Suggestion:20110626 Chance of falling while carrying large objects: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
No edit summary
Line 38: Line 38:
#::::Technically, you'll always have a 100% chance to fall when freerunning into ruin. You have a 50% chance to injure yourself when falling, however. If I were voting keep, I'd probably vote keep/change to clarify that little bit. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub>
#::::Technically, you'll always have a 100% chance to fall when freerunning into ruin. You have a 50% chance to injure yourself when falling, however. If I were voting keep, I'd probably vote keep/change to clarify that little bit. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub>
#'''Kill''' Yeah sure realistically you'd probably be falling all over the place if you were carrying heavy objects while leaping from building to building but as others above, let's not make the game less fun. Unless you're just being a trenchy survivor or spend all your time RPing in-game, you're be repairing burbs. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub>
#'''Kill''' Yeah sure realistically you'd probably be falling all over the place if you were carrying heavy objects while leaping from building to building but as others above, let's not make the game less fun. Unless you're just being a trenchy survivor or spend all your time RPing in-game, you're be repairing burbs. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub>
#'''Kill''' - I don't want to continually fall after returning to my safe house ... [[User:Angusburger|Angusburger]] 16:30, 27 June 2011 (BST)
'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''



Revision as of 15:30, 27 June 2011

Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20110626 Chance of falling while carrying large objects

       06:20, 26 June 2011 (BST)


Suggestion Type:
Slight skill change


Suggestion Scope:
Survivors


Suggestion Description:
Here is the idea, when you attempt to free run with large objects in your inventory there is a chance of falling. I classified a large object as something with 20% encumbrance (i.e: Transmitters, gennies, and museum pieces.) I left things like pumpkins and Christmas trees out because they are seasonal fun items, not the everyday junk. If you fall you would receive the flavor text of You lose your footing when [insert object] shifts its weight causing you to fall to the ground. Same as free running into ruins you would receive 5 damage when you fall but it wouldn't be fatal. This isn't as nagging and annoying to players as say an overall chance to fall when you reach x% encumbrance but it gives entry points and maintaining good free-running lanes more value.

  • The forumla I'm using is this:"% chance of failure = 1- (1*(.70n))". This means 1 object gives 30% chance to fall, 2 is 51%, 3 is 66%, 4 is 76% and 5 is 83%. Obviously Kevan can change it as he sees fit if this suggestion passes.
  • If you free run into a ruin the percentage to fail would just stack on top of it. For example if you have a 30% chance to fail because you are carrying 1 large object you have an 80% chance to fail free running into a ruined building.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep - yo dudes ok if I jump between roofs carrying three fridges? --Karloth Vois ¯\(°_o)/¯ 16:17, 26 June 2011 (BST)
  2. keep it's called Parkour asshole!!--User:Sexualharrison13:44, 27 June 2011 (bst)

