Talk:S.O.S.

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Revision as of 12:32, 6 December 2008 by Skouth (talk | contribs) (→‎Chillax)
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It finally feels like a zombie apocalypse, eh -- boxy talkteh rulz 05:58 2 December 2008 (BST)

So, what would need to change?

It is a zombie apocalypse game, but it's an open-ended on with no victory conditions for Humans. The only avenue is really zombie victory and thus game termination and restart. If the actual point of the game is for eventual zombie domination, then no changes are really needed.

One possible change would be to undermine the zombies just continually standing up where they drop. If zombies were randomly respawned on the city map several blocks away after a headshot, the hordes would be somewhat diminished and would give human players something of a chance when the swarms come.

Balance?

I agree that the zeds have the better end of the stick at this time. Nice would be weapons that could damage more than 1 zed at a time like a molitov cocktail, or having the cost of rising from the dead higher. That said, a never ending balance is another kind of hell. What would happen if the revive syringes got less effective, and the cost of rising again was 20 AP? I think that it would increase the value of staying alive, and not getting killed no matter what you state was living or dead. I wonder if Kevan is looking to rest the game after a final zombie victory?

Let's get wiped out?

After all is it so wrong for zombie apocalypse? Lets get an end date with rescue coming and nuking of all zombies afterwards ;) and see if anyone makes it. However if Malton is to stay open-ended some extra zombie hunter skills would be just what the doctor ordered. Well, actually some new zombie hunter skills that are really annoying for zombies. Right now it's impossible to actually hurt them. It costs 1-6AP with Ankle Grab to get going again and barricades can't do the job against hordes (even though cumulative APs of builders would be enough to make zombies bash it for eternity, it's good enough for zeds if they wake up at a given time, bash it down in seconds and break in en masse, before first builder waking up). To add suggestion not yet mentioned - zombies may somehow wear-out. Headshots (or new skill) could lower their AP regeneration cumulatively. First would hurt only as much as current version of HS. However getting hits to the brain daily would mean meager AP regeneration in a weak. Effect would go away completely after like 3 days of not getting banged. Feeding on fallen enemies could also lower it. --Peterus 08:07, 6 December 2008 (UTC)

Making this better

You know, you could make this bigger. Give pro-survivor groups and solo's the chance to show support, make a "signed by" list for example. Make support templates. Just some ideas.--Thadeous Oakley 22:16, 5 December 2008 (UTC)

Sign!

You guys should sign your posts, so I know where to send the cheese with your whine--THE Godfather of Яesensitized, Anime Sucks Yalk | W! U! WMM| CC CPFOAS DORISFlag.jpg LOE ZHU | Яezzens 22:50, 5 December 2008 (UTC)


A little late

Kevan has already upped search rates back up to your little trenchie hearts' desires earlier this week. What's the point of this if the problem has been fixed? It'll take time but you'll get back to your easy living ways that made the game far too easy for you to survive in game. ZOMG, we're not the majority.... THE GAME IZ TEH BROKEN! Give me a break. --Johnny Bass 22:57, 5 December 2008 (UTC)

It's not about surviovors dropping below 50%. Right now there're no green suburbs. Considering that there're only two real tactics for breathing here - outannoying and outboring zombies - we'll probably be all eaten. At least the newbs. As it's pointed out in the article - zombies were powered up several times. Most notably ruins of ransacked center of the town are hampering chances to successfully reconquer them. I do not mind getting eaten, but game simply won't be open ended like this. After current front-line gets ransacked up till the southern boarder zombies will be able to effectively wipe everyone out. Any new presence in the center will be severly penalized by ton of extra AP needed for rebuilding.--Peterus 08:18, 6 December 2008 (UTC)

Chillax

I can understand how, when faced with a challenge, a person can become resentful... but we've seen worse times. Just because your formerly green suburb is no longer an Eden doesn't mean you can't have fun. Hell, have you seen Barrville lately? AH is sitting pretty, dodging zeds, catching revives... and enjoying it.

This is a zombie apocalypse after all. Hardcore Rockabilly, Retired FAE Axes High AH RR RRF

That's not the point - that a suburb has turned from green to red. The point is that they have ALL turned - there are no green suburbs left. When over half of the suburbs are either red or ghost towns (as they are now), to me this is a sign that things are clearly out of whack. And each day that goes by makes it harder to do something about those ghost towns because of the cumulative effects of ruin. No one is resentful here but we do feel that we have a legitimate point. --Lucas Black
The zombies are taking over? Maybe is because the game is a damn Zombie Apocalypse/Survival Game, not a SimCity with zombies being a mild irritation? ADAPT. The old times, when sitting on your "fortresses" and shooting zombies are dead. COORDINATE. I have never seen more than ten survivors acting together, save mall sieges and events (November the 5th). SURVIVE. You are SURVIVORS. You should SURVIVE, not "kIllZ Al ZaMbahZ!!11!shift+oneone1!"--Shotgunna Ramma