User talk:GhostStalker

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Bolt-Action Rifle

Timestamp: GhostStalker 05:35, 16 September 2006 (BST)
Type: New weapon/skillsets
Scope: a moderately powered weapon
Description: Although I know that rifle suggestions are frowned upon here, I am going to try and make a good one. What I am suggesting is a Bolt-Action Rifle, which some armed forces would have used as their primary firearm as late as 20 to 30 years ago. This weapon would do 12 damage a shot to opponents, 10 to ones with flak jackets, with a base accuracy of 5%, as rifles are larger, more unwieldy and kick a lot harder when fired. The thing that would make this a bolt-action rifle as opposed to an automatic is that you must manually work the bolt after every shot to eject the spent cartridge and allow the next round to move up from the magazine to the chamber. This would be represented by clicking the rifle in your inventory, spending 1 AP to ready it for firing once again. The rifle would take up 3 spots in one's inventory, as it needs to track ammo left and whether or not the bolt is cocked. Also, in order to prevent abuse of such a powerful weapon, you can only have one rifle in your inventory at a time.

The magazine of the rifle would hold 5 rounds each, therefore requiring 9 AP to completely fire the rifle: 5 to fire each round, 4 to work the bolt after every shot. Attempting to fire the rifle without having worked the bolt after a previous shot would return an error message.

In order to reload the rifle, one would have to find "boxes of rifle ammunition." These boxes would have anywhere from 0 to 9 rounds of ammuntion in them. This would require the boxes to take up 2 inventory spaces in order to keep track of how much ammo is inside them. Clicking the box when you have a less than fully loaded weapon in your inventory would load one bullet at a time. Also, the bolt has to be cocked in order for one to reload this weapon. Therefore, in order to completely empty a magazine and reload it, you would need 15 AP: 5 to fire the weapon, 5 to work the bolt after every shot, and 5 to reload the magazine.

In order to save inventory space, clicking on a box that has less than 9 rounds of ammunition inside it when you have a fully loaded rifle in your inventory will spend 1 AP attempting to rearrange the total ammount of rifle ammuntion you have into the least number of boxes. For example, clicking on a box when you have one box with 6 rounds, one box with 4 rounds, and one box with 5 rounds will move around your ammunition to two boxes: one with 9 rounds and one with 6. the extra box will be discarded.

In terms of skills, the rifle would be affected by Basic Firearms Training, raising its hit rate up to 30%. There will also be "Marksman Training" and "Sharpshooter Training" which wouls raise your accuracy 10% each. (I took the names of the skills from actual award given out during Basic Training to soldiers if they manage to accurately fire their rifles at a target. The next level would have been "Expert", but I felt that to be overpowered.) Therefore, the maximum accuracy you would have for the rifle would be 50%.

The rifle would be found inside Fort Armories (2%, taking from the Flare Gun search odds) and in Police Stations (1%, again taking from Flare Gun odds). This would be because Armories are the logical place to find a military grade rifle, although Police would also have lesser numbers incase of an armed and dangerous criminal menacing the population. A Mall gun store would not be able to sell a military grade rifle, as ownership by civilians would be strictly prohibited normally. The boxes of ammo for the rifle would be found inside Armories (3%, taken from Pistol Clips), Police Stations (2%, taken from Pistol Clips, and Mall Gun Stores (1%, from Pistol clips). The rationale behind finding rifle ammo but not actual rifles in a Mall Gun Store would be that the ammuntion for the rifle would be able to fit into other, more legal weapons.

For those who want a D/AP chart, refer to the one below. Keep in mind that this D/AP progression DOES NOT take into account AP needed to search for the ammunition.

  • Base Accuracy (5%): 12 damage / 54 AP to fire 20 rounds = 0.22 D/AP
  • Basic Firearms Training (30%): 12 damage / 7 AP to fire 4 rounds = 1.71 D/AP
  • Marksman Training (40%): 12 damage / 5 AP to fire 3 rounds = 2.4 D/AP
  • Sharpshooter Training (50%): 12 damage / 3 AP to fire 2 rounds = 4 D/AP

To all those who say that the D/AP is too high, I have this to say in response. The weapon that I am proposing here is less efficient than a fully upgraded shotgun. The Firearms page of this wiki states that it would take about 14 AP, with 8 attacks to kill a 50 HP zombie without a flak jacket. The rifle that I am proposing would need 10 attacks at its highest rank (50% accuracy) to kill the same zombie. Those 10 attacks would cost a survivor 24 AP (10 to fire the weapon, 9 to work the bolt, and 5 to reload it). Therefore, it is more efficient to use a shotgun to kill zombies than the weapon that I am proposing. The amount of AP is comparable to what a needed to kill a zombie with a fully upgraded pistol: 24 attacks for 28 AP.

