Talk:Block Party: Difference between revisions

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I enjoyed seeming some real action for a change, but it wasn't as great as I'd hoped it could be. I wonder whether a "purpose" might have made it better? As a survivor, it felt like my only task we to not die (too much) and revive when I could. All with the added constraint of sticking to a specific area. However, if it was more like a "capture the flag" style thing - e.g. Try and keep these 5 buildings free from zombies - that would create a different feel. It would totally remove the "stay in this area" constraint, so survivors could easily retreat to the nearest hospital / NT / etc, and would shift from a "run and hide" apporach to a "try and win" approach. I do fear that the zombies would win too easily though, perhaps the selected buildings could change every 48 hours or so...  ([[User:Kludge|Kludge]] 00:17, 18 August 2014 (UTC))
I enjoyed seeming some real action for a change, but it wasn't as great as I'd hoped it could be. I wonder whether a "purpose" might have made it better? As a survivor, it felt like my only task we to not die (too much) and revive when I could. All with the added constraint of sticking to a specific area. However, if it was more like a "capture the flag" style thing - e.g. Try and keep these 5 buildings free from zombies - that would create a different feel. It would totally remove the "stay in this area" constraint, so survivors could easily retreat to the nearest hospital / NT / etc, and would shift from a "run and hide" apporach to a "try and win" approach. I do fear that the zombies would win too easily though, perhaps the selected buildings could change every 48 hours or so...  ([[User:Kludge|Kludge]] 00:17, 18 August 2014 (UTC))
While I was there it was just the old inter-group dynamics as elsewhere in Malton and was PKd more than bit. Perhaps next time it could be done with level 5 survivor Alts and level 10 Zombies (or some other level handicap to be determined later) with nondescript names. Might be a bit longer in the set up so people could have the right alts ready. Other than this and the suggestions above I dont know how to make it more entertaining for the survivor populace at large with out it becoming (''Disney's newest attraction'')Trench-coat land. This was a good event but it was just a little too much "Uncle Buck's Brains and Bullet-hole buffet".--[[User:Conndraka|Conndraka]]<sup>[[User_talk:Conndraka|T]][[AZM]] [[Coalition for Fair Tactics|''CFT'']]</sup> 03:16, 18 August 2014 (UTC)

Revision as of 03:16, 18 August 2014

During Event Discussion

First, thanks Gnome for the updates (community projects and the status map). I had considered some type of update, but I was thinking something based on 2-3 days rather than daily (although I'd certainly be open to any stories or updates that are "interesting" (such as: prolonged fighting for buildings, or really anything neat or impressive from either side). At the moment, I'm waiting to see if survivors push back against the opening zombie TRP grab. I figure if everything is in balance, buildings should swing between zombies and survivors, and I want to give survivors a chance, before using expansion as a fix since it contradicts the original goal. However, everyone being dead would also contradict the goal, so there is that. All that said, I'm there as a zombie, so although I have an idea how survivors are doing I don't have the level of interaction some of you may. If the area needs enlarged, let me know. Also, if there is a common frequency(s) being used, please (whoever) feel free to add it somewhere on the main page. --K 14:59, 16 July 2014 (UTC)

Well, I've been scouting around and reviving (although only PKers for the moment). We will see if I catch anything interesting. --  AHLGTG THE END IS NIGH! 22:04, 16 July 2014 (UTC)
A significant proportion of the suburb is now in ruins. Still, it's not a party without widespread desolation, so I recommend people head for the south-west of Roftwood, because it's not so bad there. Come on, this is kinda what we wanted - an actual zombie apocalypse! --Jerden 20:42, 17 July 2014 (UTC)
While I agree, we want some desolation (crazy right, zombies in a zombie apocalypse game). I'd like to keep it from being too one-sided in either direction. I've expanded an additional 2 blocks around Roftwood, and said do whatever you need to get needles (no one likes waiting on revives). That said, I'm hoping the event doesn't pass without some type of siege. Obviously holding a single building doesn't work (see Blackmore), it's too easy to amass zombies; but hopefully we'll end with something where multiple NTs (or whatever) are held by dedicated/coordinated groups. I've got my fingers crossed some of these larger survivors groups can rally others and will stand and fight (if for no reason other than to help empty ruins for repair). --K 21:16, 17 July 2014 (UTC)
I'm not sure if the location was the best idea. Partying right next to Ridelybank? Tempting fate and underestimating the zobies of Malton. Still, we're enjoying the block party now, there's still a few survivors left to hunt. --Jerden 18:47, 21 July 2014 (UTC)
The Wulves are now functioning with an expanded Map of the event per the dialogue above. Here it is for the record: http://map.dssrzs.org/select/6449595370556260

