User:Sherry Stringfield/Eastonwood

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Members, allies and friends of Malton College of Medicine: this plan is for you! Update it whenever you change the status of any building in Eastonwood, or notice that it has changed.

NOTE: MCM has proposed a barricade plan for Eastonwood that is somewhat different from the official one. You can find it here. Pretty, isn't it?

Map: Current State of Eastonwood

The Malton Suburb of Eastonwood
NW N NE
W
Pauley Bank
ruined Dark
Shippard Place St. Chad's Church
EP LB Unlit
(2Z)
a cemetery
RP 4W
a warehouse
VHB Unlit
Coplestone Bank
Ruined
the Butterell Arms
VHB unlit
the Coutts Building
EHB Lit
Holman Library
VSB Unlit
a carpark
Roadnight Walk the Pears Building
HB
Unlit
Troman Lane St. Simon's Hospital
VSB Lit
St. Anselm's Hospital
EHB Lit
Brabner Row School
VSB Unlit
Attrell Road Fire Station
EHB
Norvell Avenue Railway Station
HB Unlit
the Lewarn Arms the Fortt Monument
the Stonnard Building
QSB Lit
Yeatman Bank
Ruined
Dark GNF
Wyles Bank
VSB
Lit
Coley Towers
EHB Unlit
a carpark wasteland
1Z
Rutt Square Fire Station
EP LB Unlit
the Cheeke Building
EHB Lit
the Knyps Monument Hayes Place Railway Station
QSB Unlit
1Z
the Oakes Arms
VHB Unlit
Goodhall Avenue
Club Burningham
VSB Lit
the Tryme Building
EHB Lit
a warehouse
VSB
Lit
Elers Auto Repair
EHB Lit
the Furlonger Building
EHB Unlit
the Broadfoot Building
EHB Unlit
Symmons Towers
HB Unlit
Luellin Lane Fire Station
HB Unlit
Club Vagg
EHB Dark
GNF
a carpark Darke Walk Evans Row Fire Station
VSB Lit
the Nettleton Building
EHB Lit
Postlethwaite Drive Hugo Walk Chidley Drive Battersby Road the Stoy Building
VHB Unlit
Hacker Way St. Antheros's Church
VSB Unlit
a carpark the Ellicott Building
VHB
Unlit
the Hosken Building
PM
VHB Lit
Pooll Crescent Police Department
EHB Lit
Cottrell Alley the Whaits Hotel
Ruined
3Z
the Dukes Hotel
Ruined
3AP 1Z
wasteland
Felix General Hospital
EHB Lit
a cemetery
RP
12 waiting
a factory
EHB Lit
the Sankey Monument Masey Drive the Harold Building
VSB Lit
Matcham Walk a factory
EHB Unlit
Club Poulter
Ruined
Timewell Drive Police Department
Ruined
the Corrie Building
Unlit
a factory
EHB Lit
Courtney Lane Fire Station
VSB
Lit
Thickett Plaza Fire Station
VSB Unlit
Bissell Walk Sleeman Towers
VSB dark
the Dalzell Building
EHB unlit
the Surrage Building
VSB
Budmead Way wasteland
the Mart Motel the Strang Monument the Fysh Monument the Drayton Building Back Bank
VSB Lit
Stitson Library
VSB Unlit
Pattin Place wasteland the Gunson Building
VSB (1Z) Unlit
Vasey Lane
Rooke Bank Garret Row
Popham Place Sherwell Place Booth Row the Mahagan Building
HB Unlit
Besley Lane Patriarch General Hospital
Ruined 2AP (1Z)
Warry Road Hardy Street
E
SW S SE


Notes

1) Caded buildings to be labelled 'lit' or 'unlit'. Only banks, cinemas and clubs to be labelled 'Dark' when not powered.
2) Ruined buildings are labelled with the AP required to repair them.
3) Figures inside brackets indicate the number of zombies (Z) and of wounded survivors (W) inside a building. The number of zombies outside a building is indicated without brackets.
4) RP = Revive Point. The number currently swaying is indicated (if we're doing our job properly, this number should always be out of date ...)
5) EP = Entry Point.
6) PM = Phone Mast. To be powered up and EHB at all times.
7) GNF = Generator, no fuel.

Scouting Notes

(Status of blocks seen from adjacent blocks, inside, and outside buildings)

Editing Notes

Some edits are easier than others. If you're dealing with a building or a block that's already labelled, it's very easy. Click on the 'edit' tab, then find the line of code corresponding to that block. Edit the label as you would any text document (don't disturb the more mysterious bits of code, just the information text). If a block is labelled (1W), for example, and you heal the survivor, just delete '(1W)', and you're done. Preview the page while you're editing, so that you can monitor the changes you're making. Save it when you're happy.

To add status information to a blank block, add <br> after the location's template (second brackets), followed by the information you want to add: the barricade level, whether it's ruined, the number of zombies inside in parenthesis, and the AP cost for a repair. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until you can add more details or someone else does.

For example, this is what the code for St Simon's Hospital looks like unedited:

location14=[[St. Simon's Hospital]]|location14_color=Hospital|

This is what it would look like edited, if you found that it was a 3AP ruin with 1 zombie inside:

location14=[[St. Simon's Hospital]]<br>Ruined (1) 3AP|location14_color=Hospital|

"<br>Ruined (1) 3AP" was added directly after the second brackets.


Thanks to Fiffy of 404:Barhah Not Found for the idea of the 'ruin map' and, let's face it, for most of the wiki code too.