Ridleybank
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Known groups in this suburb:
Key buildings in Ridleybank:
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Suburb Number: 46 |
Please remember to keep this article neutral. |
Ridleybank is a suburb of Malton, located in the city centre. Before the outbreak, the suburb was notable for the large population of medical students studying at Adalbert and Eugene General Hospitals, two of the seven hospitals in the area. These were built largely to treat the victims of Orange Lung Disease, Melted Toes Syndrome, and Ear-Rot caused by pollution from the local factories, which produced chemicals for Necrotech.
Ridleybank is also within easy reach of several attractions in the neighboring suburbs including malls, mansions, Floyde Stadium, and the zoo.
The RRF's detailed history of the suburb of Ridleybank can be found here.
Resource Buildings
Fire Stations
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Hospitals
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NecroTech Facilities
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Police Departments
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Malls
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Bulletin Boards
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Revive Points
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General Information
Ridleybank has become one of the most infamous suburbs in Malton, largely due to the efforts of The Ridleybank Resistance Front. It, naturally, forms the heart of Greater Ridleybank.
In September 2005, Petrosjko was inspired to rally a horde to Ridleybank, which quickly grew into one of the most effective the game has seen.
As one of the core tenets of the Ridleybank Resistance Front, Ridleybank is considered a great zombie homeland. Most humans in the area are seen as an invading force and are quickly eliminated.
By all accounts, Ridleybank remained an extremely dangerous place for a survivor to be. From time to time, survivor groups will lay siege to one or more buildings in an attempt to reclaim the suburb but to date all attempts have met with failure.
Also making a home in Ridleybank are the offices of the Malton Herald & Sun, the official newspaper of the RRF.
Recent News
Please: recent news at the top (signed & NPOV). Old news can be archived.
June 2009
June 10th
25.96 MHz: "... crossing Ridleybank now, can see maybe fifty down there ... mostly just stragglers, no organised groups ... can't see any signs of life ... it's a wasteland down there ... the Blackmore Building has fallen - repeat, the Blackmore Building has ..." --Rat of Steel 15:04, 10 June 2009 (BST)
- Based on recent External Military data, the danger level of Ridleybank has been upgraded from Very Dangerous to A Ghost Town. --Rat of Steel 15:04, 10 June 2009 (BST)
May 2009
May 16th
After a short hiatus of some weeks or so, the struggle in Ridleybank has began to burst back in it's usual harsh motion. Small groups of scattered survivors jumps from a rebuild shelter to another, while the horde leaves a new fresh trail of ruins in it's chase. As usual again, Blackmore has been rebuild twice in the last 48 hours...and has fall in order shortly after. --The Master Scout 12:47, 16 May 2009 (BST)
May 14th
25.96 MHz: "... crossing Ridleybank now, can see maybe seventy down there ... a few big groups, but they're spread out ... can't see any signs of life ... most of the buildings are ruined ... the Blackmore Building is down ..." --Eve Amedeus 04:00, 15 May 2009 (BST)
May 14th
25.96 MHz: "... crossing Ridleybank now, can see maybe seventy down there ... a few big groups, but they're spread out ... can't see any signs of life ... most of the buildings are ruined ... the Blackmore Building is down ..." --Eve Amedeus 04:00, 15 May 2009 (BST)
May 13th
25.96 MHz: "... crossing Ridleybank now, can see about sixty down there ... mostly just stragglers, no organised groups ... can't see any signs of life ... the whole suburb's wrecked ... the Blackmore Building has fallen - repeat, the Blackmore Building has ..." --Eve Amedeus 13:22, 13 May 2009 (BST)
May 10th
25.96 MHz: "... crossing Ridleybank now, can see maybe fifty down there ... mostly just stragglers, no organised groups ... can't see any signs of life ... the whole suburb's wrecked ... the Blackmore Building has fallen - repeat, the Blackmore Building has ..." --Eve Amedeus 00:22, 11 May 2009 (BST)
Things to do while in Ridleybank!
- Get Eaten! - When you've "been there, done that" when passing through Ridleybank, your friendly neighborhood zombies are more than willing to help you enjoy the joys that the 'bank holds for the undead. The RRF and local ferals guarantee that if you're not dead by the third hour outside, then the brainz are on us! Drop dead into Ridleybank today!
- Run Around and/or Scream! - Sure, any survivor can walk into Ridleybank and get eaten by zombies, but a real survivor can avoid all that by running around and screaming. Yes, the classic technique of running around and screaming has been passed down through the ages by our forefathers to us, so why not use it? Come on down to Ridleybank and run around for a bit! Screaming is optional. And if you can't come up with a good reason to scream the RRF will find one for you.
- Hang Out! - Reel in the spa of our many safehouses and relax from all the stress in Malton. Drinks are in the fridge, free massages are available. However, the recent return of the RRF has installed bloodbaths in many safehouses, please check with your masseur before relaxing.
- Run Around and Sing! - Make sure you stay in shape by running through the suburb and knocking down a couple of zombies. If you want to show off your talents, feel free to stop by in one of our singing clubs!
- Kill some Zombies! - There are always zombies in Ridleybank, so come, seize the XP, waste the AP, and introduce them to your loaded shotgun or your revive syringe. Feel free to do so, and when you see the RRF, keep in mind they want your shotguns more than your revive syringes.
- Don't kill zombies! - This pastime is widely in use for those that wish to remain breathing and/or keep all their limbs attached to their bodies!
Barricade Plan
Like most suburbs, Ridleybank has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that the RRF has its own building code, which it seeks to enforce. Both survivor and RRF barricade policies are listed below.
RRF Building Code
Ord 1.1 Barricades
- Barricades and the building of such are forbidden in Ridleybank, in Barhahville, and Stanbury Village due to the various negative effects of these constructions. Much like meth labs, barricades lower property values, obstruct emergency access, present an eyesore, and violate fire codes. As such, barricades are illegal and will be removed as discovered.
Ord 1.1a Fines
- Barricades, Being present in a building with: One Brain per adult. People under the age of two levels will not be fined but given a stern Graaahing on the perils of barricade-abuse, and offered an opportunity to become a naturalized citizen of Ridleybank.
- Barricades, Building of: One Brain per adult. Violators capable of building barricades will be always eaten first, since they are violating Ridleybank's only building ordinance by their mere existance. Remember, barricades don't annoy zombies, barricade-builders annoy zombies.
- Barricades, Being a: Immediate destruction. If the barricade is found in possession of Brains, then the barricade will be fined one Brain and given a stern graaahing on shaping up and adding to the community, possibly as a gazebo.
Survivor Plans
Since there are rare instances of increased human presence in the suburb, The Cannonball Crew has created a plan based on the Uniform Barricading Policy. According to the policy, "high value" targets such as hospitals and police departments should generally be kept at VSB (Very Strongly Barricaded) in order to give low-level survivors access. However, if one of these buildings is attacked, survivors can raise the barricades until the attack is over. Eugene General Hospital and the Blackmore Building are exceptions to this rule.
It should be noted that this neighborhood is claimed as the home of the largest zombie horde in the game. Barricade levels cannot be guaranteed and low-level survivors are advised to stay out of the area.
Barricade Policy Diagrams and Comparison:
Zombie Plan, per the RRF | Survivor Plan, per the Cannonball Crew | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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