Ridleybank Barricade Plan

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Like most suburbs, Ridleybank has a survivor-based barricade plan. However, it must be noted for the sake of neutrality, that the RRF has its own building code, which it seeks to enforce. Both survivor and RRF barricade policies are listed below.

RRF Building Code

Ord 1.1 Barricades

  • Barricades and the building of such are forbidden in Ridleybank, in Barhahville, and Stanbury Village due to the various negative effects of these constructions. Much like meth labs, barricades lower property values, obstruct emergency access, present an eyesore, and violate fire codes. As such, barricades are illegal and will be removed as discovered.

Ord 1.1a Fines

  • Barricades, Being present in a building with: One Brain per adult. People under the age of two levels will not be fined but given a stern Graaahing on the perils of barricade-abuse, and offered an opportunity to become a naturalized citizen of Ridleybank.
  • Barricades, Building of: One Brain per adult. Violators capable of building barricades will be always eaten first, since they are violating Ridleybank's only building ordinance by their mere existance. Remember, barricades don't annoy zombies, barricade-builders annoy zombies.
  • Barricades, Being a: Immediate destruction. If the barricade is found in possession of Brains, then the barricade will be fined one Brain and given a stern graaahing on shaping up and adding to the community, possibly as a gazebo.

Survivor Plans

Since there are rare instances of increased human presence in the suburb, The Cannonball Crew has created a plan based on the Uniform Barricading Policy. According to the policy, "high value" targets such as hospitals and police departments should generally be kept at VSB (Very Strongly Barricaded) in order to give low-level survivors access. However, if one of these buildings is attacked, survivors can raise the barricades until the attack is over. Eugene General Hospital and the Blackmore Building are exceptions to this rule.

It should be noted that this neighborhood is claimed as the home of the largest zombie horde in the game. Barricade levels cannot be guaranteed and low-level survivors are advised to stay out of the area.


50 51 52 53 54 55 56 57 58 59
40 the Lawson Building
Bush Boulevard
Elphick Walk
St. Jude's Hospital
Hailstone Way
Coat Road School
Club Dury
the Reaston Monument
Burney Avenue
Scarpendale Street Railway Station
40
41 the Combe Building
Lewellen Way
a factory
Camidge Drive
Chap Place
Dufferin Park
the Sumption Arms
Alkin Road Railway Station
the Reay Arms
Pescod Bank
41
42 Morton Lane
Club Capps
a factory
Cribb Row Railway Station
the Purnell Building
Owens Crescent School
Donn Boulevard School
Cantrill Alley
Priestley Grove Railway Station
a warehouse
42
43 Rountree Crescent
Moggridge Place Police Department
the Whalen Arms
Caswill Lane School
Club Vaughan
a warehouse
a factory
Hollwey Street School
the Kenworthy Building
Acreman Road Fire Station
43
44 Wisby Walk
Riglar Boulevard
Gaskell Lane
a junkyard
a warehouse
MPM
Margaret General Hospital
Selwyn Boulevard
Blomfield Grove Police Department
Glanvile Towers
the Bagley Building
44
45 Club Priscott
Wootten Towers
the Hollbrook Motel
St. George's Hospital
Buttery Row School
Phillips Road
Adalbert General Hospital
Boniface Library
Eugene General Hospital
a carpark
45
46 a junkyard
a factory
the Chilwell Museum
a carpark
Hubbard Boulevard Railway Station
Acourt Library
the Rodgers Building
Nother Plaza
Paisley Alley
the Scudamore Arms
46
47 wasteland
a junkyard
Snooke Towers
the Musgrove Museum
Margery Avenue
the Blackmore Building
Billings Lane School
Wriford Bank
wasteland
St. Silverius's Church
47
48 Twycrosse Alley
St. Luke's Hospital
Frappel Street
a warehouse
St. Theodore's Church
the Mesney Museum
Woodland Towers
Dunster Road
Highton Place
Tardew Row
48
49 Esain Drive
Blakey Street
the Allsop Arms
Evill Avenue
Gunningham Walk
Stuart Library
St. Simon's Hospital
the Dibbings Building
the Clementina Monument
the Spring Building
49
50 51 52 53 54 55 56 57 58 59


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points
50 51 52 53 54 55 56 57 58 59
40 the Lawson Building
Bush Boulevard
Elphick Walk
St. Jude's Hospital
Hailstone Way
Coat Road School
Club Dury
the Reaston Monument
Burney Avenue
Scarpendale Street Railway Station
40
41 the Combe Building
Lewellen Way
a factory
Camidge Drive
Chap Place
Dufferin Park
the Sumption Arms
Alkin Road Railway Station
the Reay Arms
Pescod Bank
41
42 Morton Lane
Club Capps
a factory
Cribb Row Railway Station
the Purnell Building
Owens Crescent School
Donn Boulevard School
Cantrill Alley
Priestley Grove Railway Station
a warehouse
42
43 Rountree Crescent
Moggridge Place Police Department
the Whalen Arms
Caswill Lane School
Club Vaughan
a warehouse
a factory
Hollwey Street School
the Kenworthy Building
Acreman Road Fire Station
43
44 Wisby Walk
Riglar Boulevard
Gaskell Lane
a junkyard
a warehouse
MPM
Margaret General Hospital
Selwyn Boulevard
Blomfield Grove Police Department
Glanvile Towers
the Bagley Building
44
45 Club Priscott
Wootten Towers
the Hollbrook Motel
St. George's Hospital
Buttery Row School
Phillips Road
Adalbert General Hospital
Boniface Library
Eugene General Hospital
a carpark
45
46 a junkyard
a factory
the Chilwell Museum
a carpark
Hubbard Boulevard Railway Station
Acourt Library
the Rodgers Building
Nother Plaza
Paisley Alley
the Scudamore Arms
46
47 wasteland
a junkyard
Snooke Towers
the Musgrove Museum
Margery Avenue
RP
the Blackmore Building
Billings Lane School
Wriford Bank
wasteland
St. Silverius's Church
47
48 Twycrosse Alley
St. Luke's Hospital
Frappel Street
a warehouse
St. Theodore's Church
RP
the Mesney Museum
Woodland Towers
Dunster Road
Highton Place
Tardew Row
48
49 Esain Drive
Blakey Street
the Allsop Arms
Evill Avenue
Gunningham Walk
Stuart Library
St. Simon's Hospital
the Dibbings Building
the Clementina Monument
the Spring Building
49
50 51 52 53 54 55 56 57 58 59


LEGEND
Extremely Heavily Barricaded Very Strongly Barricaded No Barricades
Auto Repair Shops Hospitals Other (non-TRP)
Factories and
Power Stations
NecroTech Buildings Unbarricadable
Forts and Malls Police Departments
MPM: Mobile Phone Masts RP: Revive Points