- Keep/Change - You need to specify how flak jackets are put on once the current one is destroyed, if an additional one is in the inventory. -- Galaxy125 01:06, 6 November 2008 (UTC)
- Keep - Flak jackets aren't very important as they only protect from PKers. Making them wear out isn't going to be a big change, while making a whole lot of sense. --Midianian Big Brother Diary Room: [501,06] 01:23, 6 November 2008 (UTC)
- Keep - One of the better suggestions I've seen in a loooooong time. Also, Deathnut, remember, that zombies still have it harder than fuck. Today, I managed to break down an EHB 'cade. I ended up using my last AP too. Didn't have a chance to open the door or anything. Zombies SHOULD be harder to kill anyway.-- dǝǝɥs oʇ ɯɐds: sʎɐʍ1ɐ! 02:15, 6 November 2008 (UTC)
- I do understand this since my zom has that problem too, but I still stand by my vote and reason.--Lt.G Deathnut | TheStayPuftMan 21:59, 6 November 2008 (UTC)
- KeepI personally think this gives the flak jacket a good set purpose and gives the item more value because of the need to replace it. I like it. (which makes me wish even more that i didn't throw away that flak jacket as a beginner!) -Yungblood 9:30m, November 5, 2008 (EST)
- Keep/Change - One of the better ideas I've seen. But make it so survivors can only have 1 in the inventory at a time, or else that would make it so that survivors couldn't be killed. Also, maybe a time limit should be added, just so survivors wouldn't have it on ALL the time. -- Ωmega360 T 02:46, 6 November 2008 (UTC)
- Keep - I like it.--Studoku W! 03:41, 6 November 2008 (UTC)
- Keep - Cool Idea. They shouldn't last for ever and this fixes it. Nice suggestion. Legion8 04:34, 6 November 2008 (UTC)
- Keep - As the other voters. Logical and makes sense. Linkthewindow Talk 05:27, 6 November 2008 (UTC)
- Keep - Great idea and you really used developing suggestions to perfect it without overdoing it on the complexity, bravo! --xoxo 05:31, 6 November 2008 (UTC)
- keep because!--Honestmistake 08:16, 6 November 2008 (UTC)
- Keep – With the advent of Flesh Rot, this no longer harms dedicated zombies, and thus gets my vote. Will make PDs more worthwhile for higher-level survivors. ᚱᛁᚹᛖᚾᚨᚾᛏ 10:09, 6 November 2008 (UTC)
- Keep - If this had come before Flesh Rot I'd have voted to kill, as said above, zombies should be harder to kill. The only way to toughen them up used to be an 'invincible' flak jacket, the need for this is gone. I think the 100HP for the flak jacket is high enough too, that's 100 pistol shots or 50 shotguns to the chest which is quite an amount - I wish I had a flak jacket like that... --TouchingVirus 10:18, 6 November 2008 (UTC)
- Keep - Best. Suggestion. Evar. --RosslessnessWant a Location Image? 10:20, 6 November 2008 (UTC)
- - Keep - Still be rare as hell to lose for the average survivor (I haven't eaten lead in a long while) so why not.--G-Man 12:05, 6 November 2008 (UTC)
- Keep - *sigh* Alas, I rather liked having infinite flak jackets. But, yeah. Now that zombies have flesh rot, there's no longer any reason to oppose this very sensible change. --Jen 20:03, 6 November 2008 (UTC)
Kill Votes
- Kill - although this is a great idea I dont like the idea that my dedicated zombie (who I dont spread his name about) can always have the same protection as a flack jacket but my survivor will have to deal with it wearing out. --Lt.G Deathnut | TheStayPuftMan 00:31, 6 November 2008 (UTC)
- Kill - make flak jackets finite? meh... Well, you do trade it off by making it much more powerfull (current infinite flak jacket gives virtual 10hp for not-bb survivor and 15hp for bb-survivor), but i'm not convinced --~~~~ [talk] 11:15, 6 November 2008 (UTC)
- Note: I am sure these figures are wrong, --Honestmistake 14:22, 6 November 2008 (UTC)Pistols do 4 damage to a vest wearer meaning a pistol only kill will require 13 shots rather than 10 to kill a survivor or 15 shots rather than 12 to kill a body builder. --Honestmistake 14:22, 6 November 2008 (UTC)
- Kill - Solely on the basis of it encourages PKing, which is not supposed to happen. Things are bad enough with PKers as it is, and the Flesh Rot actually made that situation worse. If PKing can somehow be contained, I would support this suggestion, but really, it just keeps getting worse, and this being implemented wouldn't reverse that.--Kolechovski 20:47, 6 November 2008 (UTC)
- Kill - The intent is to make it harder on low level zombies? Fuck that. How about actually suggesting something interesting instead of nerfing newbies who already have a hard enough time.--Karekmaps?! 21:40, 6 November 2008 (UTC)
- Kill - Makes it significantly more difficult for newbie zombies to kill survivors. --ZsL 23:20, 6 November 2008 (UTC)
- Kill - I like falk jackets the way they work now. --JaredV 20:02, 7 November 2008 (UTC)
- Kill - Flak jackets work just fine the way they are. Don't nerf them just because zeds got a new skill.Rocky Ford 05:53, 8 November 2008 (UTC)
Spam/Dupe Votes
- Kill - Isn't this is Suggestion D&DNots? --RahrahCome join the #party!17:14, 7 November 2008 (UTC)
Remember how Crufixs are flavor items? Well, Flesh Skin is a...flavor skill. Besides, do you honestly want to make it harder for harmans to survive an assault by Death Cultists and PKers?--ShadowScope'the true enemy' 23:49, 7 November 2008 (UTC)- Er...I just realized I suggested the exact same thing, before Flesh Rot was implemented: Have degenerating flak jackets, and have a skill zombies can pick up that counts as an infinite flak jacket. The only difference was that you do not need Brain Rot in order to buy the Flak Jacket Skill. I don't really see that as a viable difference, so I'll vote Dupe...even though, you know...er...I should have voted Keep. And I don't think other people will agree with me.--ShadowScope'the true enemy' 23:54, 7 November 2008 (UTC)
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