Kill Votes

  1. Kill - Yes because survivors should be punished for not "maintaining entry points". Look at the danger map. All of Malton is a freaking entry point.--GANG Giles Sednik CAPD 10:27, 26 June 2011 (BST)
  2. Kill Nerfs the use of generators way too much. Maintaining entrance points better doesn't compensate for this, since most of the buildings you'd want a genny in (TRP's, Dark buildings for PK/Bounty) are going to be EHB anyway, especially in more dangerous suburbs. If you tried to combine a genny with a transmitter, or another genny and you'd be better off not freerunning at all. -- Cat Pic.png Thadeous Oakley Talk 10:58, 26 June 2011 (BST)
  3. Kill - Make the game more fun, not less. -- Spiderzed 12:38, 26 June 2011 (BST)
  4. kill - Usually I am for survivor nerfs but not in the way of inconvenient gameplay changes. It's not specifically a bad idea but it doesn't solve the issue of usual survivor strength, rather it just inconveniences those more who are trying to recover from an attack or a threat and needing lights etc. -- ϑanceϑanceevolution 14:18, 26 June 2011 (BST)
  5. Kill - As all the other kill votes. --AORDMOPRI ! T 15:34, 26 June 2011 (BST)
  6. Kill - All this does is inconvenience the people actually trying to help rebuild a suburb. Let's make this game even less fun than it already is. --UroguyTMZ 16:10, 26 June 2011 (BST)
  7. Kill – Because if I'm carrying 50 pumpkins I should definitely fall off if I try free running. ᚱᛁᚹᛖᚾ 06:57, 27 June 2011 (BST)
  8. Kill You had me up to the stackableness with ruin. --Rosslessness 09:29, 27 June 2011 (BST)
    Erm. Unless its a pinata then ruins are unbarricaded. And Personally I haven't ran into many pinatas.       14:19, 27 June 2011 (BST)
    Whats barricade level got to do with it? Falling chance and injury because of this should be based on either ruin status or carrying encumbrance whichever is highest IMO, as a combined effect is too punishing to get my vote. --Rosslessness 14:45, 27 June 2011 (BST)
    Technically, you'll always have a 100% chance to fall when freerunning into ruin. You have a 50% chance to injure yourself when falling, however. If I were voting keep, I'd probably vote keep/change to clarify that little bit. ~Vsig.png 15:02, 27 June 2011 (UTC)
  9. Kill Yeah sure realistically you'd probably be falling all over the place if you were carrying heavy objects while leaping from building to building but as others above, let's not make the game less fun. Unless you're just being a trenchy survivor or spend all your time RPing in-game, you're be repairing burbs. ~Vsig.png 15:02, 27 June 2011 (UTC)
  10. Kill - I don't want to continually fall after returning to my safe house ... Angusburger 16:30, 27 June 2011 (BST)

Spam/Dupe Votes



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
  2. Once you have posted your suggestion, it is considered complete. Altering the suggestion mechanics after voting has begun nullifies existing votes, and is considered an abuse of the suggestions system. Doing so will result in your suggestion being removed from the voting system to removed suggestions, where you can work out the details and resubmit later if you desire. It is preferred that you remove your own suggestion and resubmit a new version with changes, if changes are needed.
  3. "Notes" added for clarification purposes, and correcting spelling/typos are permitted. When considering adding a clarification note, it is often better for all parties involved, for the author to remove the suggestion and resubmit it with the clarification included for the voters who have already placed their votes.

Advice to Voters

  1. You are voting on Suggestions, not Users. The text of your vote should not personally attack or denigrate the user who has submitted it... no matter how ridiculous the idea. Flaming and/or Trolling will not be tolerated.
  2. Before voting please read the Suggestions Dos and Do Nots and Frequently Suggested Ideas Page to read about concepts that have been generally considered unworkable in the past. You do not need to follow the guidelines on these pages but they are worth consideration before casting a vote.
  3. One vote per user. No exceptions. You cannot use multiple wiki accounts to vote on a suggestion.
  4. To Vote, use the [edit] button at the top of the voting section, then enter your vote in the the proper format to the end of the relevant section (keep/kill/spam).
  5. It is strongly recommended that voters (especially in the kill/spam sections) justify their vote to help others understand the reason they disagree. Feedback helps new suggesters get a feel for what the community does and does not want included in Urban Dead, and a deeper understanding of the balance needed for a workable suggestion.
  6. Votes must include a signature in order to be considered valid votes. To sign a vote, use --~~~~. Please remember to sign your votes! Unsigned votes will be deleted after 30 minutes or when found.
  7. Each Suggestion will be open to voting for two (2) weeks, measured from the suggestion's Timestamp, unless it is a Dupe or Spam. If, at the end of that time, there are two thirds (2/3) more Keep votes than Kill votes, the Suggestion will be moved to the Peer Reviewed Suggestions page. Otherwise, the Suggestion will be moved to the Peer Rejected Suggestions page.
Rules for Discussions

Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20110626 Chance of falling while carrying large objects). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
  • Votes that do not have reasoning behind them are invalid. You MUST justify your vote.
Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)