Hope that helps. --Belisarius17 02:20, 23 July 2014 (UTC)


Older conversations


I certainly do have some thoughts. I figured we could set out a suburb, preferably a corner 'burb so we actually do have two walls to keep a play area... and play the game while keeping within the suburb area. --  AHLGTG THE END IS NIGH! 00:30, 7 June 2014 (UTC)

I'd certainly be up for change. I do want an area with plenty of TRPs (and ideally 2 malls). Have you (or anyone else) any specific thoughts? And would a central location or a border or corner location be more appealing? Not sure if a local zombie population is necessary, but having one nearby eliminates half the advertising need. --K 20:56, 7 June 2014 (UTC)
Dulston seems to be a good candidate. --  AHLGTG THE END IS NIGH! 23:21, 7 June 2014 (UTC)
If you're looking for two malls, Penny Heights comes to mind (Lumber Mall, Joachim Mall.) It borders the east of the city, too. --Si vis pacem, para bellum. (stalk · KT · FoD · UU) 00:08, 8 June 2014 (UTC)
Dulston sucks and is so safe there's no point in survivors going there. Same for PH (except it doesn't suck). Do the middle of the map idea. Easier for people to get there in one day of travelling and it's more dangerous. A ZOMBIE ANT 01:12, 8 June 2014 (UTC)
I vote Roftwood then. A corner has its trade-offs although we have two no effort borders if we really want things to keep contained. Spreading out would defeat the purpose. --  AHLGTG THE END IS NIGH! 01:42, 8 June 2014 (UTC)
What about dunnel hills? That could only end well. A ZOMBIE ANT 04:10, 8 June 2014 (UTC)
I'd personally vote for seeing a second Ridleybank. While I know that Ridleybank could NEVER be replicated for the amount of time it has had its infamy, I'd like to see a safe suburb be smashed and completely destroyed for a long time. I think I have been seeing this too much from a zed perspective (as that is where my bias for bringing an alt in lies at the moment,) hence my leaning towards 'burbs that are fairly safe/"in survivor hands". PH (from the latter half of last year anyway) wasn't exactly -too- safe, it could have been a yellow 'burb, with how often incursions happened, and how large they generally were (it's also close enough to the then- "ruinclad" Fryerbank, which might have helped that.) I levelled both PKer and zed alts in PH (but not at the same time) because of the relative balance - there are always survivors and zombies I can heal for the quick XP (before killing the survivors off when I had enough skills to my name.)
Among the other suggestions, I think I like Roftwood. My voice is insignificant, and I accept that, but I prefer to start out in a more balanced suburb, than in a place already skewed towards survivors or zombies. Then hopefully, I'd see it fall over to the zed side for a decent amount of time (even a month would make me happy, but hopefully longer.)
--Si vis pacem, para bellum. (stalk · KT · FoD · UU) 09:54, 8 June 2014 (UTC)
I also tried to show this proposal to other people, and this was what someone had to say: "[D]on't forget though, it is going to have a flame back effect. Basically, the locals in the burb they end up choosing for their 'event" will not all be happy about it and as before, allot of the participants will be left behind in the burb after the event, possibly changing the burb permanently." As my above comment, I initially wasn't in favor of having it in a place that was already a ghost town (mind you, I'm not referring to a "reverse" ghost town,) but I can see why Dunell Hills makes a good candidate.
To further quote the person who does not participate in the Wiki that I discussed this with: "But yes, to clarify what I was trying to say above, I think the blockparty should rather bring life to a dead area instead of possibly messing with the dynamics in a "working" area, I fear some people might just quit if their way of life gets disrubted (sic) [...] I am one of those who would like the change of pace, but I kinda feel that in this, all participants need to be there by choice...."
This PoV might also have to be considered in choosing a 'burb; I realize that it's better to bring survivors and zeds to an empty, ruined 'burb, rather than to a place that is still fully operational (besides, PKing people in "safe" burbs is a little more fun than making them quit permanently over a change in conditions, imo.) --Si vis pacem, para bellum. (stalk · KT · FoD · UU) 10:21, 8 June 2014 (UTC)
At the risk of pissing someone off just by posting about Dunell Hills, May I point out that as of this moment there is only one ruined building (The Dury Building) and the truly active Zombie population (28) is almost equaled by the active Survivor population (21). --ConndrakaTAZM CFT 14:49, 8 June 2014 (UTC)
Huh. Things have changed in just two months, it seems. --Si vis pacem, para bellum. (stalk · KT · FoD · UU) 03:35, 9 June 2014 (UTC)

