Suggestion:20110626 Chance of falling while carrying large objects: Difference between revisions
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#::::Technically, you'll always have a 100% chance to fall when freerunning into ruin. You have a 50% chance to injure yourself when falling, however. If I were voting keep, I'd probably vote keep/change to clarify that little bit. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub> | #::::Technically, you'll always have a 100% chance to fall when freerunning into ruin. You have a 50% chance to injure yourself when falling, however. If I were voting keep, I'd probably vote keep/change to clarify that little bit. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub> | ||
#'''Kill''' Yeah sure realistically you'd probably be falling all over the place if you were carrying heavy objects while leaping from building to building but as others above, let's not make the game less fun. Unless you're just being a trenchy survivor or spend all your time RPing in-game, you're be repairing burbs. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub> | #'''Kill''' Yeah sure realistically you'd probably be falling all over the place if you were carrying heavy objects while leaping from building to building but as others above, let's not make the game less fun. Unless you're just being a trenchy survivor or spend all your time RPing in-game, you're be repairing burbs. ~[[Image:Vsig.png|link=User:Vapor]] <sub>15:02, 27 June 2011 (UTC)</sub> | ||
#'''Kill''' - I don't want to continually fall after returning to my safe house ... [[User:Angusburger|Angusburger]] 16:30, 27 June 2011 (BST) | |||
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Revision as of 15:30, 27 June 2011
20110626 Chance of falling while carrying large objects
Suggestion Type:
Slight skill change
Suggestion Scope:
Survivors
Suggestion Description:
Here is the idea, when you attempt to free run with large objects in your inventory there is a chance of falling. I classified a large object as something with 20% encumbrance (i.e: Transmitters, gennies, and museum pieces.) I left things like pumpkins and Christmas trees out because they are seasonal fun items, not the everyday junk. If you fall you would receive the flavor text of You lose your footing when [insert object] shifts its weight causing you to fall to the ground. Same as free running into ruins you would receive 5 damage when you fall but it wouldn't be fatal. This isn't as nagging and annoying to players as say an overall chance to fall when you reach x% encumbrance but it gives entry points and maintaining good free-running lanes more value.
- The forumla I'm using is this:"% chance of failure = 1- (1*(.70n))". This means 1 object gives 30% chance to fall, 2 is 51%, 3 is 66%, 4 is 76% and 5 is 83%. Obviously Kevan can change it as he sees fit if this suggestion passes.
- If you free run into a ruin the percentage to fail would just stack on top of it. For example if you have a 30% chance to fail because you are carrying 1 large object you have an 80% chance to fail free running into a ruined building.
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Keep Votes
- Keeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep - yo dudes ok if I jump between roofs carrying three fridges? --Karloth Vois ¯\(°_o)/¯ 16:17, 26 June 2011 (BST)
- keep it's called Parkour asshole!!--User:Sexualharrison13:44, 27 June 2011 (bst)
Kill Votes
- Kill - Yes because survivors should be punished for not "maintaining entry points". Look at the danger map. All of Malton is a freaking entry point.--GANG Giles Sednik CAPD 10:27, 26 June 2011 (BST)
- Kill Nerfs the use of generators way too much. Maintaining entrance points better doesn't compensate for this, since most of the buildings you'd want a genny in (TRP's, Dark buildings for PK/Bounty) are going to be EHB anyway, especially in more dangerous suburbs. If you tried to combine a genny with a transmitter, or another genny and you'd be better off not freerunning at all. -- Thadeous Oakley Talk 10:58, 26 June 2011 (BST)
- Kill - Make the game more fun, not less. -- Spiderzed█ 12:38, 26 June 2011 (BST)
- kill - Usually I am for survivor nerfs but not in the way of inconvenient gameplay changes. It's not specifically a bad idea but it doesn't solve the issue of usual survivor strength, rather it just inconveniences those more who are trying to recover from an attack or a threat and needing lights etc. -- ϑanceϑanceℜevolution 14:18, 26 June 2011 (BST)
- Kill - As all the other kill votes. --AORDMOPRI ! T 15:34, 26 June 2011 (BST)
- Kill - All this does is inconvenience the people actually trying to help rebuild a suburb. Let's make this game even less fun than it already is. --UroguyTMZ 16:10, 26 June 2011 (BST)
- Kill – Because if I'm carrying 50 pumpkins I should definitely fall off if I try free running. ᚱᛁᚹᛖᚾᚨᚾᛏ 06:57, 27 June 2011 (BST)
- Kill You had me up to the stackableness with ruin. --Rosslessness 09:29, 27 June 2011 (BST)
- Erm. Unless its a pinata then ruins are unbarricaded. And Personally I haven't ran into many pinatas. 14:19, 27 June 2011 (BST)
- Whats barricade level got to do with it? Falling chance and injury because of this should be based on either ruin status or carrying encumbrance whichever is highest IMO, as a combined effect is too punishing to get my vote. --Rosslessness 14:45, 27 June 2011 (BST)
- Erm. Unless its a pinata then ruins are unbarricaded. And Personally I haven't ran into many pinatas. 14:19, 27 June 2011 (BST)
- Kill Yeah sure realistically you'd probably be falling all over the place if you were carrying heavy objects while leaping from building to building but as others above, let's not make the game less fun. Unless you're just being a trenchy survivor or spend all your time RPing in-game, you're be repairing burbs. ~ 15:02, 27 June 2011 (UTC)
- Kill - I don't want to continually fall after returning to my safe house ... Angusburger 16:30, 27 June 2011 (BST)
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