Talk:Hibernation Tactics

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Might be relevant to your interests. It is more about the execution after the horde has left, than about the preparation by stocking up and going idle, but it should cover that part well. Has worked time and time again for 404. -- Spiderzed 22:14, 9 May 2011 (BST)

Excellent. Under "Duck and Cover" I was going to talk about the idea of how some survivors took it a step further and would jump off of buildings, get revivived, but then not stand up until after the horde had gone through the suburub. I'll add Ghost Town Reclamation as it's own subheading and list the guide and link to 404 under Employment of Hibernation Tactics. I also plan on looking around the wiki to see if there is any other sort of concept that falls under this sort of tactic. DIRT:NAP is close to how Hibernation Tactics operates, but practitioners of DIRT:NAP usually employ this tactic while the zombie horde is still occupying a suburb, instead of just after the horde left. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 22:30, 9 May 2011 (BST)

Tactic?

Can this really be called a tactic? Not playing the game is a tactic? Isn't it more like taking your ball and going home when the match is on only to return when the playing field is deserted and pretending you were victorious?--

| T | BALLS! | 02:42 11 May 2011(UTC)

the analogy might be poor... but still valid -People's Commissar Hagnat [talk] [wcdz] 04:58, 11 May 2011 (BST)
Meh, assuming strategy is involved then yeah, it's a tactic. That's really all that's required here, although you're more than welcome to discuss your opinions about if it's any better than ?barricade. No one will stop you and you might have a point. --Karekmaps 2.0?! 05:56, 11 May 2011 (BST)
Where does the pretending to be victorious come in? They know they have no chance in a direct fight, and no where to run to. They're trying to ensure long term survival, in an extremely harsh environment, not to "win" -- boxy 12:11, 12 May 2011 (BST)
Wouldn't river tactics or doing suicide revives en mass be more useful in the same situation anyways? That is after the horde leave the area.       12:29, 12 May 2011 (BST)
I'm guessing that's what comes at the end of the hibernation -- boxy 12:34, 12 May 2011 (BST)
Winning in this case being, not getting wiped out. You know, Surviving. But play the game. River Tactics is playing the game at least. Even Life-cultists are less lame than this crap. It's obvious that Kevan is fucking with search rates anyway. God is on the Survivor side, and yet to still do stuff like this? God knows that if the ratio was 83% Survivors vs 17% Zombies there would be no such divine intervention. Why is it that there are so many "features" of this game that indirectly become ridiculous Survivor buffs. Zombies can't take advantage of this since they are thrown outside buildings automatically when idled. This is why instead of idling out you should just die and fall over as a body after 5 days without logging in. Starving as a result of inattention or something. Like Kev stacking the deck with his shifting % isn't enough.-- | T | BALLS! | 15:12 12 May 2011(UTC)
It's an strategical approach (as opposed to a tactical one), making use of the existing game mechanics to prepare the perfect headstart for a reclamation/revival effort. I see nothing wrong with that. - As for suicide revives, this strategy indirectly encourages them by proposing DIRT:NAP tactics - there is no safe state for a survivor than to be a reviving body. --Oh, and vote on Project Funny, by the way. -- Spiderzed 15:24, 12 May 2011 (BST)
Reviving or being Idled Out. A reviving body that does not stand for 5 days should revert to a non-reviving dead body as well though.-- | T | BALLS! | 15:57 12 May 2011(UTC)
that would be a cool game mechanic. you should suggest it. maybe make it two weeks tho. half the time to idle out.-- HEY! HANDS OFF MAH BOOBS!   bitch  16:08, 12 May 2011 (utc)
Id support having the idle out feature instantly kill you and toss you out of the building.. Hell just make it toss you out of the building with the text saying,"After not moving for 5 days the other survivors threw you outside for being worthless. There is also a kick me sign on your back and a mustache drawn on your face"       17:17, 12 May 2011 (BST)
Idled zombies are removed from buildings, so they can no longer "hide" inside a building, then suddenly become active and maul residents. Several complaints to Kevan got that changed, once it started seeing more use, especially in forts. The article is still being crafted, but I was going to speak of that tactic as well. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:29, 12 May 2011 (BST)
Idle is 5 days; MIA is a month. ᚱᛁᚹᛖᚾ 06:00, 13 May 2011 (BST)
This makes me recall a certain quote: "The only winning move is not to play." It's something I have noticed some players enact many times before, especially in Monroeville, as you only had one life and then Kevan dangled the carrot of getting something added to your profile if you managed to survive for a length of time. If you recall, there was a LOT of complaints that people were idling out on purpose in order to be able to activate just moments before the time was up to get the survivor badge. As for the Malton side of things, I would occasionally come across people who were talking about ways to avoid character death whenever a zombie horde rampaged through their part of Malton. For some people, this was deemed to be the easiest way to avoid character death and to quickly rebuild an area. It's not something I subscribe to (if I die, I can just observe the surrounding zombies for zerging), but wasn't described at all on the wiki, so I felt that it should be at least present, as it is a tactical pattern of survivor behavior. Simply survivors going inactive is just one stage in the evolution of the tactic, and is easily the most widespread use of it. The article itself is only halfway done. I'll describe more of what I have seen and the logic behind it, as I go. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:29, 12 May 2011 (BST)