All said on the subject of location, I still lean toward Roftwood. Dunell Hills lacks the needed malls. Penny Heights lacks the organized zombies nearby. Plus the better scatter options actually help. As for the current residents, I hope to not really change the day to day activity, just have it include larger numbers. Events tend to impose on someone and it'll be more likely to keep a contested suburb contested (assuming an representative number of participants from each side). --K 01:59, 9 June 2014 (UTC)

You're right on Penny Heights' zeds mostly being ferals. While there was an organized zed group there, they moved on to another 'burb after a while. How do you feel about "free running lane" quality in the desired location? Would it be better to look for a place with "breaks" in the lanes like Peddlesden Village (Not that I endorse the 'burb as a whole; it's too quiet,) or a place with most locations being accessible to the free running network? I'm convinced of your view of not wanting to change the day-to-day activity on of whatever 'burb gets chosen, now.--Si vis pacem, para bellum. (stalk · KT · FoD · UU) 03:35, 9 June 2014 (UTC)

So, these are the options people are suggesting.

Which one(s) are we leaning to? Vote? --  AHLGTG THE END IS NIGH! 01:39, 10 June 2014 (UTC)

I'd vote Roft or the enlarged Roft area. The extra squares are just to pick up some extra NTs and a second mall. My second would be Penny Heights (FU is close at least). As for Dunell Hills/Peddleston Village, I'd rather shift over to Chudleyton (also a ghost town) and pick up that mall. Dulston does have the infrastructure and it is a corner, but I've always associated it with boring. All that said, I'd like the event to be as community driven as possible so I'm game for wherever. --K 02:11, 10 June 2014 (UTC)
It's Kirsty's creation, I'd suggest pitching your ideas and letting her decide. Don't take over it and ruin it with votes. A ZOMBIE ANT 03:24, 10 June 2014 (UTC)
Dunnell Hills and Peddlesden are honestly kinda boring right now, and you'd have a hard time getting several of the survivor groups involved, since they just wrapped up missions in the DMZ. That's why the place is generally as intact as it is. We were honestly hoping we might be able to incite a third March of the Dead, since this sort of mission was how the last March got started, but we essentially got no pushback from The Dead at all. Rather disappointing, and considering several of the remaining major survivor groups just burnt ourselves out on the place, you'll find very little interest, I'd wager.
Likewise, Chudleyton is a ghost town because it's such a pushover. 2-3 survivors and a few days is generally all you need to retake the whole suburb, minus Caiger Mall. Why bother fighting over a suburb that you can reclaim at a whim? Even The Dead tend to not pay much attention to Chudleyton, despite ostensibly being in the DMZ.
Dulston's name says it all. It's dull. It might be more fun with more people there, but the place has never made a good impression on me.
Roftwood is generally fun, but you lose the boundaries. Even so, it may work out. And I can't speak for or against Penny Heights, since my only experience there in the last few years has been as part of the Big Bash, so I'll leave that to others. Aichon 16:10, 10 June 2014 (UTC)
My preference is the Roftwood area. It's not the end of the world if things bleed a little "out of bounds"; the idea is to confine things to a small area, right? So we don't need hard borders, just an incentive to stay around. Penny Heights could be interesting too, though. Could leave it up to Kirsty, as DDR suggests.^ --  AHLGTG THE END IS NIGH! 22:51, 10 June 2014 (UTC)
Also, apologies for said voting would ruin it. I meant it may ruin it for Kirsty... You get the idea. A ZOMBIE ANT 11:36, 11 June 2014 (UTC)
I'm happy with voting. Right now, it's looking like Roft is leading based on the few opinion expressed. Given anywhere is going to have some drawbacks, it seems to offer the most advantages and no more drawbacks than anywhere else. I will probably try to make some type decision by the 14th; so I can start advertising on the 15th. I'm leaning to starting on July 15, and I figure I need about 2 weeks to do any meaningful advertising. --K 15:12, 11 June 2014 (UTC)
I'd suggest ultimately leaving it up to Kirsty, since it's their idea, but I'm liking that enlarged Roftwood area. Sure, having a hard border is convenient (i.e. almost every other mentioned burb, barring Chudleyton and Roftwood,) but I don't think it'll be completely necessary as long as the "playing field" is marked clearly/if there is enough motivation for participants to stay within bounds.
I kind of forgot to mention FU being close enough to PH, if it does get chosen.
I mentioned Peddlesden but it wasn't a serious suggestion -- it was more of me asking if there was a preference for the burb having a "natural break" in the free running lanes, or otherwise. I mean, Peddlesden always struck me as boring, even if that break had HUGE potential. --Si vis pacem, para bellum. (stalk · KT · FoD · UU) 01:17, 11 June 2014 (UTC)

