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- ===Fireman's Carry=== ..._Carry|Fireman's Carry]], [[Suggestions/RejectedNovember2005#Carry_Comrade|Carry Comrade]] and [[Suggestions/RejectedMay2006#Carrying|Carrying]], with 3 Dup9 KB (1,564 words) - 15:02, 6 May 2011
- * <s>Carry Survivor</s> * <s>Fireman's Carry</s>6 KB (770 words) - 10:30, 3 February 2007
- ...in the Northern / East part of the city. This will make our goal easier to carry out and easier for you to report PKers.8 KB (1,262 words) - 18:59, 30 June 2008
- #'''Keep''' - Makes sense, to update the Fireman's equipment to include new gear. Besides wirecutters are easy enough to find #'''Keep''' - Do actual firefighters carry wire cutters with them? Seriously, I forget. --[[User:ALIENwolve|ALIENwolve16 KB (2,592 words) - 22:36, 2 May 2011
- * <s>Fireman's Carry</s>7 KB (825 words) - 10:29, 3 February 2007
- ...or:_Civilian#Fireman.27s_Carry_.28Bring_12AP_Survivor_Indoors.29|Fireman's Carry]]. --[[User:Funt Solo|Funt Solo]] [[Image:Scotland flag.JPG|20px]] 09:53, 1 ...ave an equivalent action: dumping the bodies. I'd love to see a "fireman's carry" type skill that would let you bring a wounded survivor inside, but those a24 KB (4,039 words) - 15:56, 25 June 2007
- ===Fireman`s Carry=== ...player with this skill can pick up another player (or their dead body) and carry them to another location, Before all the Kill and Spam votes start piling i36 KB (6,051 words) - 07:03, 2 June 2006
- ==='''Carry Survivor'''=== ===Fireman's Carry===48 KB (8,094 words) - 21:55, 3 May 2011
- ...ospitals, even better if they're lit (yellow label). (If you want, always carry two (or more!), one for you and one for that desperate survivor you find.21 KB (3,701 words) - 01:36, 12 September 2010
- ...us when you think about it. Anyway, it’s up to you to decide what stuff to carry, but we suggest that you keep a fire axe or a crowbar (these are best for k14 KB (2,265 words) - 19:43, 7 March 2012
- * For players who carry a FAK, and are without diagnosis, show "(heal)" or "(♥)" next to the * For players who carry a FAK, and are with diagnosis make the HP indications clickable, doing the29 KB (4,685 words) - 15:08, 10 May 2011
- # ...You carry around a [[Portable Generator]] and a [[fuel can]]. # ...You always carry a crowbar around just in case you get locked out from work, home or school.15 KB (2,469 words) - 03:09, 2 February 2013
- ...or:_Civilian#Fireman.27s_Carry_.28Bring_12AP_Survivor_Indoors.29|Fireman's Carry]] skill. --[[User:Funt Solo|Funt Solo]] [[Image:Scotland flag.JPG|20px]] 0920 KB (3,280 words) - 04:39, 9 May 2011
- ...earbank Patrol official frequency) at all times. Survivors are expected to carry a [[Radio_receiver#Radio|Radio Receiver]] set to the same frequency at all17 KB (2,455 words) - 04:11, 2 August 2018
- *Carry Comrade *Fireman's Carry11 KB (1,335 words) - 10:23, 3 February 2007
- ...d.info/07-02-08_1600hrs_PUBLIC/IN_5-58_Sir_WV_a05-640-741.html fireman's carry]. They then stopped to watch a feral enjoy [http://iwrecords.urbandead.info18 KB (3,070 words) - 19:31, 2 March 2010
- *Fireman`s Carry7 KB (823 words) - 10:27, 3 February 2007
- ...ight on the money! Yes we already have our FAK's but seriously, be nice to carry some ''medicine''. <starts slapping his vein> "Hook me up man, uh.. I.. uh. #'''Pills!''' I'd carry one of these all the time. It really sucks to wake up infected, and even th30 KB (5,004 words) - 22:46, 2 May 2011
- ...e: 15 shotguns a generator and 8 FAKS in one inventory. Now that you can't carry everything on your own it makes sense that survivors should be able to exch ===Fireman's Carry (Bring 12HP Survivor Indoors)===60 KB (10,003 words) - 15:13, 3 April 2010
- ...ng you are max-trained to 65% to-hit, to kill a zombie with pistols alone. Carry enough ammo/guns to go out and kill 3-5 zeds without needing any more suppl ...ouldn't hurt to know first-aid, as you can stay in the fight longer if you carry a few first-aid kits.22 KB (3,892 words) - 03:58, 12 February 2010