Yes, I see you're just documenting the phenomenon. The subject just annoys me. I don't think idling out was ever meant as a way to "become invincible" as it's used. It's really meant as a way to keep people from zerg stacking buildings, either as meatsheilds or zombie campers. At least a way to make it more difficult since they could not just create a lot of characters and expect them to stand guard forever without logging in periodically. But like most things it gets abused and misused, IMO. The last time I brought this up most people just blew it off and not a common thing, but even in good times I've seen Survivors do this. If they hear zombies are coming they just stop playing until the horde moves on. Or in worse case scenarios they have zerg alts always seeded while they play their mains. Then its an easy clean up. There's just way too many of these little technical cheats on the Survivor side of the (so-called) "game". Especially considering how underpowered Kev has made zombies to counter their "always getting to play their side" aspect.-- | T | BALLS! | 22:44 12 May 2011(UTC)
This tactic isn't just used for survivors, as zombies used this to a devastating effect during their time. It was interesting to note that the zombie practicing Hibernation Tactics inside a building was later prevented, while the survivor side was not. I assume Kevan was thinking that Survivors could become Anne Frank lurking in the walls of buildings (hence the hidden room pic), while zombies would lurk hidden outside of the buildings (like at the end of Walking Dead Season 1, Episode 1: Days Gone Bye). Realistically, even if it is changed, to where the Inactivity mechanic kicks a survivor out of a building when they come active again, then it is just the simple matter of walking back in the open door to the building and start the repair work. That would, however, make it harder for survivors to counter Pinatas, but I imagine that if Inactivity mechanic was changed for survivors, then there would soon be an update to prevent Pinatas from being created. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:00, 12 May 2011 (BST)
Pinatas need never be removed they are an appropriate way to turn barricades against the survivors.. Besides It's a zombie apocalypse you shouldn't be able to idle out and expect to still be alive. Survivors and zombies alike should be automatically killed (and dumped outside of the building if they are in one) once they idle out.       23:12, 12 May 2011 (BST)
I'm not stating that they should be removed, I'm just stating that some people would probably complain about it, if they weren't allowed to maintain their idle status inside of buildings. Honestly, because of this tactic being put into the public eye, I fully expect The Dead to start creating Pinatas as a retaliation. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:27, 12 May 2011 (BST)
Yes, Idling Out should cause you to die, Survivor or Zombie. Perhaps after 5 days you die and become a dead body. 5 days after that the body is removed from play and deposited outside automatically if it remains inside a building.-- | T | BALLS! | 23:16 12 May 2011(UTC)
Zombies don't die if they are idled out inside a building. They just get moved outside. I can understand the whole idea of not allowing a revivifying body to be able to idle out and then some time later suddenly be able to stand up and be ready to rebuild a suburb (that tactic is what is going into "Duck and Cover", FYI). --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:27, 12 May 2011 (BST)
Yes, I know Zombies don't die. I'm saying they should. Maybe even make it an automatic Headshot to even out Survivors needing a revive if they did die from idling out.-- | T | BALLS! | 23:31 12 May 2011(UTC)
It could be suggested, but I doubt Kevan will auto-kill inactive survivors inside buildings. The best you might be able to hope for, is that the survivor has to pay some AP to "emerge from their hiding space". I imagine that if the game was truly ending, however, he would turn off the Inactivity mechanic and let come what may. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:39, 12 May 2011 (BST)
Well, I don't really expect anything from Kevan. Except the usual non-stop assrape.-- | T | BALLS! | 23:46 12 May 2011(UTC)
Actually, in a previous email conversation I had with Kevan, he mentioned that he had some new updates planned. I don't know when they are going to come out or what they are, but it should be interesting to see what he has in mind. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:58, 12 May 2011 (BST)
Making Survivors actually pay to clean defiled graffiti would be a nice start. I mean, WTF. But I assume it will be more "cool zombie updates" that actually just help Survivors indirectly while doing nothing for Zombies. He's sneaky like that.-- | T | BALLS! | 00:02 13 May 2011(UTC)
The reason I idled my Monroevillain was actually because of the amount of multi-abuse going on once the city was re-opened. After seeing more than one friend gunned down by clone characters or for crimes their similarly-named Malton “relatives” had committed, I decided the most sensible strategy was to stock up, hibernate, and start afresh with the rest of the new rush, with the goal of possibly re-emerging once the number of survivors was sufficiently thin. This meant that I missed out on the second badge (barely), but the second experience was sufficiently different and challenging that I do not regret doing so. ᚱᛁᚹᛖᚾ 06:05, 13 May 2011 (BST)
There was a TON of zerging in Monroeville, both before and after the city opened. It's one of the reasons why I wasn't irritated to the point of speaking out on the topic of characters idling out, but both things contributed to why I wasn't too happy with both Monroeville and Borehamwood. It's why my Monroeville character became a prolific serial killer (who was sadly killed on the last day by zergers). --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 19:45, 15 May 2011 (BST)

