Suggestion:20090825 Critical Miss: Difference between revisions

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'''Kill Votes'''
'''Kill Votes'''
# '''Kill''' - While I appreciate the sentiment, making early game harder for either side probably isn't the way to do it.  We should focus on zombie buffs, rather than survivor nerfs.  Besides, 3% is still a very high chance, seeing that you don't only swing once and leave it be.  And especially if you can't hit due to low accuracy, you'll swing even more, meaning the chance to hurt yourself increases exponentially.  [[User:RinKou|RinKou]] 02:49, 25 August 2009 (BST)
# '''Kill''' - While I appreciate the sentiment, making early game harder for either side probably isn't the way to do it.  We should focus on zombie buffs, rather than survivor nerfs.  Besides, 3% is still a very high chance, seeing that you don't only swing once and leave it be.  And especially if you can't hit due to low accuracy, you'll swing even more, meaning the chance to hurt yourself increases exponentially.  [[User:RinKou|RinKou]] 02:49, 25 August 2009 (BST)
#'''Kill''' - Needless self-injury. Survivor success rates are already tinkered with to try and keep balance, or something. --'''[[User:BobBoberton|<span style="color: #FF4500">Bob Boberton</span>]] <sup>[[The_Fortress|<span style="color: #6B8E23">TF</span>]] / [[The_Fortress/Dark_Watch|<span style="color: #778899 ">DW</span>]]</sup>''' [[Image:Littlemudkipsig.gif]] 03:52, 25 August 2009 (BST)


'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''

Revision as of 02:52, 25 August 2009


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20090825 Critical Miss

Johnny Yossarian 01:54, 25 August 2009 (BST)

Suggestion type
balance change

Suggestion scope
Humans without HtH Combat

Suggestion description
At the moment, survivors outnumber zombies by a pretty big margin, and only heavy planning and organization can overcome even a few inexperienced survivors with fire axes. To balance this, my suggestion is to add a factor of uncertainty to attacking with melee weapons (or fists)- a 3 percent chance to critically miss and damage yourself in the process.

One must assume that, in combat, novices will try moves they think will work, things they've seen out of action movies, generally stupid stuff: Only after the proper training will they be able to hit properly, and more importantly, not injure themselves. Until you take Hand to Hand Combat, there is a three percent chance that you will miss and injure yourself 1-3 damage (chosen by a random roll). This could (admittedly slightly) limit human character zerging and help the zombies a little bit.

As for Axe Proficiency: I think that knowing how to use an axe =/= knowing how to kill with an axe. My solution is to keep the accuracy, add the crit. miss chance, and be done with it.

Flavor text: Swinging your weapon a bit too hard, you miss and throw out your shoulder for x damage.

You miss, in the process your arm bends akwardly for x damage.

etc.

Note: I'm not too sure about the percentages; if its too high, or too small, just tell me. Thanks.



Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep- Author keep.

Kill Votes

  1. Kill - While I appreciate the sentiment, making early game harder for either side probably isn't the way to do it. We should focus on zombie buffs, rather than survivor nerfs. Besides, 3% is still a very high chance, seeing that you don't only swing once and leave it be. And especially if you can't hit due to low accuracy, you'll swing even more, meaning the chance to hurt yourself increases exponentially. RinKou 02:49, 25 August 2009 (BST)
  2. Kill - Needless self-injury. Survivor success rates are already tinkered with to try and keep balance, or something. --Bob Boberton TF / DW Littlemudkipsig.gif 03:52, 25 August 2009 (BST)

Spam/Dupe Votes




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Current Suggestions

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Valid Votes
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  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
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Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
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All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)