Well, this is interesting.

I'm all kinds of interested in this sort of thing, and at least another person from a group I'm in likes the idea -- the question is whether we'd be coming in as the survivor group, or as the zed group (though I'm slightly leaning towards the latter, myself. Not sure about everyone else in said group.)
I already like the particular 14 x 14 block you chose, but AHLG has a good point about a corner 'burb -- two of the "boundaries" would be much less ambiguous than your chosen grid, but I feel like your choice is slightly more interesting to play in.
I can probably assist with some advertisement efforts (among others;) I know a few returning players who have been looking for something to do. Who knows, it might be something to their interests! (P.S. You rock for this proposal!) --Si vis pacem, para bellum. (stalk · KT · FoD · UU) 08:27, 7 June 2014 (UTC)

Sweet. I love a good, ambitious event. A ZOMBIE ANT 14:59, 7 June 2014 (UTC)

I know that I'm pretty insignificant, and my character's just a local nutcase, but I think Jerden will certainly attend, as it sounds like fun and it's right next door anyway. I'll see if I can do some advertising for it, I just need a lot of spray cans. PKer, pro survivor, zombie, I'll do whatever role I end up in, but most likely zombie, as the chance to get me in the same suburb for a month will appeal nicely to many people in the area. --Jerden 20:52, 19 June 2014 (UTC)

All hail Jerden! --K 01:18, 20 June 2014 (UTC)

To-Do list:

Graffiti is going well, I'm about 70% done or so. On the subject of forums, I have no desire to canvas all of them, I can handle barhah (as I have an account), would someone(s) with accounts on them be willing to hit up the rg, brainstock, and (possibly) resens? I lack or cannot remember passwords to those sites. If no one does within a week or so, I'll make some new accounts. However, since I only need to make one post, it seems kind of silly. As for the actual message, I can provide one or whoever can just make their own (at this point gnome has done the best description of the event under community projects just steal from him when in doubt). --K 20:51, 23 June 2014 (UTC)


Some groups I want to specifically invite:

Abandoned
DHPD
FoD
The Fortress
Knights Templar
MOB
PK
RRF
SoC
FU
ACC
CtD

Radio advertising list: (if you have made advert broadcasts on any of the listed channels please unstrike thru them and note the type, thanks)

blast: single line, tag line and tiny url
advert: 3+ broadcasts with full url and tiny url (district channels and possibly malls only)

