Suggestion:20080918 Modify Account Creation to Avoid Accidentaa Zerging: Difference between revisions

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#'''Keep''' - Sounds okay - would also prevent too much Kitten-Piling and Radio Spamming. More than just your average zerger, in fact. It doesn't stop zerging, it just makes using multiple throwaway zergs more difficult - still a good idea. --[[User:Tselita|Tselita]] 16:45, 20 September 2008 (BST)
#'''Keep''' - Sounds okay - would also prevent too much Kitten-Piling and Radio Spamming. More than just your average zerger, in fact. It doesn't stop zerging, it just makes using multiple throwaway zergs more difficult - still a good idea. --[[User:Tselita|Tselita]] 16:45, 20 September 2008 (BST)
#'''Keep''' - pretty shite but it's anti zerg so it gets the ol' tick.--{{User:J3D/ciggy}} 14:06, 21 September 2008 (BST)
#'''Keep''' - pretty shite but it's anti zerg so it gets the ol' tick.--{{User:J3D/ciggy}} 14:06, 21 September 2008 (BST)
#'''Keep''' - I really can't stand the stupid 'proxy' argument against this. There is NOTHING in this suggestion that disadvantages honest players, and anything that forces zergers to use a proxy to go about their cheating is good enough for me. {{User:DanceDanceRevolution/sig}} 05:23, 22 September 2008 (BST)


'''Kill Votes'''
'''Kill Votes'''

Revision as of 04:23, 22 September 2008


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20080918 Modify Account Creation to Avoid Accidentaa Zerging

Kolechovski 20:24, 18 September 2008 (BST)

Suggestion type
Improvement to PR suggestion. Suggestion scope
A PR suggestion Suggestion description
I have a simple improvement/bug fix to a suggestion I made a while back, which you can find here:

http://wiki.urbandead.com/index.php/Suggestion:20071023_Modify_account_creation_to_avoid_accidental_zerging

Limit the amount of new accounts created by each IP to 3 a day. With 160 IP hits, you can usually manage 3 under normal circumstances, up to a couple more if it is a slow day, though new accounts will be unlikely to not use up all 50 AP each has. When the number of accounts hits 3, and somebody tries to make a new one from the same IP, a message will state that you can’t create any more accounts today.

If somebody donates to the game, the count of accounts created is reduced by 1, to accommodate the less-restricted account. In theory, this will allow any major donator to still run 3 accounts under normal conditions, and as many accounts as they’ve donated to support, since the reduced count will allow them to create another account. It is unlikely that anybody would donate on their first day, but this will still allow fair use if such a person does create numerous paid accounts.

As for the anti-zerg measure, should somebody actually create so many accounts that there is nowhere for them to spawn without being in zerg range of another, then they spawn in random places after that. The player who would donate so much money to actually exhaust spawn points out of zerg range would almost certainly already be aware of the rules, and it would be possible for them to still allow accounts to go idle and avoid zerging that way.


Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Author Keep - Remember, this applies solely to new account creation. It does not limit the number of accounts you can run. The IP hits do that.--Kolechovski 22:26, 18 September 2008 (BST)
  2. Meh - Might possibly inconvenience zergers and some other less reputable activities. --  AHLGTG THE END IS NIGH! 23:39, 18 September 2008 (BST)
  3. Keep - me CNR, now recovered. --Funt Solo QT Scotland flag.JPG 01:52, 19 September 2008 (BST)
  4. Keep Might piss of zergers, but thats about it. Linkthewindow 10:00, 19 September 2008 (BST)
  5. very, very weak keep - I stand by my negative comments below, but i don't think it would hurt that much... it won't stop xerging, but it might stop radio spammers and insta-scouts, and the like. possibly a workable idea. --WanYao 21:10, 19 September 2008 (BST)
  6. Keep - Seems ok to me. -- Cheese 23:07, 19 September 2008 (BST)
  7. Keep - Sounds okay - would also prevent too much Kitten-Piling and Radio Spamming. More than just your average zerger, in fact. It doesn't stop zerging, it just makes using multiple throwaway zergs more difficult - still a good idea. --Tselita 16:45, 20 September 2008 (BST)
  8. Keep - pretty shite but it's anti zerg so it gets the ol' tick.--xoxo 14:06, 21 September 2008 (BST)
  9. Keep - I really can't stand the stupid 'proxy' argument against this. There is NOTHING in this suggestion that disadvantages honest players, and anything that forces zergers to use a proxy to go about their cheating is good enough for me. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 05:23, 22 September 2008 (BST)

Kill Votes

  1. Kill - I like the idea, but there needs to be some kind of workaround for dynamic IP addresses. I have one myself, and as such can hardly ever use Rapidshare. I don't want UD to go that way for new users. Come up with a decent workaround, and I'll happily change. --Target Practice 01:21, 22 September 2008 (BST)

Spam/Dupe Votes

Spam - I might want to retire a character and start up a new one (like if I'd accidentaaly mis-spelled their name, for example). --Funt Solo QT Scotland flag.JPG 21:17, 18 September 2008 (BST)
  1. This is why I'm gonna hold back on the game when I start dorming in college. That's still another year, by the way. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 22:01, 18 September 2008 (BST)
    Guys, this in no way limits the number of accounts you can have. It only limits the creation of 3 new accounts per day without donation, and that applies solely to creation. You can still run as many accounts as you've got the IP hits for.--Kolechovski 22:26, 18 September 2008 (BST)
  2. Spam - This doesn't affect zergers at all, because they have to use multiple IPs to use their zerglings anyway. As for "accidental zerging", this doesn't really improve anything from the previous version. --Midianian|T|T:S|C:RCS| 12:10, 19 September 2008 (BST)
    Spam - won't stop the problem. proxies. and, people could stil make 3 accounts a day, add em up, and in a week have a zerg army. rather, it screws newbies from experimenting... i don't like, sorry. --WanYao 21:06, 19 September 2008 (BST)
  3. Spam - As Midianian and WanYao. I can has proxy?  Billy Club Thorton  T!  RR  03:27, 20 September 2008 (BST)
  4. Spam - As others have said, zergers use proxies. It wont even hinder the people you are trying to. Epic fail. Also, "accidental" zerging has nothing to do with account creation and everything to do with how people use and place andd play their characters. So its Epic fail2 --The Grimch U! E! 03:47, 20 September 2008 (BST)
  5. Spam - As above re proxies. --JaredV 13:31, 20 September 2008 (BST)
    Re: I am well aware of proxies, and this won't stop zerging (as nothing can), but it will make it significantly more difficult to abuse. Also, people have to go through the trouble of changing to a new proxy after every 3 accounts. If they're mass zergers, this will slow them down a good bit. As said before, it's a simple improvement to that suggestion, and some protection is better than none.--Kolechovski 19:55, 20 September 2008 (BST)
  6. Spam - This would damage the game. Some people, universities, AOL customers etc only have a limited number of IPs. If we get publicity like Yahoomas again it'll mean lots of people won't be able to create characters, thus less people viewing the inbuilt ads and therefore less money to Kevan to consider leaving the server turned on. Simply no. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 20:06, 20 September 2008 (BST)



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