Suggestion:20090324 Combining items

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This suggestion was voted as spam and closed for voting, with 1 keep, no kill, and 10 spam votes.


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20090324 Combining Items

Luke Leimer 00:32, 25 March 2009 (UTC)

Suggestion type
Game Mechanic: items, skill

Suggestion scope
Survivors

Suggestion description
Idea of item combination mechanic. What ultimately can be combined is up to the all-powerful Kevan, however, I just thought of this nifty idea (if it's a dupe I apologise, but using the search button I couldn't find anything dedicated just to item combination that had been killed, so...) to give some additional functionality. Perhaps, combining a pistol (or if implemented, a rifle) and binoculars, allowing you to make a scope. Functionality, allows you to attack at one-half to one-fifth (or somewhere in between, depends on what your comments suggest) percentage to hit, and only from tall buildings. Or make a suicide-vest out of a flak jacket, moble phone and 3 fuel cans. (Instantly kills you, but has 50% chance per person to do 8 damage.) I don't know, weird stuff to be combined like that. Due to the games scope these would be decided by Kevan. All item combinations cost between 3 and however many AP (once again, your comments), and attempting to combine items that do not go together costs 1-3 AP (your comments).


Success message:

You combine item x, item y, (item z) to make new item.


Failure message:

Try as you might, you just cannot combine item x, item y, (item z).


Just ask you to judge on the new mechanic, not the example items. (unless you like them.)

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
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Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Keep -Luke Leimer 00:32, 25 March 2009 (UTC)

Kill Votes


Spam/Dupe Votes

  1. Incomplete-Pesatyel 01:05, 25 March 2009 (UTC)
  2. Incomplete - I have to admit, a well-thought out item combination mechanic could work. But, only giving one example of how it could work just doesn't cut it. --Blake Firedancer T E RNL? P.I.S.I.T. 01:07, 25 March 2009 (UTC)
  3. Please bring this to DevSug. It is not Kevan's job to flesh out the mechanic, even if this mechanic passed voting. We can discuss further flaws and whatnot there. --Bob Boberton TF / DW 01:54, 25 March 2009 (UTC)
  4. Spam - incomplete as above. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 04:44, 25 March 2009 (UTC)
  5. Incomplete - As Bob said, bring it to Developing Suggestions. --Maverick Talk - OBR Praise Knowledge! 404 05:28, 25 March 2009 (UTC)
  6. Incomplete - As above, needs to be fleshed out alot stronger would be much easier to withdraw this suggestion and work on it before resubmitting it, I think these are the only logical votes your likely to get at this moment. Rogueboy 18:06, 25 March 2009 (UTC)
  7. Incomplete and Kill - As above, needs fleshing. Also, I find it hard to think of a single combination which would not be overpowered or useless. e.g. sniper rifle = a no-no, suicide vest = useless / overpowered. --Yonnua Koponen Talk ! Contribs 20:10, 25 March 2009 (UTC)
  8. Incomplete - As above --OrangeGaf Talk! 23:00, 25 March 2009 (UTC)
  9. Spam - You should have brought your suggestion to DS first. --ZsL 02:46, 26 March 2009 (UTC)
  10. Spam - This is not Resident Evil. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 04:59, 26 March 2009 (UTC)