26.01 MHz - NW-1: Chudleyton, Darvall Heights, Eastonwood, East Becktown, Gatcombeton
26.02 MHz - NW-2: Dakerstown, Jensentown, Judgewood, Quarlesbank, Roywood
26.03 MHz - NW-3: Brooke Hills, East Boundwood, Shuttlebank, West Boundwood, Yagoton
26.04 MHz - NW-4: Dunell Hills, Molebank, Owsleybank, Peddlesden Village, West Becktown
26.05 MHz - NW-5: Barrville, Havercroft, Ketchelbank, Lukinswood, Richmond Hills
26.06 MHz - NE-1: Gibsonton, Heytown, Huntley Heights, Pashenton, Santlerville
26.07 MHz - NE-2: Chancelwood, Earletown, Lamport Hills, Millen Hills, Raines Hills
26.08 MHz - NE-3: Dulston, Dunningwood, Pescodside, Rhodenbank, Rolt Heights
26.09 MHz - NE-4: Pimbank, Randallbank, Ridleybank, Roachtown, Shearbank
26.10 MHz - NE-5: Paynterton, Peppardville, Pitneybank, Spracklingbank, Starlingtown
26.11 MHz - SW-1: Greentown, Lockettside, North Blythville, South Blythville, Wykewood
26.12 MHz - SW-2: Crooketon, Grigg Heights, Lerwill Heights, Mornington, Reganbank
26.13 MHz - SW-3: Brooksville, Galbraith Hills, Mockridge Heights, Shore Hills, Tapton
26.14 MHz - SW-4: Foulkes Village, New Arkham, Nixbank, Old Arkham, Ruddlebank
26.15 MHz - SW-5: Buttonville, Dartside, Kinch Heights, Spicer Hills, Williamsville
26.16 MHz - SE-1: Crowbank, Gulsonside, Osmondville, Scarletwood, Wray Heights
26.17 MHz - SE-2: Edgecombe, Shackleville, Stanbury Village, Roftwood, Tollyton
26.18 MHz - SE-3: Dentonside, Houldenbank, Pegton, Penny Heights, Vinetown
26.19 MHz - SE-4: East Grayside, Hollomstown, Kempsterbank, West Grayside, Wyke Hills
26.20 MHz - SE-5: Danversbank, Fryerbank, Miltown, Pennville, Whittenside
26.24 MHz - Woodbury -- Wyke Hills
26.27 MHz - Dowdney Mall
26.28 MHz - Calvert Mall
26.34 MHz - Mitchem Mall
26.43 MHz - Soldiers of Crossman
26.45 MHz - Radio Williamsville
26.46 MHz - Blesley Mall
26.58 MHz - CAPD
26.59 MHz - Treweeke Mall
26.61 MHz - The Abandoned
26.63 MHz - Hildebrand Mall
26.70 MHz - Giddings Mall
26.71 MHz - Nichols Mall
26.77 MHz - Tynte Mall
26.80 MHz - Stickling Mall
26.82 MHz - Pole Mall
26.83 MHz - Woodroffe Mall
26.84 MHz - Buckley Mall
26.91 MHz - The Know Nothings
26.99 MHz - Upper Left Corner
27.11 MHz - Joachim Mall and Lumber Mall
27.15 MHz - Mall Distress Frequency
27.19 MHz - The Malton Zookeepers
27.20 MHz - Tompson Mall
27.26 MHz - Malton College of Medicine
27.28 MHz - Richmond Hills Regulars
27.35 MHz - Caiger Mall
27.49 MHz - Bale Mall
27.50 MHz - Ackland Mall
27.53 MHz - Earletown
27.99 MHz - Marven Mall
28.00 MHz - Calvert Mall
28.01 MHz - spam

28.02 MHz - Special Event Network
28.03 MHz - Mall Status Reports
28.04 MHz - Buttonville/Wyke Hills
28.66 MHz - PK Alert Channel
28.70 MHz - The Fortress
28.74 MHz - Malton College of Medicine
28.99 MHz - Radio Free Creedy

short url: tiny.cc/UDParty2014

So, I have previously (for a very short period) actually gotten to play Urban Dead. Sure, Survivors in Wonderland is a fun game, unless you aren't a survivor who enjoys barricade maintenance or refueling generators or a zombie in a major horde, but I'd like to play Urban Dead and maybe someone else does too. So, the idea goes basically like this:

Invite everyone to send a single alt to a specific location: I like this (a 14x14 area), but only because of two malls and a known horde (the RRF) nearby. No goal, no specific purpose other than to actually get to play a zombie game. The event would run for 1 month.


What would be needed (I think) for it to work:


  • Recruiting some large survivor groups to join to ensure speedy revives. Fast revives are a must to keep survivors enjoying themselves. Zombies will come.
  • Convincing enough players to come to the area. Empty buildings for zombies or no zombies to shoot for survivors would certainly defeat the purpose.
  • Convincing a large enough number of players to switch to the losing side, as needed, to ensure neither side wins. (or expand as needed to keep survivors alive)
  • Advertising (wiki page, in-game, some forum possibly).
  • Convincing some sucker(s) to share in the work.


