Talk:Hibernation Tactics
From The Urban Dead Wiki
Jump to navigationJump to search
Related guides
Might be relevant to your interests. It is more about the execution after the horde has left, than about the preparation by stocking up and going idle, but it should cover that part well. Has worked time and time again for 404. -- Spiderzed█ 22:14, 9 May 2011 (BST)
- Excellent. Under "Duck and Cover" I was going to talk about the idea of how some survivors took it a step further and would jump off of buildings, get revivived, but then not stand up until after the horde had gone through the suburub. I'll add Ghost Town Reclamation as it's own subheading and list the guide and link to 404 under Employment of Hibernation Tactics. I also plan on looking around the wiki to see if there is any other sort of concept that falls under this sort of tactic. DIRT:NAP is close to how Hibernation Tactics operates, but practitioners of DIRT:NAP usually employ this tactic while the zombie horde is still occupying a suburb, instead of just after the horde left. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:30, 9 May 2011 (BST)
Tactic?
Can this really be called a tactic? Not playing the game is a tactic? Isn't it more like taking your ball and going home when the match is on only to return when the playing field is deserted and pretending you were victorious?--
| T | BALLS! | 02:42 11 May 2011(UTC)
- the analogy might be poor... but still valid -People's Commissar Hagnat [talk] [wcdz] 04:58, 11 May 2011 (BST)
- Meh, assuming strategy is involved then yeah, it's a tactic. That's really all that's required here, although you're more than welcome to discuss your opinions about if it's any better than ?barricade. No one will stop you and you might have a point. --Karekmaps 2.0?! 05:56, 11 May 2011 (BST)
- Where does the pretending to be victorious come in? They know they have no chance in a direct fight, and no where to run to. They're trying to ensure long term survival, in an extremely harsh environment, not to "win" -- boxy 12:11, 12 May 2011 (BST)
- Wouldn't river tactics or doing suicide revives en mass be more useful in the same situation anyways? That is after the horde leave the area. 12:29, 12 May 2011 (BST)
- Winning in this case being, not getting wiped out. You know, Surviving. But play the game. River Tactics is playing the game at least. Even Life-cultists are less lame than this crap. It's obvious that Kevan is fucking with search rates anyway. God is on the Survivor side, and yet to still do stuff like this? God knows that if the ratio was 83% Survivors vs 17% Zombies there would be no such divine intervention. Why is it that there are so many "features" of this game that indirectly become ridiculous Survivor buffs. Zombies can't take advantage of this since they are thrown outside buildings automatically when idled. This is why instead of idling out you should just die and fall over as a body after 5 days without logging in. Starving as a result of inattention or something. Like Kev stacking the deck with his shifting % isn't enough.--T | BALLS! | 15:12 12 May 2011(UTC)
- I'm guessing that's what comes at the end of the hibernation -- boxy 12:34, 12 May 2011 (BST)
- It's an strategical approach (as opposed to a tactical one), making use of the existing game mechanics to prepare the perfect headstart for a reclamation/revival effort. I see nothing wrong with that. - As for suicide revives, this strategy indirectly encourages them by proposing DIRT:NAP tactics - there is no safe state for a survivor than to be a reviving body. --Oh, and vote on Project Funny, by the way. -- Spiderzed█ 15:24, 12 May 2011 (BST)
- Reviving or being Idled Out. A reviving body that does not stand for 5 days should revert to a non-reviving dead body as well though.--T | BALLS! | 15:57 12 May 2011(UTC)
- that would be a cool game mechanic. you should suggest it. maybe make it two weeks tho. half the time to idle out.-- bitch 16:08, 12 May 2011 (utc)
- Id support having the idle out feature instantly kill you and toss you out of the building.. Hell just make it toss you out of the building with the text saying,"After not moving for 5 days the other survivors threw you outside for being worthless. There is also a kick me sign on your back and a mustache drawn on your face" 17:17, 12 May 2011 (BST)
- Idled zombies are removed from buildings, so they can no longer "hide" inside a building, then suddenly become active and maul residents. Several complaints to Kevan got that changed, once it started seeing more use, especially in forts. The article is still being crafted, but I was going to speak of that tactic as well. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:29, 12 May 2011 (BST)
- Id support having the idle out feature instantly kill you and toss you out of the building.. Hell just make it toss you out of the building with the text saying,"After not moving for 5 days the other survivors threw you outside for being worthless. There is also a kick me sign on your back and a mustache drawn on your face" 17:17, 12 May 2011 (BST)
| - that would be a cool game mechanic. you should suggest it. maybe make it two weeks tho. half the time to idle out.-- bitch 16:08, 12 May 2011 (utc)
- Reviving or being Idled Out. A reviving body that does not stand for 5 days should revert to a non-reviving dead body as well though.--T | BALLS! | 15:57 12 May 2011(UTC)
|
- This makes me recall a certain quote: "The only winning move is not to play." It's something I have noticed some players enact many times before, especially in Monroeville, as you only had one life and then Kevan dangled the carrot of getting something added to your profile if you managed to survive for a length of time. If you recall, there was a LOT of complaints that people were idling out on purpose in order to be able to activate just moments before the time was up to get the survivor badge. As for the Malton side of things, I would occasionally come across people who were talking about ways to avoid character death whenever a zombie horde rampaged through their part of Malton. For some people, this was deemed to be the easiest way to avoid character death and to quickly rebuild an area. It's not something I subscribe to (if I die, I can just observe the surrounding zombies for zerging), but wasn't described at all on the wiki, so I felt that it should be at least present, as it is a tactical pattern of survivor behavior. Simply survivors going inactive is just one stage in the evolution of the tactic, and is easily the most widespread use of it. The article itself is only halfway done. I'll describe more of what I have seen and the logic behind it, as I go. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:29, 12 May 2011 (BST)
Made You a New Template
Supporter of Hibernation Tactics | |
Surviving isn't easy! I'm not playing anymore! |
Hope you enjoy this almost as much as not playing Urban Dead. Cheers. --Rise||||||||||||||||||||||||above 19:05, 12 May 2011 (BST)
- If it had been Cryonation Tactics, it would have been funny. I hate it when opportunities for truly bad puns are wasted with merely mediocre puns. --Oh, and vote on Project Funny, by the way. -- Spiderzed█ 19:11, 12 May 2011 (BST)
- Thanks! I'll note some of the sentiment in the stigma section. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:29, 12 May 2011 (BST)
- I started writing a page called Suspended Animation in the form of a 50-ish style commercial for a "salvation from the zombie horde". But then I found this. Meh ----Krastavac 22:35, 12 May 2011 (BST)