User:Fifth Element/Sandbox

From The Urban Dead Wiki
Jump to navigationJump to search

Members of 404: Barhah not found have permission to update the information on this page.

Suburb Map

The Malton Suburb of Whittenside
NW N NE
W
Gulliver Street School Babb Lane Stovin Place Udy Boulevard Fort Perryn Infirmary the Armoury Fort Perryn storehouse a cemetery
-RP-
the Malcolm Building Beamer Drive
Gillett Way the Devine Motel Bugg Crescent Cowdry Cinema Fort Perryn Storehouse Fort Perryn Gatehouse Fort Perryn Barracks wasteland Potts Street Selley Plaza
Somerside Drive Police Department Pitt Way Clinker Avenue Kemmis Walk the Leach Motel Went Street Seymour Bank Petherbridge Way the Allsop Building Wilsdon Park
the Wyche Building Gatclin Square a warehouse Garton Place Railway Station Collinns Road Tikanoff Square Railway Station Banton Cinema Jepp Way Hellings Lane Ackermen Way
Kean Place a factory a factory the Beagly Hotel the Sherwel Building Anne General Hospital Woolley Grove
-RP-
the Gullick Building Whitemore Library a warehouse
Smallwood Walk the Phelips Museum Stott Cinema a warehouse a warehouse the Colglough Building the Mais Motel the Beable Arms Charteris Bank Bisdee Road Fire Station
a warehouse Agapitus General Hospital Greensill Lane a warehouse a factory the McLaren Motel a carpark a carpark Brymer Drive the Bellamy Building
Stoy Alley the Nathan Monument the Sleeman Monument Bidgood Street the Rayment Building wasteland the Roche Hotel Dewfall Cinema Sprackling Square Police Department Clough Towers
Powers Bank St. Cunigunde's Church a cemetery
-RP-
wasteland the Hurst Building Herridge Way School Forst Alley Copping Drive Skilton Crescent Club Adey
Tims Grove wasteland St. Symmachus's Church Club Hucker Hitchens Street Fire Station wasteland Creyghton Crescent Railway Station Wheddons Square St. Juan's Church Walters Cinema
E
SW S SE


Editing notes
Row 1: location1 - location10
Row 2: location11 - location20
Row 3: location21 - location30
Row 4: location31 - location40
Row 5: location41 - location50
Row 6: location51 - location60
Row 7: location61 - location70
Row 8: location71 - location80
Row 9: location81 - location90
Row 10: location91 - location100


(Previewing the page while making edits is helpful so you can see the changes you're making.)


To update, add <br> after the location's template (second brackets), followed by the building state information. Building state information can include whether it's ruined or repaired, the number of zeds inside in parenthesis, and the AP cost for a repair. If the building's a pinata, the barricade level can be added too. If you can see that one of the adjacent buildings in your 3x3 map is ruined or repaired, but you don't actually go into the building, you can just note that it is ruined or repaired until more details are added.

For example, this is what the code for Club Frossard looks unedited:
location100=[[Club Frossard]]|location100_color=Club|
This is what it would look like edited:
location100=[[Club Frossard]]<br>Ruined (3) 21AP|location100_color=Club|
" <br>Ruined (3) 21AP " was added directly after the second brackets.