Pre-event volunteer opportunities:

  • In-game radio broadcast and graffiti (once everything is set)
  • Wiki coding (I can do some basic stuff, but having someone who has more style would be nice)
  • Forum advertising (I'm on maybe 2 forums that are still used, would be nice to hit: brainstock, rg, resens)
  • Are you in a large survivor group? See what they think and post on the talk page.

During-event volunteer opportunities:

  • Revives (ask Schwan about TBP)
  • Suburb updating (check with the existing mass updaters)
  • IRC lurking
  • Border graffiti

Thoughts?

--K 15:37, 11 June 2014 (UTC)

Start grafitting, people! A ZOMBIE ANT 00:10, 12 June 2014 (UTC)

I'll let my own little corner of the world know. --  AHLGTG THE END IS NIGH! 01:37, 12 June 2014 (UTC)

I'll get the word to the DHPD --ConndrakaTAZM CFT 04:32, 12 June 2014 (UTC)

Likewise, I let the SoC higher-ups know to expect an invite, though I don't know what our response will be just yet. We're in the middle of something else at the moment, but I'd anticipate it wrapping up by the start date for Block Party. Aichon 14:31, 12 June 2014 (UTC)

The moment I saw this page, I already made a post to inform the rest of the Knights Templar about it. I've yet to cover the IRC/non-forum people, though, but I've also informed people who aren't part of the KT to join.
Since I do have an alt with the FoD, as well as a recently revived rotter itching for some action, I'm still deciding on what to do. I'm really leaning to bringing my zed in, but it depends on how many survivor groups will join (if there are too many of them, I'll push for the zed group to join, instead.) I'm also up for any assistance needed on the advertising front, even if the Block Party itself begins a day after I return to uni. --Si vis pacem, para bellum. (stalk · KT · FoD · UU) 04:52, 13 June 2014 (UTC) http://wiki.urbandead.com/skins/common/images/button_sig.png Do we / should we have a dedicated radio freq. for this event? --  AHLGTG THE END IS NIGH! 20:57, 19 June 2014 (UTC)

Excellent question. I have no idea how willing folks are to change their radios or carry an extra? I've used them for advertising due to their reach, but I've gone the route of seeking an audience rather than having one seek me. Special events 28.02 seems to fit, but it's within the public band, which may or may not be good. Plus does anyone listen to what I assume is a little used frequency. (As a side note: apparently I think someone does as it's in my list).--K 01:26, 20 June 2014 (UTC)
28.02 would do. If we wanted to give updates during the event, a radio is one way to do it. That's if we have a reason to give updates. (I don't know.) --  AHLGTG THE END IS NIGH! 02:57, 20 June 2014 (UTC)
We might have to update if the area needs expanded. I plan just do it via wiki though, but I could hit the radio, too. During event we might be better using the district frequency, since those seem to be the more used frequencies. --K 15:16, 21 June 2014 (UTC)

IRC?

I'm not much of a lurker, I tend to pop on and back off. That said, if anyone (looking at groups) would be willing to invite the public to their IRC channel or a temporary IRC channel, that would be great. Just let me know here and I'll set up a section on the front page. Also, if anyone wants their forum listed likewise, let me know and we'll make it happen (probably). --K 21:15, 30 June 2014 (UTC)

Confirmed to attend

DHPD- --ConndrakaTAZM CFT 16:18, 14 June 2014 (UTC)

Thanks! See you there. --K 22:08, 14 June 2014 (UTC)

Wulves Roftwood Team: Assemble! http://www.youtube.com/watch?v=MPpiCdt5aC8&feature=kp --Belisarius17 03:46, 17 June 2014 (UTC)

Sweet. See you fellows there. --K 20:52, 17 June 2014 (UTC)

Zombiefark will be summering in Greenhow NT. The brochure says Roftwood is the Martha's Vineyard of Malton, but with more Dead Kennedys. We're hoping this will be better than our Christmas in Cambodia. --Bo Diaz 17:17, 17 June 2014 (UTC)

