Suggestion:20080921 Tri-Pod Gun: Difference between revisions

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#'''Spam''' - Shooting zombies outside is more helpful to them than it is survivors, since it brings them back up to full HP when they ?rise.  Encouraging shooting zombies outside is not a good idea.  Neither is having a machine gun in a game that's primarily focused on survival. --[[User:Howard Bentley|Howard Bentley]] 04:04, 22 September 2008 (BST)
#'''Spam''' - Shooting zombies outside is more helpful to them than it is survivors, since it brings them back up to full HP when they ?rise.  Encouraging shooting zombies outside is not a good idea.  Neither is having a machine gun in a game that's primarily focused on survival. --[[User:Howard Bentley|Howard Bentley]] 04:04, 22 September 2008 (BST)
#'''Spam''' - As above with more swearing.  {{User:BillyClubThorton/signature}} 04:53, 22 September 2008 (BST)
#'''Spam''' - As above with more swearing.  {{User:BillyClubThorton/signature}} 04:53, 22 September 2008 (BST)
#'''Spam''' - You could improve this suggestion by withdrawing it immediately and never mentioning it ever again.  Nothing else is going to help it.--[[User:Jiangyingzi|Jiangyingzi]] 05:12, 22 September 2008 (BST)
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Revision as of 04:12, 22 September 2008


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Tri-Pod Gun

Mattiator 19:27, 21 September 2008 (BST)

Suggestion type
New emplacement (like a generator)

Suggestion scope
Survivors, Safehouse Defense

Suggestion description
The Tri-Pod Gun is an "emplacement" of sorts. The military, hearing the need for more powerful weapons, began to drop crates into the city carrying the Heavy Tri-Pod Mounted Machine Gun #V3284 "Vulcan". The Fort Armory recieved a small number of them (giving a 1% find rate), and supply crates occasionally have them (2% chance). You can carry a Tri-Pod gun in your inventory (it would take up a little more space than a generator). You can set up a Tri-Pod Gun for 5 AP only outside of buildings, and it cannot be taken once it is placed (like a generator). You cannot set up a gun if there are more than 10 zombies in that block. It would add no defensive value to the barricades already in place. You can get on and off the Tri-Pod Gun for 2 AP and fire it for 1 AP. There can only be one Tri-Pod gun in each block, trying to place another would give you an error. The enemy can attack either you or the gun. The gun has 2 hits more than a generator, simply because it is well built (and it is used in a higher risk area). When you are on the Tripod Gun, enemy attacks have a 5% accuracy increase to damage you you (You're completely still!). The gun will automatically break after it has been used 40 times and vanish. Destroying the gun would not harm the survivor using it. Of course, a zombie cannot use the Tri-Pod gun. The gun would have a basic 20% hit rate for 10 damage. Only one person can be on a Tri-Pod gun at once. The gun requires a new skill under military "Weapon Emplacement" to set up and operate. Basic Weapons Training would increase the accuracy by 10%. If you are currently thinking "overpowered", then hear this. You cannot move while on a tripod gun. Attempting to do so will give an error. So essentially, you get incredible Zed-killing power, but are highly vulnerable to attack. You will probably be diverting much of the attention from the barricades, giving any survivors inside a chance to top off the 'cades if they were breached. This would add a new dynamic to the gameplay, with brave survivors putting themselves in harm's way to defend those in the safehouse.

In the end, this might not have been the best idea I've made. I know that. This is the first suggestion I've made in a while. Post your reasonings, and what could improve in the suggestion.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep I'm the author, why wouldn't I vote keep? -- Mattiator 19:27, 21 September 2008 (BST)


Kill Votes


Spam/Dupe Votes

  1. Spam - Killing zombies outside is pointless. Also, fixed the format for you. Next time do it by the instructions, most importantly the last step. --Midianian|T|T:S|C:RCS| 19:48, 21 September 2008 (BST)
  2. Spam - OMG Gient gunz FTW!!! Oh, and killing zombies outside is a waste of AP.--William Told 19:59, 21 September 2008 (BST)
  3. Spam - Pointless. --Papa Moloch 20:01, 21 September 2008 (BST)
  4. Spam - As above, but I also need to point out the sheer trench-fuckin-tastic-ness of this suggestion. And... see... you don't need bigger guns: you need smarter tactics. --WanYao 20:03, 21 September 2008 (BST)
  5. Spamtastic - No. Military. Type. Weapons. Ever. Malton has enough trenchies as it is. We don't need any "0MG IMMA G0 5H007 Z3D5 0U751D3 CU2 1T M4K35 M3H L00K C00L UNL1K3 U N00B5!!" situations. It's both a waste of AP and programming code. The ability to pick flowers and give them as presents would be better. -- Cheese 20:51, 21 September 2008 (BST)
  6. Spam - It has 'gun' in the title. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 23:36, 21 September 2008 (BST)
  7. Epic Spam - this is a WTFCENTAURS suggestion, because it's overpowered to the power of fuck (and that's a lot, let me tell you), and it's also not as cool as my Zombie Catapults. --Funt Solo QT Scotland flag.JPG 00:37, 22 September 2008 (BST)
  8. Spam - this is my first vote on anything ever, and I'm pretty sure it couldn't be any more deserving. What the game really doesn't need right now is something making it even harder for zombies to take down a heavily barricaded building. --Target Practice 01:14, 22 September 2008 (BST)
  9. Spam - I don't think this needs any explanation, but just in case anyone is on a vote-striking spree, this is way too overpowered and pointless, you shouldn't be able to shoot people outside, and is a waste of AP. Srsly, read the Dos and Do Nots before suggesting. I'll quote this from your talk page: "If you have any humanity left, you'll stop with the Spammy Suggestions. It's killing everyone inside a bit every time you post one. That's not to say don't ever post any suggestions. Just...think about one before you post it! PLEASE." --JaredV 02:40, 22 September 2008 (BST)
  10. Spam - Shooting zombies outside is more helpful to them than it is survivors, since it brings them back up to full HP when they ?rise. Encouraging shooting zombies outside is not a good idea. Neither is having a machine gun in a game that's primarily focused on survival. --Howard Bentley 04:04, 22 September 2008 (BST)
  11. Spam - As above with more swearing.  Billy Club Thorton  T!  RR  04:53, 22 September 2008 (BST)
  12. Spam - You could improve this suggestion by withdrawing it immediately and never mentioning it ever again. Nothing else is going to help it.--Jiangyingzi 05:12, 22 September 2008 (BST)



