Suggestion talk:20071217 Slightly Gloomy Buildings V.1

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Heliport Part 2

Timestamp: Rosslessness 14:22, 21 December 2007 (UTC)
Type: Location Change.
Scope: The good people of Vinetown.
Description: In the days before the outbreak this was a base for the fuelling and repairing of corporate helicopters. It was used by pop stars, businessmen and the numerous news channels in Malton.

Location

The 4 block area of Vinetown including 88,61 89,61 88,62 89,62. Currently 3 wastelands and Copperthwaite Street. The site is one large 2x2 building. The Control Tower part is a Tall Building.


Search Items

Heliport: Fuel Cans 4%, Toolboxes 2%, Newspapers 2%, Spray Cans 2%

Control Tower: Radios, Binoculars, Newspapers. All 2%

Clothing

Leather Flying Jackets, Flying goggles, Aviator Sunglasses, Long Scarves, Helmet, Flight Suit

Other Game Effects. Whenever powered, all players within the control tower can hear the external military broadcasts, as they are played through the facilities air traffic control unit. - A radio transmitter can not be hooked up in the control tower, If this is attempted you expend 1 AP and receive the following message .”Setting up a transmitter here would interfere with the equipment already in place.”

Discussion (Heliport Part 2)

nice, very creative, probly won't pass voting which is to bad... oh well. --BlobdudeTalk TM MC 01:38, 9 December 2007 (UTC)

How does it add to the fun? Also, the term torch for flashlight sucks, confuses it with the burning stick of flaminess, fire is bad and will get the suggestion killed, no matter what it is.--Karekmaps?! 09:35, 9 December 2007 (UTC)

It adds to the fun by flavour! ...though I fail to understand why mansions would be dark. They do have windows, you know? --Midianian|T|T:S|C:RCS| 11:39, 9 December 2007 (UTC)
I included mansions because the dark spooky mansion archetype seemed fun. The windows could be boarded up, I suppose. --Heinrich Loche 21:50, 9 December 2007 (UTC)
Flavor isn't fun when it causes an extra hassle.--Karekmaps?! 12:26, 9 December 2007 (UTC)
Says you. --Midianian|T|T:S|C:RCS| 12:36, 9 December 2007 (UTC)


Just change the flavour text to say. Your torch is out of power. Anyone reading it should then wrk out its a torch, not a torch.--Rosslessness 14:20, 9 December 2007 (UTC)
I'm sorry, we forgot that the only people on the internet are Americans. Torch being the word use for the device in all the other English speaking countries is just irrelevant. - Pardus 10:31, 10 December 2007 (UTC)

Besides surely the game is set in england? Otherwise it would say things like, you hit a zombie with an Ax--Rosslessness 14:25, 9 December 2007 (UTC)

It's spelled 'axe' in America as well, where isn't it spelled that way? I live in California and we may be a little weird out here but as far as I know thats how everyone spells it. --BlobdudeTalk TM MC 18:28, 9 December 2007 (UTC)
Just looked it up on google, and thats the definition it gave me. Why would the internet lie?--Rosslessness 19:25, 9 December 2007 (UTC)
I'm fairly sure both spellings are considered correct in America. Usage is mostly a regional thing.--Sara M 19:46, 9 December 2007 (UTC)
As another Californian, let me say the only time I've seen "Ax" used is in the context of "Ax" as slang for "Guitar". Other than that, I've only ever seen "Axe". - Mister Nathan Marbles 18:18, 10 December 2007 (UTC)
I'm Pennsylvanian, formerly Bostonoian and I've seen it spelled both ways, but mostly "Axe". BoboTalkClown 01:53, 11 December 2007 (UTC)

I was watching the Dead Trilogy again the other day, and noticed that whenever the lights went out that things tended to go south quick. I like this idea just for that angle alone, but perhaps it doesn't go quite far enough. Some might not like it just because it effects so few buildings, and not want to add flavor + mechanics when it could just be flavor. This could really shine if the game ever adopted a day/night cycle though. Oh, and I'm settling on the "torch" side of the torch/flashlight debate. Torch just has so much more character than flashlight. As Rosslessness points out, I think the flavor text would quickly tip off players that it is not an actual fire.--Sara M 20:06, 9 December 2007 (UTC)