Moar zombies are always good. Also, Pol...pot. --K 20:52, 17 June 2014 (UTC)

Soldiers of Crossman will be coming once they wrap up their current thing. Aichon 14:37, 20 June 2014 (UTC)

Awesome! --K 15:16, 21 June 2014 (UTC)

This sounds awesome! I'm definitely coming with one of my characters. --__/Storm\___ «^^^» 01:05, 24 June 2014 (UTC)

oooooh a block party. i like parties. and its right next door, easy stumble home. --Lo'bo 03:56, 24 June 2014 (UTC)

Post-event discussion

My experience started near the middle of Roftwood, it was already half trashed and it got worse within a few days, I spent the next weeks idle in the surrounding suburbs and then gave up on reviving fallen survivors and left, eventually.

From what I was able to witness, I'd consider this event a bit of a failure (from a survivor POV). Not because anyone was specifically at fault, but I think in retrospect the location might have been a bit off. I think it would have had a lot more potential in an overwhelmingly safe area, or at least, a relatively safe area for survivors, and any zombies who come obviously will trash what they can. It provides survivors and PKers their own playground, for talking, roleplaying, killing etc. while also allowing zombie groups to have a bit of fun and influence the event themselves. Kind of like Escape, in a way.

When I say failure, I just mean I didn't have as much fun as I expected, but it was alright. All it does is make me excited to give feedback on what we learned so we might be able to have a sequel somewhere down the track. A ZOMBIE ANT 14:48, 16 August 2014 (UTC)

I certainly agree the location was off. My concern, foolishly now, was there being enough zombies. I do think a central location is good, but there are certainly areas fairly central that would survive better. I did want to avoid a survivor and pker event with zombies on the side, but it turned more into a massacre there at first and in the end (there was a 10 day or so window of either zombies pulling out or survivors making a return). I think the lack of a official survivor radio channel was also detrimental. --K 16:52, 16 August 2014 (UTC)
That's a very good observation, an official radio channel is a great idea. A ZOMBIE ANT 00:30, 17 August 2014 (UTC)

I would call it a success in the sense that it gave me more to do than what has been going on for the past few years. If we do this again, we should figure out a way to keep the play area from getting so trashed. This would definitely be worth another go at some point. --  AHLGTG THE END IS NIGH! 16:54, 16 August 2014 (UTC)

I hope this doesn't seem like a typical survivor position, but I wouldn't mind the idea of "nice location, let's see if any zombie hordes can trash it" A ZOMBIE ANT 00:30, 17 August 2014 (UTC)
I knew as soon as I showed up that it was foolish to have any expectations of the party zone not being overrun. The whole thing felt wrong from the start, or maybe just a little naive. That's not to say I don't think the Block Party was a good idea, it was, and I enjoyed it. I just don't know how practical it is to keep the area from getting too trashed. It's no secret that any pack of zombies large enough to drag survivors into the streets will exhaust the resources of a much larger group of survivors. Hunter S Thompson 02:11, 17 August 2014 (UTC)

I enjoyed seeming some real action for a change, but it wasn't as great as I'd hoped it could be. I wonder whether a "purpose" might have made it better? As a survivor, it felt like my only task we to not die (too much) and revive when I could. All with the added constraint of sticking to a specific area. However, if it was more like a "capture the flag" style thing - e.g. Try and keep these 5 buildings free from zombies - that would create a different feel. It would totally remove the "stay in this area" constraint, so survivors could easily retreat to the nearest hospital / NT / etc, and would shift from a "run and hide" apporach to a "try and win" approach. I do fear that the zombies would win too easily though, perhaps the selected buildings could change every 48 hours or so... (Kludge 00:17, 18 August 2014 (UTC))

While I was there it was just the old inter-group dynamics as elsewhere in Malton and was PKd more than bit. Perhaps next time it could be done with level 5 survivor Alts and level 10 Zombies (or some other level handicap to be determined later) with nondescript names. Might be a bit longer in the set up so people could have the right alts ready. Other than this and the suggestions above I dont know how to make it more entertaining for the survivor populace at large with out it becoming (Disney's newest attraction)Trench-coat land. This was a good event but it was just a little too much "Uncle Buck's Brains and Bullet-hole buffet".--ConndrakaTAZM CFT 03:16, 18 August 2014 (UTC)