Developing Suggestions: Difference between revisions
Rosslessness (talk | contribs) (→Feeling People Up: cycle) |
|||
Line 5: | Line 5: | ||
===fuck other Survivors=== | |||
{| | |||
|'''Timestamp:''' [[User:fuck you fuck me]] 11:32, 21 July 2010 (BST) | |||
|- | |||
|'''Type:''' fuck | |||
|- | |||
|'''Scope:''' Everyone | |||
|- | |||
|'''Description:'''let you fuck the other. | |||
===Rescue pull=== | ===Rescue pull=== | ||
{| | {| | ||
Line 69: | Line 78: | ||
::::Original voting [[Suggestions/9th-Nov-2006#Fireman.27s_Carry_v2.0|here]]. Also, I found [[Suggestions/RejectedNovember2005#Carry_Comrade|this]], [[Suggestions/RejectedNovember2005#Drag_Survivor|this]], [[Suggestions/RejectedDecember2005#Shove.2FDrag|this]], [[Suggestions/RejectedFebruary2006#Drag_.28Revised.29|this]], [[Suggestions/RejectedMay2006#Fireman.60s_Carry|this]], [[Suggestions/RejectedMay2006#Carrying|this]], [[Suggestions/RejectedOctober2006#Body_Carrying|this]], [[Suggestions/RejectedOctober2006#Body_Drag|this]], and [[Suggestions/21st-Oct-2006#Fireman.27s_Carry|this]], all of which can be used against your suggestions if you do not make any noticable differences. --{{User:Axe Hack/Sig}} 13:30, 22 July 2010 (BST) | ::::Original voting [[Suggestions/9th-Nov-2006#Fireman.27s_Carry_v2.0|here]]. Also, I found [[Suggestions/RejectedNovember2005#Carry_Comrade|this]], [[Suggestions/RejectedNovember2005#Drag_Survivor|this]], [[Suggestions/RejectedDecember2005#Shove.2FDrag|this]], [[Suggestions/RejectedFebruary2006#Drag_.28Revised.29|this]], [[Suggestions/RejectedMay2006#Fireman.60s_Carry|this]], [[Suggestions/RejectedMay2006#Carrying|this]], [[Suggestions/RejectedOctober2006#Body_Carrying|this]], [[Suggestions/RejectedOctober2006#Body_Drag|this]], and [[Suggestions/21st-Oct-2006#Fireman.27s_Carry|this]], all of which can be used against your suggestions if you do not make any noticable differences. --{{User:Axe Hack/Sig}} 13:30, 22 July 2010 (BST) | ||
---- | ---- | ||
==Suggestions up for voting== | ==Suggestions up for voting== | ||
'''Subway Tunnels''' - Discussion moved to [[Suggestion talk:20100714 Subway Tunnels]]. | '''Subway Tunnels''' - Discussion moved to [[Suggestion talk:20100714 Subway Tunnels]]. |
Revision as of 08:57, 28 July 2010
NOTICE |
The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
fuck other Survivors
Timestamp: User:fuck you fuck me 11:32, 21 July 2010 (BST) | ||||
Type: fuck | ||||
Scope: Everyone | ||||
Description:let you fuck the other.
Rescue pull
Discussion (Rescue pull)First of all, have a cookie for using DS. Secondly. How does the experienced survivor get inside the HB building anyway? --RosslessnessWant a Location Image? 12:14, 21 July 2010 (BST)
I like the general idea (and have often enough seen the troubles of stranded low-level survivors). However, it could be easily abused by zergers to counter overcading: Create a new survivor alt, move it to the building, and use it as a bridge for the main alt. To get around that, Rescue Pull should trigger zerg flags between the involved alts if they use the same IP, and automatically fail if it detects them. -- Spiderzed▋ 13:55, 21 July 2010 (BST)
This is actually cheaper than using free running. Even assuming the building next door is vs or lower it costs 3AP to get in (1 move + 1 enter + 1 freerun) this seems like a shortcut rather than an altruistic rescue skill. Mind you introduced with a "pyramid scheme" skill to allow zombie acrobatics to circumvent 'cades and i might say yes ;) --Honestmistake 16:37, 21 July 2010 (BST)
So, if I'm understanding this correctly, if a survivor who has accrued less than 500XP or 5 levels is outside a building with any level of barricades, and another one with Rescue Pull comes up to them, the one with Rescue Pull can pull them both into the building? Honestly, I see this being primarily used for self-interest and abuse, rather than as intended, despite the fact that you actually did manage to head off the most grievous forms of abuse that might have occurred. Off the top of my head, one big issue is that this allows people to access "islands" without having to break down the barricades first. There's also the fact that if you can pair up with someone, this allows you both to take straight paths between buildings, rather than having to twist and wind through a Free Running lane system that might be broken anyway, and then get two people into your destination building for the price of one. Also, if the so-called "vet" doesn't have Free Running, this allows them access to buildings they shouldn't otherwise have access to yet, though that's not a major issue. —Aichon— 19:35, 21 July 2010 (BST)
I just really don't like the idea of a way to lessen the already-small number of street treats out there, especially since they're vital to raising a bahbah with any kind of pace. 23:07, 21 July 2010 (BST)
There are some differences, but I feel that you should know about this Reviewed Suggestion. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 10:13, 22 July 2010 (BST)
Suggestions up for votingSubway Tunnels - Discussion moved to Suggestion talk:20100714 Subway Tunnels. |