Category:Skills: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
Line 106: Line 106:
Zombies require 2100 XP to max out the skill tree, unless they started as a zombie.  Starting zombies receive [[Vigour Mortis]] and thus require only 2000 XP to max out.
Zombies require 2100 XP to max out the skill tree, unless they started as a zombie.  Starting zombies receive [[Vigour Mortis]] and thus require only 2000 XP to max out.


:''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased).''
:''Note: Zombies can also benefit from the [[Body Building]], [[Diagnosis]], and [[NecroTech Employment]] skills (although Diagnosis is redundant if the [[Scent Blood]] skill is purchased, and Body Building if [[Flesh Rot]] is purchased).''


{{SkillGroups}}
{{SkillGroups}}

Revision as of 13:51, 3 December 2008

Skills.jpg


Skills allow characters to improve existing abilities or gain new ones. Skills are purchased with experience points. The cost of a skill depends on which class was chosen at character creation. Once purchased, skills cannot be deleted. Human skills can only be purchased while living, just as Zombie skills can only be purchased while dead. The number of skills a character knows determines his or her level.

(Submission and discussion of possible new skills for the game can be found on the Suggestions page.)


Skill Groups

There are five skill categories. Four are available to living characters and the last is available only to the living dead. The categories are:

Living

Civilian skills

Shopping,
Bargain Hunting,
Body Building,
Tagging,
Construction,
Radio Operation
Civilian Skills cost 100 XP each regardless of character class.

Military skills

Basic Firearms Training,
Pistol Training,
Advanced Pistol Training,
Shotgun Training,
Advanced Shotgun Training,
Hand To Hand Combat,
Knife Combat
Axe Proficiency,
Free Running
Military Skills cost 75 XP each for military classes, 100 XP for civilian classes, and 150 XP for scientist classes.

Science skills

NecroTech Employment,
Lab Experience,
NecroNet Access,
First Aid,
Surgery,
Diagnosis
Science Skills cost 75 XP each for scientist classes, 100 XP for civilian classes, and 150 XP for military classes.

Zombie Hunter skills

Headshot
The Zombie Hunter skills can only be purchased after the character's level has reached 10+ and at the cost of 100 XP, regardless of character class.

All human skills

The big list of all human skills.

Dead

Zombie skills

Scent Fear,
Scent Blood,
Scent Trail,
Scent Death,
Digestion,
Infectious Bite,
Vigour Mortis,
Neck Lurch,
Death Grip,
Rend Flesh,
Tangling Grasp,
Feeding Drag,
Memories of Life,
Death Rattle,
Feeding Groan,
Ransack,
Flailing Gesture,
Lurching Gait,
Ankle Grab,
Brain Rot,
Flesh Rot
All Zombie skills cost 100 XP to buy.

Completing the Skill Tree

Currently it takes the following amount of XP for the different classes to complete their skill trees:

Living:

The Civilian Character requires only 2100 XP to max out their skill tree.

Characters of the Military class need 2200 XP to complete their skill trees unless they started as a Medic. The Medic starts with a Scientist class skill and thus only requires 2125 XP to max out.

Science Class characters need the most XP to max out - 2425 XP!

Note: Survivors can also benefit from the Scent Death and Ankle Grab skills.

Dead:

Zombies require 2100 XP to max out the skill tree, unless they started as a zombie. Starting zombies receive Vigour Mortis and thus require only 2000 XP to max out.

Note: Zombies can also benefit from the Body Building, Diagnosis, and NecroTech Employment skills (although Diagnosis is redundant if the Scent Blood skill is purchased, and Body Building if Flesh Rot is purchased).


Available skills: Civilian | Military | Science | Zombie Hunter | Zombie
Suggestions for new skills


Game Information
GameplayCharacter ClassesSkillsItemsLocations
SuburbsRevive PointMobile Phone MastRadio Frequencies
Building TypesFrequently Asked QuestionsKnown Bugs