Do you think it should apply to more buildings? Warehouses, for example? --Heinrich Loche 21:52, 9 December 2007 (UTC)
warehouses surely have less windows than mansions, so include them.--Rosslessness 16:25, 10 December 2007 (UTC)
That would mean the change would affect around 8-12 buildings per suburb on average.
Warehouses make sense. I could also see Arms and Factories being very dark. Even Hospitals, Motels and Towers would be largely dark except for the rooms right near the walls, the hallways would be dark anyway. Heck, Malls don't have a lot of windows either. The effects are pretty gross, so it would be hard to get people to go for a lot more buildings, but also hard to get people to vote for an effect that only applies to so few buildings and it would probably seem like more coding trouble than it's worth. Sort of a Catch-22. It would provide a better hiding place for Zombies, but Survivors who have Cinemas/Clubs/Mansions as HQs would probably howl. I think you'd have to spread the effect to most all buildings, but lessen the power of it.
Probably need to throw in a Survivor bonus as well to try and get them on-board, say a wide range effect such as the Torch gives a slight bonus to search in any unpowered building. I'm not sure what the Generator bonus is, but the Torch could give say 25%-20% of whatever that is, and apply only to the player using the Torch.
OTOH, A "daylight" version could be worked on and then we could hope for a day/night cycle and make ALL buildings suffer the full effects of your "blindness" in the "night version". Say in the daylight version you can only see the nearest 20 characters or so in an unpowered building without a Torch. I think that would be fun anyway, and add to the paranoia of Survivors. They'd be wondering if there is a Zombie inside that they can't see if the building contained over 20 people/zombies. (or whatever number, 20 is just off the top of my head) It might make Survivors seek the light of Generators even more, making powered buildings an even bigger Zombie target at the same time. It wouldn't be overly hideous either, because as soon as a hidden player logged in they would become "closer" to the top and thus visible. Maybe Survivors with Torches could even search for Survivors/Zombies that were "under the 20 closest radar" and then only the searcher could see them if they found anyone.--Sara M 21:02, 10 December 2007 (UTC)
I hear you, but I'm a little leery of that. Anything which affects the search rates in so many buildings will likely get shot down right away (I was originally going to include factories in the list of proposed dark buildings, but then I remembered they're a source of both generators and fuel).--Heinrich Loche 02:52, 11 December 2007 (UTC)

I like night and day suggestions. BoboTalkClown 01:52, 11 December 2007 (UTC)

If there's no more discussion, I'll go ahead and submit that second version. --Heinrich Loche 04:34, 12 December 2007 (UTC)


Discussion above the line is from Talk:Suggestions and is no longer active.



Discussion on Voting

Discussion on Voting goes under here

Discussion on the suggestion page

Discussion on the suggestion as submitted goes under here

Re Spam

Nonauthor or additional Res go under here

No longer relevant, 'ported in from votes section

  1. Spam - hear me out. I disagree that it's a Dupe. It's a revision of a suggestion under voting. Since when were revisions considered Dupes? If that were the case, nobody would be able to revise anything, and there are plenty of v2.0 or v3.0 suggestions sitting in Peer Reviewed. Karke clearly needs to take his meds, again. Now, I'm not spamming your suggestion, I'm spamming because it is a revision of a suggestion that's still under voting. I think you should remove that one as you know pretty much all the feedback you need. You might even want to remove this one as well, given that it's already covered in Karke. You can always resubmit it later. Oh, and take some words out. It's too long-winded. --Funt Solo QT Scotland flag.JPG 09:37, 18 December 2007 (UTC)
    I may have misunderstood the dupe rules. The rules say that a suggestion is a dupe if there are "absolutely no viable difference between the original and the duplicate". I thought, maybe wrongly, that the differences - especially how players can be seen in the dark - were enough to make it separate. My intention was to put both versions up for voting, to see which one people liked better, and then to run with that one. If that's not allowed, or if people (other than Karek, of course) think it's a bad idea, then I'll delete both and resubmit like you say. --Heinrich Loche 10:32, 18 December 2007 (UTC)
    Actually, I'll go ahead and delete the other one now. It clearly needs revision. --Heinrich Loche 10:34, 18 December 2007 (UTC)
I removed my vote as it's no longer relevant. --Funt Solo QT Scotland flag.JPG 16:41, 18 December 2007 (UTC)