Voting Rules
Current Suggestions

Advice to Suggesters

  1. Adding options to your suggestion is not good practice. Others will not vote on the options, only the main body; please don't ask them to do so.
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Advice to Voters

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Votes are NOT the place to discuss Suggestions. This page and archived suggestion pages only to be used for the Suggesting and subsequent Voting of these suggestions. If you wish to discuss the suggestion or vote here, please use this page's Talk page (Suggestion talk:20080921 Tri-Pod Gun). Suggestions do not have to be submitted in order to discuss them. Developing Suggestions can be used to workshop possible suggestions before they are submitted.

Valid Votes
  • Keep, for Suggestions that you believe have merit.
  • Kill, for Suggestions that you believe do not have merit. If you need to discuss a rule fix, use the discussion page.
  • Spam, for the most ridiculous suggestions.
Suggestions can be removed with Spam votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Spam votes are not a "strong kill", they are simply here to prevent the utterly ridiculous from clogging up the system. If you do not like the idea, and it's not some crazy uber power or something else ridiculous, VOTE KILL, NOT SPAM. Spam votes will be counted as Kill when votes are tallied.
  • Dupe, for Suggestions that are exact or very close duplicates of previous suggestions. For a Dupe vote to be valid, a link must be provided to the original suggestion.
Dupe votes can be used to remove suggestions as described on the cycling suggestions page. Dupe votes will not be counted when votes are tallied.
  • Humourous, for suggestions that are obviously intended to be satirical, or of comedic value only.}}
Suggestions can be removed with Humourous votes as described on the cycling suggestions page. If the criterion described there are not fulfilled, the suggestion must remain for the whole two weeks.
Invalid Votes
  • Server Load and Programming Complexity are NOT very good Kill reasons. You are voting on the merit of the suggestion and whether or not you think it belongs in the game. Server load/complexity issues are up to Kevan to decide.
  • X should be implemented first is not a valid reason for a vote. You are voting on the merit of THIS suggestion, not how it compares to others.
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Comments
  • Re may be used to comment on a vote. Only the original author and the person being REd can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every kill vote is considered abuse of the Re comment. A Re does not count as a vote, and any subsequent discussion not part of the Re comment should be held on the discussion page if there is any extended commenting.
  • Note is used by System Operators to invalidate trolling-based votes. Only Sysops may remove troll-based votes and they do so with a strikeout <s></s> in order to preserve the trolling removal for posterity. The voter may contest the strikeout with the Sysop that struck their vote out on the discussion page. Only a System Operator may remove a strikeout.
All Caps

Try to avoid YELLING, writing in bold, or using italics, except when emphasizing a point which has escaped other voters.

VOTING EXAMPLES

Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --MrSuggester 05:01, 11 Nov 2005 (GMT)
  2. Keep - Best. Suggestion. Evar. --Bob_Zombie 04:01, 11 Nov 2005 (GMT)
  3. Keep - Good sugestion. no signature --FakeSuggester 07:39, 15 Nov 2005 (GMT)

Kill Votes

  1. Kill - This is a terrible idea, but you can totally fix it up. --NegativeGal 06:01, 12 Nov 2005 (GMT)
    • Re - Please be more specific about how to fix it on the discussion page. --MrSuggester 14:01, 12 Nov 2005 (GMT)
      • Re - Sure, I have detailed my proposed fixes here. --NegativeGal 23:38, 12 Nov 2005 (GMT)
  2. Kill - You will eat my poopie and love it! --PooEater 11:12, 13 Nov 2005 (GMT)
    • Note - Inane vote removed. Defend in discussion. --DaModerator 11:13, 13 Nov 2005 (GMT)

Spam/Dupe Votes

  1. Spam - Kung Fu CB Mama on Wheels is an inappropriate Survivor Class. --NoFunAtAll 09:01, 12 Nov 2005 (GMT)
  2. Dupe - Duplicate Suggestion --AnotherSuggester 05:01, 14 Nov 2005 (GMT)