Votes

  1. Author Keep: I worked hard on this thing and even had people give me feedback on the talk page of this article. Most of the respinse was positive. The last paragraph was added to reassure those who think that that is too powerful of a weapon. GhostStalker 05:35, 16 September 2006 (BST)
  1. Keep - Hey, why not? Youronlyfriend 05:53, 16 September 2006 (BST)
  2. Kill - Too weak, IMO. –Xoid STFU! 05:56, 16 September 2006 (BST)
  3. Keep -I always thought we needed a new gun, and here it is. Not only that, but it's a good one.--Grigori 06:04, 16 September 2006 (BST)
  4. Keep - 20 to 30 years ago? Try more like 70 years ago. Still a decent suggestion.--Gage 06:22, 16 September 2006 (BST)
    RE: Eh, the Germans (KAR98k), the British (Lee-Enfield), the Russians (Mosin-Nagant), the Japanese (Type 30), and the Americans ('03 Springfield, to a lesser extent) all used bolt actions during WWII. There are still a bunch of them in circulation today, being used in military conflicts in places around the world if people cant afford AKs or theres a surplus of them lying around. --GhostStalker 17:08, 16 September 2006 (BST)
  5. Keep - Yeh i like. You balanced it out very well.--Mr yawn 06:37, 16 September 2006 (BST)
  6. Kill - It's kinda weak to be useful. --Matthew Fahrenheit YRCT+1 06:45, 16 September 2006 (BST)
  7. kill - Im sorry did you just try to make a rifle that does more damage than the shotgun? Find me one old bolt action rifle that does more damage than a shotgun at close range and you have my keep vote Blazefire 10:37, 16 September 2006 (BST)
  8. Kill - Its very complicated, and I'm not a fan of bringing in new guns. Their either balanced with the other guns so their not needed because they're the same or they are overpowered or underpowered so they don't fit in either. --MarieThe Grove 13:41, 16 September 2006 (BST)
  9. Keep - Great Idea.--Canuhearmenow Hunt! 15:24, 16 September 2006 (BST)
  10. Keep - Keep keep keep keep keep! --Axe Hack 15:27, 16 September 2006 (BST)
  11. Kill - Fighting a zombie...Shotgun, which can completely mangle a limb or body part, or rifle, which will make a little hole in it. And which does more damage now? --Rgon 15:56, 16 September 2006 (BST)
    RE: Most military bolt actions did make a pretty large hole in people, a .30 cal round will do that to a person. Why would most militaries adopt them if they didnt give you any stopping power? --GhostStalker 17:08, 16 September 2006 (BST)
  12. Kill - Overall, I like the idea - but it's too complicated. Instead of all this "fire, bolt" business (which requires a flag on the weapon for cocked/uncocked), why not just say it's 2AP to fire? Or, half the damage it does, make it 1AP to fire and call it something else. --Funt Solo 16:01, 16 September 2006 (BST)
    RE: I actually wanted it to take up 3 inventory spaces, since it does do quite a bit of damage. Also, making it 2AP to fire would just reawrd laziness... --GhostStalker 17:08, 16 September 2006 (BST)
  13. Keep - Horray rifles! --ĢΘζđ ЫǺđє 16:05, 16 September 2006 (BST)
  14. Keep If you like the mansion & mall gunstores could be a place to find this as well (hunting gear). All good my hunting rifle suggestion was similar per se but less damage more accuracy.. however this does decent damage but costs more AP to use (bolt action) you get what you pay for. And we both agree that the rifle should take up 3 spaces (they're big.) Very very well balanced.MrAushvitz 17:31, 16 September 2006 (BST)
    RE: I specifically stated this to be a military caliber rifle, not a hunting one. Although I wouldnt be opposed to finding ammunition for the rifle in Mansions, since those no doubt used to have guards that might use rifle caliber ammo for other guns. --GhostStalker 17:59, 16 September 2006 (BST)
    • Re CNR Mr A! My bad, I read the whole thing and missed the millitary grade portion, ahhh soo.. that's why it's a bit harder to find then, makes sense. So it is the true sniper weapon, having said that it might be available in the police station (SWAT) or... just let this suggestion go "as is" and maybe say that the "1st level" of skill with the bolt action rifle allows you to search for them in police stations, mansions & mall gunstores.. they're there but you need to know how to find them or something. makes the +10% but a search benefit a way to "earn" this firearm.MrAushvitz 18:22, 16 September 2006 (BST)
  15. Kill Well thought out but it's cripplingly weak. A trained soldier can work that bolt very fast, perhaps a skill after the accuracy skills could be a bolt-action skill, which removes the need to work the bolt, increasing AP efficiency by a third. --Burgan 18:05, 16 September 2006 (BST)
    RE: I was going to make it 15 damage a shot, but I could already see people crying out that it would be overpowered. So I lowered it to 12 damage a shot and now people are saying its underpowered? No pleasing you people :P
    Also, if I took out the whole thing with working the bolt taking an AP, the D/AP values would shoot through the roof and there would be people saying that this thing is way too overpowered. --GhostStalker 18:10, 16 September 2006 (BST)
  16. Kill -I gotta agree with Rgon. Just make it 2 AP to fire. Not only is the weapon on the weak side, but the mechanics are a little too complicated. Remember Urban Dead is a rather simplistic game.--Pesatyel 18:08, 16 September 2006 (BST)
  17. Kill - Ditto --Officer Johnieo, 16 Septmeber 2006 (BST)
  18. Keep - Finally a well thought out rifle. Mall Gun stores should be able to carry them, as there really isn't much difference between the military, police & civilian bolt action rifle (what I mean by this is the action thats used, most are based off of the remington 700). The best sniper rifles in the world are bolt action. Blazefire: any .308 (military & police) can do more damage then a shotgun & at 800yrds, a chest shot will still drop you. No shotgun has that range. Rgon: A little hole? No, a .308 round will make a big hole and will completely immobolize any body part it hits. I agree with everyone else, just make the firing of it 2aps you can add the flavor in or the reasoning in the description of the rifle.--John Blast 22:56, 28 September 2006 (BST)

