UDWiki talk:Poll/Classifying Suburb Groups

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Test of a good classifier

If we are going to adopt one of these nominations, it should be able to handle all of these groups. If it has difficulty or would be open to interpretation, then we're no better off with the changes than we were before them. Some of these are obvious, of course, but others of them are perhaps not quite so obvious, depending on how you try to draw the lines. Please keep this list in mind as you evaluate each classification system.

  1. 404: Barhah not found - A ghost town reclamation group that specializes in repairing ruined suburbs.
  2. Big Coffin Hunters - PKs the Dulston Alliance on the grounds that they are bad for survivors.
  3. The Big Prick - Goes around mass-reviving zombies.
  4. British Broadcasting Corporation - A news organization.
  5. Cobra - A PKing group.
  6. Escape - A group with no objectives other than to survive for a certain number of days, then commit suicide.
  7. Dead Air - A zombie group that works to destroy the cell phone towers in the game.
  8. Feral Undead - A group of loosely aligned zombie players.
  9. Illuminati - A bounty hunter group.
  10. Malton College of Medicine - Is known for their organized lectures and first aid runs.
  11. Malton Telephone - Works to maintain the cell phone towers in the game.
  12. Organization XIII - Fights for whichever side is in the minority.
  13. Philosophe Knights - A group which tries to benefit and educate survivors by using PKing as a teaching instrument.
  14. RDD - A death cult group that has career zombies and PKers in it as well.
  15. The Ridleybank Resistance Front - The zombie group that defines zombie groups.
  16. St. Ferreol's Hospital Noise Abatement Society - A territorial zombie group.
  17. Soldiers of Crossman - A survivor group.
  18. Urban Anonymous - A nonsensical zombie-human alliance group.
  19. Z.A.L.P. - A life cult group.
  20. Zerg Hunters Unlimited - A zerg hunting group.

(From Aichon)

Discussion

This is dumb. since when did we have to make workarounds to our base classifications just to benefit niche groups? -- ϑanceϑanceevolution 01:08, 1 March 2011 (UTC)

If we want to keep on truckin' with the current system, that's fine with me. It's no water off my back. That said, our base classifications back

in the day was just Survivor and Zombie. Hostile was thrown in --really as a stop-gap measure--because no one knew better, and no one really cared. In my experience, I think Hostile today means different things to different people. Which can be a problem if you truly believe the Suburb pages should be a resource for neutral game information.

Yeah, maybe this is a waste of time and maybe at the end of the day, the community will want to keep the current system while whistling "Daisy Bell," but we can at least see where people stand. As far as doing this to benefit niche groups, well, I think the winds are blowing toward either something based entirely on the game classes (you are either dead, or you are not dead) or active / not active. But we should at least see. -MHSstaff 01:27, 1 March 2011 (UTC)