Parkhouse Towers: Difference between revisions
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==Parkhouse Towers== | ==Parkhouse Towers== | ||
===Description=== | ===Description=== | ||
[[Image:Parkhouse_keep.jpg|thumb|left|320px|Parkhouse Towers: the central keep today.]] | |||
"A four-storey grey-stone building surrounded by railings," the official Tourist's Guide to Malton's description, barely scratches the surface of this fascinating and historic building with its crenellated towers, gorgeous views and ornate stonework. | "A four-storey grey-stone building surrounded by railings," the official Tourist's Guide to Malton's description, barely scratches the surface of this fascinating and historic building with its crenellated towers, gorgeous views and ornate stonework. | ||
===History=== | ===History=== | ||
[[Image:Parkhouse_norman_fort.jpg|thumb|left|320px|The Norman fort]] | |||
Formerly the site of [[Harden_Park|Norbert I's]] 9th century hunting lodge, a wooden structure which was destroyed in a fire after a bizarre banqueting incident, the strategic nature of the site ensured that it would remain important for the next thousand years. | Formerly the site of [[Harden_Park|Norbert I's]] 9th century hunting lodge, a wooden structure which was destroyed in a fire after a bizarre banqueting incident, the strategic nature of the site ensured that it would remain important for the next thousand years. | ||
Overlooking Malton's [[Great Rift Valley]], which splits [[Pegton]] from the low-lying swamps of [[Dentonside]], the locale attracted the attention of the | Overlooking Malton's [[Lakey_Way|Great Rift Valley]], which splits [[Pegton]] from the low-lying swamps of [[Dentonside]], the locale attracted the attention of the Norman invaders of 1066, who built an imposing keep on the escarpment. The outline of the bailey's defensive fence can still be discerned. The keep was extended and ornamented over the Middle Ages and early modern period, and a basic heating system installed to add to the creature comforts of this draughty stone fortress, but the distinctive Norman square tower and round archways remain at the heart of Parkhouse Towers. | ||
The thick walls and high towers should make this an ideal safehouse against zombies, but the Towers' lack of glazing makes them surprisingly vulnerable unless every loophole (literally) is bricked up, barricaded or - at a pinch - stuffed with dead bodies. The effort required to do this in such a sprawling structure, and one which is in places severely decrepit after centuries of weathering, is rather off-putting to survivors who simply want to [[trenchcoaters|shoot stuff]] or [[wine|get bladdered]]. | |||
===Barricade Policy=== | ===Barricade Policy=== |
Revision as of 14:11, 11 May 2010
Parkhouse Towers |
Parkhouse Towers
Pegton [89, 52]
Basic Info:
|
Parkhouse Towers
Description
"A four-storey grey-stone building surrounded by railings," the official Tourist's Guide to Malton's description, barely scratches the surface of this fascinating and historic building with its crenellated towers, gorgeous views and ornate stonework.
History
Formerly the site of Norbert I's 9th century hunting lodge, a wooden structure which was destroyed in a fire after a bizarre banqueting incident, the strategic nature of the site ensured that it would remain important for the next thousand years.
Overlooking Malton's Great Rift Valley, which splits Pegton from the low-lying swamps of Dentonside, the locale attracted the attention of the Norman invaders of 1066, who built an imposing keep on the escarpment. The outline of the bailey's defensive fence can still be discerned. The keep was extended and ornamented over the Middle Ages and early modern period, and a basic heating system installed to add to the creature comforts of this draughty stone fortress, but the distinctive Norman square tower and round archways remain at the heart of Parkhouse Towers.
The thick walls and high towers should make this an ideal safehouse against zombies, but the Towers' lack of glazing makes them surprisingly vulnerable unless every loophole (literally) is bricked up, barricaded or - at a pinch - stuffed with dead bodies. The effort required to do this in such a sprawling structure, and one which is in places severely decrepit after centuries of weathering, is rather off-putting to survivors who simply want to shoot stuff or get bladdered.
Barricade Policy
Tradition dictates that the Towers be kept highly fortified, to keep Dentonians (and latterly, also zombies) out.
Current Status
For Future Help, recording a date to the building status is recommended.
- November 13th, 2009: NOT SAFE Doors left Wide open with 2 zeds inside; one awaiting revivification.
- July 10th, 2007: Unknown at this time. -- Bono Landy 17:28, 10 July 2007 (BST)
- July 8th, 2007: NOT SAFE (1 Zed inside with doors left wide open but not ransacked). -- Bono Landy 15:04, 8 July 2007 (BST)