Developing Suggestions
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The Suggestions system has been closed indefinitely and Developing Suggestions is no longer functions as a part of the suggestions process.
However, you are welcome to use this page for general discussion on suggestions. |
Developing Suggestions
This section is for general discussion of suggestions for the game Urban Dead.
It also includes the capacity to pitch suggestions for conversation and feedback.
Further Discussion
- Discussion concerning this page takes place here.
- Discussion concerning the suggestions system in general, including policies about it, takes place here.
Resources
How To Make a Discussion
Adding a New Discussion
To add a general discussion topic, please add a Tier 3 Header (===Example===) below, with your idea or proposal.
Adding a New Suggestion
- To add a new suggestion proposal, copy the code in the box below.
- Click here to begin editing. This is the same as clicking the [edit] link to the right of the Suggestions header.
- Paste the copied text above the other suggestions, right under the heading.
- Substitute the text in RED CAPITALS with the details of your suggestion.
- The process is illustrated in this image.
{{subst:DevelopingSuggestion |time=~~~~ |name=SUGGESTION NAME |type=TYPE HERE |scope=SCOPE HERE |description=DESCRIPTION HERE }}
- Name - Give the suggestion a short but descriptive name.
- Type is the nature of the suggestion, such as a new class, skill change, balance change.
- Scope is who or what the suggestion affects. Typically survivors or zombies (or both), but occasionally Malton, the game interface or something else.
- Description should be a full explanation of your suggestion. Include information like flavor text, search odds, hit percentages, etc, as appropriate. Unless you are as yet unsure of the exact details behind the suggestion, try not to leave out anything important. Check your spelling and grammar.
Cycling Suggestions
- Suggestions with no new discussion in the past month may be cycled without notice.
Please add new discussions and suggestions to the top of the list
Suggestions
Military Installment 3: Military Codes
Timestamp: BlackAttack 01:30, 10 January 2011 (UTC) |
Type: new skill |
Scope: survivors |
Description: Needs to acquire this military skill in order to call in an airstrike |
Discussion (Military Installment 3: Military Codes)
well sorry I was only like 10 in 2006 XD —The preceding unsigned comment was added by BlackAttack (talk • contribs) at an unknown time.
- There is something called the "search bar". Look for it on the sidebar on your left. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:37, 10 January 2011 (UTC)
Make this never happen again please. 01:40, 10 January 2011 (UTC)
Am I the only one who wants to be the first person on my block...to destroy my block with some righteous, holy fire from the skies?-MHSstaff 01:42, 10 January 2011 (UTC)
- probably... But I wonder what is wrong with a little decoration of a quarantined apocalyptic city with bombs exploding and rubble all over the place BlackAttack 01:54, 10 January 2011 (UTC) is this the signature or am I being a dumb noob that everyone is taking turkey shots at again?
- And indent with the colons...And MHSstaff was actually making a joke there, you know that right? And what is wrong, you ask? Oh so many things are wrong with this, that it's impossible to list them all on one page. Oh wait... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:01, 10 January 2011 (UTC) --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 02:01, 10 January 2011 (UTC)
actually I was referring to you, why so cranky?Sunday got cut to short for you? join the club, and no, I don't mean one where you enter a username BlackAttack 02:05, 10 January 2011 (UTC)
Military installment two: Air strike radio
Timestamp: BlackAttack 01:27, 10 January 2011 (UTC) |
Type: type of attack |
Scope: survivors |
Description: Use a large amount of AP(40?) and only once every so often(week or two) to call in an air strike on a certain block of Malton, kills everyone: zeds and survivors, inside and out. The building will be ruined so that it takes alot(50?) AP to repair it.These radios should be EXTREMELY hard to find in forts only. |
Discussion (Military installment two: Air strike radio)
Next time, you may as well list them all as one instead of separately...And this is a massive dupe from 2006. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:31, 10 January 2011 (UTC)
- Here's dupe 2008 and dupe 2009 as well. As you can see, airstrikes will always be rejected. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:35, 10 January 2011 (UTC)
well sorry I wasn't playing in all those years XD and thxs —The preceding unsigned comment was added by BlackAttack (talk • contribs) at an unknown time.
- And sign your posts with four (4) tildes! Or by clicking the signature button! --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 01:39, 10 January 2011 (UTC)
Military installment one: Officer
Timestamp: BlackAttack 01:25, 10 January 2011 (UTC) |
Type: new class |
Scope: Survivors |
Description: This is a list of them, so bear with me, a new class for the military branch, armed with a pistol and an air strike radio(explained later) and has the military codes skill |
Discussion (Military installment one: Officer)
shooting out windows
Timestamp: 16:08, 5 January 2011 (UTC) | ||||||||||||
Type: Tweak | ||||||||||||
Scope: Survivors | ||||||||||||
Description: Ok how many times have you been under seige and you just cant go outside because there are 15+ zeds outside?
Are there no windows? I've been curios why survivors cant shoot out of windows for 1 ap to go over to one. to make it fair the succes rate would be halfed (like a dark building)if there are cades. (you would have to climb over and on top of them) what do you guys think? I will read the list again. (did dupe without knowing) Discussion (shooting out windows)No shooting through barricades. --~ 23:00, 5 January 2011 (UTC) No. 23:00, 5 January 2011 (UTC) Also thanks to whomever fixed my post my computer messed up--Scvideoking 23:02, 5 January 2011 (UTC)scvideoking
reviving factories
Discussion (reviving factories)As best spot to get gennies and 2nd best spot to get fuel cans, factories are already one of the three most important TRPs along with hospitals and NTs. No need to make them more important. -- Spiderzed▋ 15:15, 31 December 2010 (UTC)
Recon Training
Discussion (Recon Training)I love using my binoculars, and I'd like this. Sounds more military than zombie hunter. ~m T! 15:49, 29 December 2010 (UTC)
Generator Operation
Discussion (Generator Operation)KISS --VVV RPMBG 11:05, 29 December 2010 (UTC)
I see your point if a passing horde is comming near by turning off a generater would save your skin but a level 10 skill is a wee bit extereme maby make it a civvillian skill and cost 100xp it wouldnt be hard to start a generater also dont add to many things if you add a little at a time it will pass more than likely--Zombieman 11 23:49, 4 January 2011 (UTC) Suggestions up for votingThe following are suggestions that were developed here but have since gone to voting. The discussions that were taking place here have been moved to the pages linked below.
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