Suggestion:20101016 More gesture options: Difference between revisions

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{{User:Monstah/Sig}} 06:40, 16 October 2010 (BST)
{{User:Monstah/Sig}} 06:40, 16 October 2010 (BST)
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* '''all other zombies''', in addition to '''a zombie'''
* '''all other zombies''', in addition to '''a zombie'''
* '''the dead bodies''' and '''a dead body'''
* '''the dead bodies''' and '''a dead body'''
* '''the NecroTech logo'''
* '''the NecroTech logo''' - ''You know, "The NecroTech logo is set in the wall behind the front desk"? The one everyone inside the building can see, regardless of what skills they have? I don't know why people are getting this wrong''
* '''the billboard'''
* '''the billboard'''
* '''the phone mast'''
* '''the phone mast'''
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# Author {{User:Monstah/Sig}} 06:41, 16 October 2010 (BST)
# Author {{User:Monstah/Sig}} 06:41, 16 October 2010 (BST)
# '''Keep''' - A very practical addition to a much underpowered skill. --{{User:TripleU/Sig}} 07:00, 16 October 2010 (BST)
# '''Keep''' - A very practical addition to a much underpowered skill. --{{User:TripleU/Sig}} 07:00, 16 October 2010 (BST)
 
#'''Keep''' - I like the flavour and the usability, good call. -- {{User:DanceDanceRevolution/l}} 07:43, 16 October 2010 (BST)
#'''Um, yeah''' --{{User:Rosslessness/Sig}} 10:24, 16 October 2010 (BST)
#'''Keep''' - why the hell not? {{User:Chief Seagull/Sig}} 10:53, 16 October 2010 (BST)
#'''Keep/Change''' - Not a fan of "Necrotech logo" as some zeds don't have the skill to see it.--{{User:Yonnua Koponen/signature‎}} 10:58, 16 October 2010 (BST)
#:'''Re''' - Dude, what is it with the NT logo and a supposed zombie skill? If you get inside a NT building, the logo is there in plain sight. Outside the building, there just isn't such a logo! {{User:Monstah/Sig}} 20:19, 17 October 2010 (BST)
#'''Keep''' - Nice stuff. --{{User:Spiderzed/Sandbox/Sig}} 11:04, 16 October 2010 (BST)
#'''Keep''' - Hell yes.--{{User:Giles Sednik/sig}} 13:04, 16 October 2010 (BST)
#Add in graffiti. --{{User:Axe Hack/Sig}} 16:57, 16 October 2010 (BST)
#:'''Re:''' Thanks for the keep vote, but unfortunately I don't like the grafiti idea. It changes too often, it's usually too spammy... {{User:Monstah/Sig}} 20:19, 17 October 2010 (BST)
#Wouldn't have minded "the window", as suggested in DS, but I like this. {{User:Misanthropy/Sig}} 20:12, 16 October 2010 (BST)
#:'''Re''' It's a nice idea, but I wouldn't add it now that's it's being voted already! If this gets implemented, Kevan mith think of that, too. {{User:Monstah/Sig}} 20:19, 17 October 2010 (BST)
#'''Keep''' - Would be useful to have. --[[User:Armpit Odor|<span style="color:red"><sup>A</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>R</sup><span style="color:green"><sub>D</sub><span style="color:red"><sup>M</sup><span style="color:green"><sub>O</sub><span style="color:red"><sup>P</sup><span style="color:green"><sub>R</sub><span style="color:red"><sup>I</sup><span style="color:green"><sub> ! </sub><span style="color:red"><sup>T</sup></span></span></span></span></span></span></span></span></span></span></span>]] 21:59, 16 October 2010 (BST)
#'''Keep''' - I have no idea what's up with the guys hating it on ground of NT logo.  If anything, this would allow zombies to reach their full potential without having to get any human skills.  [[User:RinKou|RinKou]] 00:17, 18 October 2010 (BST)
#'''Keep''' - but add graffiti. I've had zed kills before when I've really wanted to point out the related graffiti [[User:Sanpedro|Sanpedro]] 04:08, 22 October 2010 (BST)
#'''Keep''' - Hell yeah! {{User:Dezonus/sig}} 23:47, 24 October 2010 (BST)
'''Kill Votes'''
'''Kill Votes'''
 
#'''Kill''' - Being able to point out the NT logo removes the point of an entire skill for zombies, and most of the rest of them add more clutter to an already cluttered pull-down menu. If there was some better way to select targets for gesturing, maybe, but as it is, I think these a marginal addition at the expense of a lot more clutter. {{User:Aichon/Signature}} 16:55, 16 October 2010 (BST)
 