Bolt-Action Rifle Implimentation/Discussion

What I propose: I love it as is, edit the rifle itself as you see fit, just a few ideas as to how/where to find them...

  • If you wanted to make it 2 AP to fire and reload the bolt that might get more votes (simpler to understand for slow voters, arg) ... but I'd say that makes more sense if all shots costed 2 AP, but the last shot costs 1 AP (no rounds left to reload!) Then the "bolt action" makes a bit more sense and would even give a "feel" to this weapon. bang reload, bang reload, etc. last shot, thunk! Next gun.. (less buttons to hit, more "feel" to using this weapon, cool.)
  • Search rates ~ Armories (1.5% taken from Flare Gun odds), Mall Gun Stores (1%/1.25% taken from Pistol search odds), Police Stations (1% taken from Flare Gun odds), Mansions (0.5% taken from any search odds Kevan prefers), The City Zoo (0.25% taken from any search odds Kevan prefers.)
  • Ammo search rates ~ Armories (3% taken from any search odds), Mall Gun Stores (2%/2.5% taken from shotgun search odds), Police Stations (1.5% taken from pistol search odds), Mansions (0.75% taken from any search odds Kevan prefers), The City Zoo (0.5% taken from any search odds Kevan prefers.)
  • The ammo has to be more "plentiful" than the rifle itself, and I propose taking them "a bit here and there" you can re-arrange or choose from whatever search odds you wish.. just remember many voters vote against things that "take away" from their characters. That's why I figured taking a little away from finding pistols and shotguns is ok, but the finsing of ammo for those guns stays the same, at times it's nicer when you have those guns to just find ammo rather than another damn gun. (Voters who have their 10+ pistols will like the idea of finding less of them from now on..)
  • The bolt action rifle ammo isn't easy to find, but here's an option don't use if you don't like: with your 1st Rifle skill your search odds of finding ammunition for this rifle are doubled in buildings that it can be found (that double amount comes from the "you find nothing" %'s.) That way people who have the skill will find it more often, and people who don't have it don't have to bitch about finding ammo for a weapon they didn't want.. everybody is "happy". That, and the +10% to hit with this rifle comes with a "bonus" which makes it feel more on par with the pistol and shotgun specializations, cool.
  • The best things I like about this weapon, it takes up 3 spaces which is quite fair considering it's killing potential. It's the "in between" weapon with the ammo space saving capacity of the pistol (sort of) and the higher damage range of the shotgun (less which is fair, shotguns do savage damage as they should!) if you're wondering why it can be found at the zoo.. well.. a lot of vets and whatnot don't admit to it, but people who care for large animals especially predators always have a high powered rifle in storage. Seriously, the animal gets out of the zoo you'd better kill it before people die and the zoo gets sued! Also for mercy killing diseased animals.. many of which are too big to kill with poison (cheaply!)
  • If you "feel" like it, you could make this weapon findable in museums.. but that would make more sense if it did less damage (so if you take the damage down, then maybe put it museums, if it stays the same make it possible to find in musuems but no ammo found there... on display only!)
MrAushvitz 19:07, 16 September 2006 (BST)

What the hell kind of animal do you keep in your zoo that poison has to be used in mass quanitys?? lol.--John Blast 22:56, 28 September 2006 (BST)

Suggestions for October 27th

Done - thanks for the heads up. --Funt Solo 09:38, 18 November 2006 (UTC)

I seem to have a blind-spot for that day - I cycled yesterdays and then forgot (again) about the 27th - never fear - I will cycle your suggestion - soon. --Funt Solo 12:08, 19 November 2006 (UTC)

City Hall

The mayor sends his congratulations on your Peer Reviewed suggestion. --Funt Solo 14:41, 19 November 2006 (UTC)

Re:Change Music In Club Suggestion Thingy

To answer your question Why the hell would you hear z100 in Malton? The whole world could listen to it if they want! There's something called Listen Online at Z100.com. :P --Slice 'N' Dicin' Axe Hack 13:30, 7 December 2006 (UTC)