Made You a New Template

Abloobloobloo.gif Supporter of Hibernation Tactics
Surviving isn't easy! I'm not playing anymore!

Hope you enjoy this almost as much as not playing Urban Dead. Cheers. --RiseYou rated this wiki '1'! Great job, go hog wild!||||||||||||||||||||||||above 19:05, 12 May 2011 (BST)

If it had been Cryonation Tactics, it would have been funny. I hate it when opportunities for truly bad puns are wasted with merely mediocre puns. --Oh, and vote on Project Funny, by the way. -- Spiderzed 19:11, 12 May 2011 (BST)
Thanks! I'll note some of the sentiment in the stigma section. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 21:29, 12 May 2011 (BST)
I started writing a page called Suspended Animation in the form of a 50-ish style commercial for a "salvation from the zombie horde". But then I found this. Meh ----Krastavac 22:35, 12 May 2011 (BST)
Go ahead and write it. We can put it in Category:Hibernation Tactics. If you want, I'll be happy to help, as it sounds like an amusing idea. It almost reminds me of those commercials from various incarnations of Fallout, that would advertise The Vault. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:04, 12 May 2011 (BST)
I'mma just refer to this as Croatoan Tactics from now on.--Karekmaps 2.0?! 13:42, 13 May 2011 (BST)
--SUPREME APPROVAL of this template!!! Chex 04:58, 14 May 2011 (BST)

Picture

What the heck is the thing under the arrow? It looks like a shriveled up pokeball or something --Deadman Walken 23:05, 12 May 2011 (BST)

My bad paint art of a blanket (the lines are supposed to indicate wrinkles on the fabric) on the red circle with "Zzz"s to indicate that the practitioner is sleeping. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:07, 12 May 2011 (BST)
Oh. It's not very good. I like my idea more. SCOUTACHU, I CHOOSE YOU.--Deadman Walken 23:09, 12 May 2011 (BST)
I could spend a little bit more time fixing it to make it clearer. It's not that hard. I just chose the sleeping practitioner due to the fact I was calling it Hibernation Tactics. I imagine that sort of image could be amusing used for a tactic describing pop-up zerging. Like you said, one survivor doing the whole: "SCOUTACHU, COPACHU, and MEDICHU, I CHOOSE YOU", and their various similarly alts pop into existence. Although, traditionally Pokemon are summoned to fight something, while practitioners of Hibernation Tactics tend to avoid direct fighting. --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 23:18, 12 May 2011 (BST)
How about a clock underneath the arrow thing? --  AHLGTG THE END IS NIGH! 19:54, 15 May 2011 (BST)
Hmm. Something like this? --Akule Maker of fine, hand-crafted UDWiki sass since 2006 -- Akule School's back in session™ 20:01, 15 May 2011 (BST)
Something like that. Cartoony and simple. --  AHLGTG THE END IS NIGH! 20:12, 15 May 2011 (BST)