#:'''Re''' - "Being able to point out the NT logo removes the point of an entire skill for zombies" Um, sorry, wat? What skill would that be? {{User:Monstah/Sig}} 20:19, 17 October 2010 (BST)
#::Seriously? [[Necrotech_Employment#List_of_Scientific_skills|Necrotech Employment]]. It lets them see the logo. Common knowledge. {{User:Aichon/Signature}} 22:04, 17 October 2010 (BST)
#:::{{s|Why not make it so that only zombies with Necrotech employment can point out the signs and have the signs pointed out to them? Otherwise you'd just see, "So and so points at a building, you're not sure why." --[[User:Keepster33|keepster33]] 13:53, 23 October 2010 (BST)}} <small>striking non-author RE {{User:Aichon/Signature}} 23:13, 23 October 2010 (BST)</small>
#'''Kill''' Strikes me as rather pointless except for the uncaded doors.{{User:Mazu/sig}} 01:54, 18 October 2010 (BST)
'''Spam/Dupe Votes'''
'''Spam/Dupe Votes'''


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Latest revision as of 13:14, 30 October 2010


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20101016 More gesture options

~m T! 06:40, 16 October 2010 (BST)


Suggestion type
Skill improvement


Suggestion scope
Zombies with Flailing Gestures skill


Suggestion description
I suggest the following items are added to the Flailing Gesture drowpown menu (obviously, when applicable):

  • de-barricaded doors
  • all other zombies, in addition to a zombie
  • the dead bodies and a dead body
  • the NecroTech logo - You know, "The NecroTech logo is set in the wall behind the front desk"? The one everyone inside the building can see, regardless of what skills they have? I don't know why people are getting this wrong
  • the billboard
  • the phone mast

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author ~m T! 06:41, 16 October 2010 (BST)
  2. Keep - A very practical addition to a much underpowered skill. --VVV RPMBG 07:00, 16 October 2010 (BST)
  3. Keep - I like the flavour and the usability, good call. -- LEMON #1 07:43, 16 October 2010 (BST)
  4. Um, yeah --RosslessnessWant a Location Image? 10:24, 16 October 2010 (BST)
  5. Keep - why the hell not? ~~ Chief Seagull ~~ talk 10:53, 16 October 2010 (BST)
  6. Keep/Change - Not a fan of "Necrotech logo" as some zeds don't have the skill to see it.--Yonnua Koponen Talk ! Contribs 10:58, 16 October 2010 (BST)
    Re - Dude, what is it with the NT logo and a supposed zombie skill? If you get inside a NT building, the logo is there in plain sight. Outside the building, there just isn't such a logo! ~m T! 20:19, 17 October 2010 (BST)
  7. Keep - Nice stuff. -- Spiderzed 11:04, 16 October 2010 (BST)
  8. Keep - Hell yes.--GANG Giles Sednik CAPD 13:04, 16 October 2010 (BST)
  9. Add in graffiti. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 16:57, 16 October 2010 (BST)
    Re: Thanks for the keep vote, but unfortunately I don't like the grafiti idea. It changes too often, it's usually too spammy... ~m T! 20:19, 17 October 2010 (BST)
  10. Wouldn't have minded "the window", as suggested in DS, but I like this. They never lynch children, babies—no matter what they do they are whitewashed in advance 20:12, 16 October 2010 (BST)
    Re It's a nice idea, but I wouldn't add it now that's it's being voted already! If this gets implemented, Kevan mith think of that, too. ~m T! 20:19, 17 October 2010 (BST)
  11. Keep - Would be useful to have. --AORDMOPRI ! T 21:59, 16 October 2010 (BST)
  12. Keep - I have no idea what's up with the guys hating it on ground of NT logo. If anything, this would allow zombies to reach their full potential without having to get any human skills. RinKou 00:17, 18 October 2010 (BST)
  13. Keep - but add graffiti. I've had zed kills before when I've really wanted to point out the related graffiti Sanpedro 04:08, 22 October 2010 (BST)
  14. Keep - Hell yeah! Red Eyes-Dezonus-Red Eyes (talk) 23:47, 24 October 2010 (BST)

Kill Votes

  1. Kill - Being able to point out the NT logo removes the point of an entire skill for zombies, and most of the rest of them add more clutter to an already cluttered pull-down menu. If there was some better way to select targets for gesturing, maybe, but as it is, I think these a marginal addition at the expense of a lot more clutter. Aichon 16:55, 16 October 2010 (BST)
    Re - "Being able to point out the NT logo removes the point of an entire skill for zombies" Um, sorry, wat? What skill would that be? ~m T! 20:19, 17 October 2010 (BST)
    Seriously? Necrotech Employment. It lets them see the logo. Common knowledge. Aichon 22:04, 17 October 2010 (BST)
    Why not make it so that only zombies with Necrotech employment can point out the signs and have the signs pointed out to them? Otherwise you'd just see, "So and so points at a building, you're not sure why." --keepster33 13:53, 23 October 2010 (BST) striking non-author RE Aichon 23:13, 23 October 2010 (BST)
  2. Kill Strikes me as rather pointless except for the uncaded doors.       01:54, 18 October 2010 (BST)

Spam/Dupe Votes