The Marfell Building: Difference between revisions
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==Current Status== | ==Current Status== | ||
===June 2013=== | |||
'''June 2<sup>th</sup>''' - we ran for our lives as zombies rushed in Marfell Building after devastating a few neighbouring buildings. | |||
We know not how long we can keep this up running from one building to another barely escaping with our lives while zombies seem to mock us with their flatulating gestures and obnoxious sounds coming from the streets. | |||
Only by getting organized we may stand a better chance in facing the growing hordes, | |||
[[User:Concerned'Citizen |Concerned'Citizen]] 8:21, 2 June 2013 | |||
===May 2011=== | ===May 2011=== |
Revision as of 15:21, 2 June 2013
The Marfell Building EHB, lit. AndyMatthews (talk) 01:40, 25 November 2024 (UTC)
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the Marfell Building
Shuttlebank [33,15]
Basic Info:
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The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.
Description
The Marfell Building is a NecroTech facility located in the suburb of Shuttlebank. Though a faceless corporate structure to the uninitiated, this facility acts as one of the hearts of R&D for NecroTech within the suburb. From the outside the facility is a tall white-stone building. Staff at this building commonly revive zombies at nearby revive points. This facility is one of three NecroTech facilities found in the suburb. Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.
This is the main necrotech building for the SHC Scavengers operation, Revive points for players is at look road, while members can be revived one square north of that position, and take priority in most cases.
Mandate
NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.
The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Marfell Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Shuttlebank.
Barricade Policy
This building should be Very Strongly (VSB) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.
NecroNet Reports
Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Marfell Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).
(33,15)
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NecroTechnician: |
Current Status
June 2013
June 2th - we ran for our lives as zombies rushed in Marfell Building after devastating a few neighbouring buildings. We know not how long we can keep this up running from one building to another barely escaping with our lives while zombies seem to mock us with their flatulating gestures and obnoxious sounds coming from the streets. Only by getting organized we may stand a better chance in facing the growing hordes, Concerned'Citizen 8:21, 2 June 2013
May 2011
May 12th - I had to return to Marfell again. Everything is same like I left before. It seems zombies really settled down here. I hear groans in hallways. Blood stains everywhere... No way I'm staying here. If anyone reading this, pray for me! Christopher Shuffleb 12:45, 12 May 2011 (BST)
May 10th - Barricade down, 4+ zeds inside, I barely escaped and infected. Don't know how long I can survive out here. It seems all blocks here are overrun with zed hordes. Christopher Shuffleb 13:28, 10 May 2011 (BST)
July 2009
July 7th - You are inside the Marfell Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The building has been heavily barricaded. Also here are Vladorn (60HP), Brent A Martin (60HP), Mose Allison (60HP), xddx42 (60HP), Meg Campbell (60HP) and DrWelch (60HP).A portable generator has been set up here. It is running. The building has been decorated with a conceptual sculpture.Somebody has spraypainted revive point - Look Road onto a wall.--Dr Mycroft Chris 20:04, 7 July 2009 (BST)
June 2009
June 21th - Marfell is ruined 6+ zeds in the immediate area. - SamuRyjak 22:01, 21 June 2009 (UTC)
February 2009
February 6th - Marfell is barricaded, under power, and populated. - Broken English 18:42, 6 February 2009 (UTC)
December 2008
December 2nd - Marfell is dark, with a mob of zombies shuffling through its ruined interior. Nearby resource buildings are under attack. - Broken English 16:36, 2 December 2008 (UTC)
November 2008
November 29th - Currently five zombies outside, seven others close by. - Tobeon 19:53, 29 November 2008 (UTC)
November 27th - Seven zombies outside, and more massing in the area. Dermov, who broke in a few days ago, is now killing pedestrians in the streets. Other known player-killers are in the area. Things are going badly. - Broken English 13:38, 27 November 2008 (UTC)
November 25th - The building was penetrated once again today. Appears to be a target for the general rising tide of zeds. Two broke in and were forcibly revived before the doors were secured again. Vigilance is called for. - Broken English 19:21, 26 November 2008 (UTC)
November 24th - The building was penetrated on this date. One lone zed made his way into the lobby, and once he did survivors barred the doors and began rebuilding the barricades. Mr. Z. was summarily revivified and removed outside - Dermov, they called him once - and the premises were secured. - Broken English 21:45, 24 November 2008 (UTC)
November 19th - Zeds are massing slowly, and tearing away at the barricades here - there were 6 yesterday, and today there are 8. Revived one lost soul at Look Road, though a few bodies were present. - Broken English 18:26, 19 November 2008 (UTC)
March 2008
March 30th
Has been cleared of the undead and cleaned up with a little elbow grease and a few monkey wrenches. Feel free to consider this spot a safehouse.--Parkourartist 05:57, 31 March 2008 (BST)