Suggestion talk:20091111 Meatshielding Skills

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Revision as of 19:59, 11 November 2009 by Explodey (talk | contribs)
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Copied from Developing Suggestions

Interesting idea, but I'd use a level cap (5?) instead of specific skills. When I fall, I'll weep for happiness 22:18, 8 November 2009 (UTC)

I think that version has been suggested before and was unpopular because too many characters would be affected. --Explodey 22:28, 8 November 2009 (UTC)

The only thing this does is harm newbie zombies. Also, there's already a sistem to prevent zerging--Orange Talk 22:21, 8 November 2009 (UTC)

Not really. The most important thing to a newbie zombie is getting XP. Although they won't be able to help their group hold the ruin anymore, this will not deprive the bahbahz of food. And the existing anti-zerg mechanism is not perfect; Zerg-meatshielding does still happen. --Explodey 22:28, 8 November 2009 (UTC)
You'll allow people to free run into their building to headshot them rather than leaving safety and searching each ruin for them. It hurts the babahs. Don't suggest things that hurt the babahs. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 22:37, 8 November 2009 (UTC)
I reckon they are less likely to get headshot, because the experienced zombie hunters will kill the zombies with MoL first then repair and cade. The babah will be killed, but there's more chance that it's by a low-level character such as a level-1 firefighter. --Explodey 23:07, 8 November 2009 (UTC)
A level one fire fighter that can't free run into the building? Was stupidity a slow onset? Or is it a sudden thing? -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 23:09, 8 November 2009 (UTC)
Okay not necessarily a level 1 firefighter (though it could be - remember there's a horde outside bashing the cades.) There are plenty of characters out there with Free Running and a combat skill but not Headshot.--Explodey 23:19, 8 November 2009 (UTC)

I like it. The skills that you chose make sense, but I think I might like it better if it was actually set up as a sub-skill of those skills, rather than a new capability for those skills. That said, the zombies would have a leg up with this change, since if my zed walked into a building, he either has the Ransack button or he doesn't, depending on if the survivors have Construction. There's no ambiguity or wasted AP. If my survivor was trying to stop a breach, however, he has the Barricade button regardless, and won't know whether or not the zombies coming in have Memories of Life. He'd either have to DNA extract them all or else take his chances with the barricade button. Even so, I'd be in favor of it, since it's a buff/nerf to each side, with a slight edge to the zombies where they could use it. Aichon 23:02, 8 November 2009 (UTC)

What do you know, an idea that has some serious gameplay merit. I like this idea, and doubt that newbie survivors/zombies are going to miss being able to interfere or change ruins. It will be a bit harder on survivors to determine if interference/ruin holding is in play for specific zombies, but if nothing else I'm sure they'll learn to deal with it. I'd rather have a zombie that may be able to block barricading then a zombie that can block barricading in my building any day. (and the same but flipped for my ruins) Lelouch vi Britannia is helping make Ridleybank green_ and gives Achievements 02:33, 9 November 2009 (UTC)

Good idea. I'd vote this in. --Blake Firedancer T E RNL? P.I.S.I.T. 10:28, 9 November 2009 (UTC)