User talk:Aichon: Difference between revisions
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:Oh, and I'm a bit confused now. You had said previously that the highest recorded was 160 or so, but you mention having a 306 and the link you provided gives a 276. I'm missing some defining detail, but I'm not sure what it is. {{User:Aichon/Signature}} 20:59, 26 October 2009 (UTC) | :Oh, and I'm a bit confused now. You had said previously that the highest recorded was 160 or so, but you mention having a 306 and the link you provided gives a 276. I'm missing some defining detail, but I'm not sure what it is. {{User:Aichon/Signature}} 20:59, 26 October 2009 (UTC) | ||
==<span style="color: #ffc; font-weight: bold;">Unpowered vs Uncaded</span>== | ==<span style="color: #ffc; font-weight: bold;">Unpowered vs Uncaded</span>== | ||
Just wanted to clarify the difference. Unpowered just means no generator, it doesn't refer to the barricades. So you can have an EHB building with no generator.<br> | Just wanted to clarify the difference. Unpowered just means no generator, it doesn't refer to the barricades. So you can have an EHB building with no generator.<br> | ||
BTW thanks for coming up with the examples for the barricade template. It's been so helpful and I don't think we could have had the conversation without your visuals to refer to. Awesome show great job! | BTW thanks for coming up with the examples for the barricade template. It's been so helpful and I don't think we could have had the conversation without your visuals to refer to. Awesome show great job! | ||
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:As for the difference, I guess I understand that, but the way I think of it, the only time you would intentionally leave something unpowered is if it's also meant to be unbarricaded, otherwise, in ideal situations, you'd power it as well. Of course, I suppose wonky barricade plans could dictate things however they want, so my reasoning only goes so far. {{User:Aichon/Signature}} 11:43, 23 October 2009 (BST) | :As for the difference, I guess I understand that, but the way I think of it, the only time you would intentionally leave something unpowered is if it's also meant to be unbarricaded, otherwise, in ideal situations, you'd power it as well. Of course, I suppose wonky barricade plans could dictate things however they want, so my reasoning only goes so far. {{User:Aichon/Signature}} 11:43, 23 October 2009 (BST) | ||
==<span style="color: #ffc; font-weight: bold;">Bug in QuickLinks</span>== | ==<span style="color: #ffc; font-weight: bold;">Bug in QuickLinks</span>== |
Revision as of 21:00, 26 October 2009
RepairsGood to know, I did a 306ap repair once, actually idled waiting to come out of it. Do you know about the Big Game Ruin Hunting page? Record your achievements! --RosslessnessWant a Location Image? 20:39, 26 October 2009 (UTC)
Unpowered vs UncadedJust wanted to clarify the difference. Unpowered just means no generator, it doesn't refer to the barricades. So you can have an EHB building with no generator.
Bug in QuickLinksHello Aichon. I'm using almost all your greasemonke's scripts (both original and modified releases)and they are really helpful. The reason I'm writing this is because QuickLinks' settings button is not working properly, instead of showing my settings a not found page appears. I just realized that if I changed the order of execution of the scripts and put UD Zero Out Buttons after QuickLinks it does function as it should. I wrote this anyway to let you know about the bug. Regards. telepibe 04:53, 15 October 2009 (BST)
Manure EditsOkay, thanks for the advice. I actually didn't think that anything less than creating a new page counted as a major edit, I'll be more selective in the future. ~Dr Frank (t) (DF) [P] (Sb) 08:35, 21 September 2009 (BST)
LinkThanks for fixing the link for us, much appreciated. I was wondering, would you be perhaps interested in joining SoC with your pro-survivor character? We would be more then willing to help him out if he is inexperienced. Cheers, Cortonna (DarthRevan 02:41, 29 August 2009 (BST))
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