Extremely Vengeful and Irksome Laymen

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Extremely Vengeful and Irksome Laymen
EvilSkull.jpg
Abbreviation: EVIL
Group Numbers: 15
Leadership: Poodle of Doom.
Goals: Self Preservation, and self interest above all else.
Recruitment Policy: You must complete a set of tasks, which can be anything from assassinating someone, to reviving/healing a set number of our fallen comrades, or allies. .
Contact: Try our talk page, drop us a line on the EVIL Forums, or feel free to email us by clicking here.



At some point in our lives, someone will cross our paths. Someone will do us wrong, and work every angle just to screw us over. This is your one chance to avenge yourself, for whatever reason, without consequence. To be free from the constraints of a society that fears justice. They'll claim we pervert justice, warping it, force feeding it to the masses. We're here to tell them they're wrong, to tell them where to shove it. This time... EVIL IS GOOD!!!!!


EVIL

EVIL is a new (as of late May), up and coming group of PKers, Griefers, and Zombies seeking their own version of justice. We look primarily towards our own self interest, and seek self gratification, in regards to our goals. Our only mission is to serve ourselves, while supporting whatever friends we make along the way. We expect to be drifters through Malton, calling where ever we lay our heads as home.

Goals

Our goal is to become a larger group that's not going to be bullied by other groups in Malton. If you see someone like Shacknews running through town, tearing up the place; we aim to be the ones to cripple them! And when the Mall Tour comes around, guess who's going to be there to defend against it?! And when they're not around: Guess who's going to be knocking on your door looking to kick some ass?

Moral of the story? Our goal is to take care of business, and go all out just to kick some ass!!!

Group Structure

EVIL's structure is controlled chaos. Who we are is what we are. We are natural born killers seeking vengeance on all of Malton. We have divided Malton into quadrants and sections, with specialty, and tactile forces throughout the city.

For more information, please check out our Heirarchy.

Recruitment

EVIL IS GOOD

That's right folks! The bad guys are actually here to see to it that your not wronged.


How to Join

Contact us via in game message, our forum, or email. Upon submitting a request to join, we'll provide you with a target of some sort to acheive. This can range from an assassination, to greifing, to simply healing and reviving a certain number of our fallen comrades, and/or allies. Detailed instructions will be submitted to you when you request to join.


Upon joining

All new recruits, regardless of level and experience, will be placed in the group based on skill set and playing experience. Newer players will be trained in any and all aspects of the game and will be helped to level up quickly. There is no minimum skill set required.

For more experienced players, your time in EVIL will be spent getting to know your comrades, acquainting yourself with our policies and procedures, and participating in operations around Malton. The more time you spend with us, the more you can improve yourself.


Promotions and Opportunities

There are many EVIL opportunities, ranging from coordinating attacks to several units at once. Such promotions will not be given to the faint of heart, and shall be readily available to those looking to achieve such promotions.

Contact us

Please feel free drop us a line on the EVIL Forums**, our talk page, or feel free to email us by clicking here.

-Always Upon You... EVIL


**If you go to the forums, please note that registration is not required to apply for Ally Status, or Group Membership.

HISTORY

Below is the current history for our group. This history should generally reflect on the current month, and year. For additional archived history, sorted out by month, and year,.... please click here.

2010

August

SUNDAY, AUGUST 8
-The group is growing impatient with Kempsterbank. In fact, we've somewhat followed the Knights Templar into West Greyside, and Wray Heights. We never figured we'd have to do so much running to bring the fight to them... What a shame...

TUESDAY, AUGUST 3
-It seems as if this little event of ours is heating up. Chatter is picking up steam, and new groups are forming in response to this event. Things are well underway. Our only concern at this point is that we won't have enough groups to make it memorable. Here's hoping it doesn't flop...

SUNDAY, AUGUST 1
-The group has finally launched it's Rage in a Cage page, and with it, shall be announcing it to the world. Any PKer group interested in participating should contact us via our talk page. We are proud to accept any group, or individual interested in participating. Again, the only thing necessary to do is contact us.

July

WEDNESDAY, JULY 28
-The group is doing well. The final touches are being placed on it's newest project, and soon it shall be implemented. The group is eager to move foward, and leave behind all of Kempsterbank.

SATURDAY, JULY 24
-The war with the locals isn't heating up as we've expected it to. Deceit fills the air.... again, the dark cloud that is EVIL looms. We feel triumphant in this suburb. The group is happy with it's recent sucess, and on having two more people show an interest in the group. We shall continue to do our part to bring Malton to it's knees.

TUESDAY, JULY 20
-The group continues to laugh off the joke of the day, as we continue to hunt down our new found foe. Indeed, it is good to be in a familar neighborhood, if even for a while. The group has begun planning a new event, and will soon begin inviting friends, allies, and other well known groups to a select region of the city for a time honored event. This does not, however, mean the we shall be leaving our new home anytime soon.

SATURDAY, JULY 17
-We're doing well in Kempsterbank. Tempers are begining to flare, and we've begun striking with a fury. We've gained another ally, and the scales are begining to turn in our favor in this suburb. The environment isn't as hostile as we had predicted it would be. The local group has put pressure on us to move along, but we laughed off idle threats. We can't wait to get the party started.

TUESDAY, JULY 13
-With the Big Bash looking to move into Vinetown, we have decided to cut our losses, and have found a new, yet temporary home. The denizens in the area seem weakened at the moment, having previously struggled with a common enemy, and a constant assault seems to be looming in the north. Praise be to the St. Ferreol's Hospital Noise Abatement Society,... we're hoping to bring another front to this war, and pick up a few new recruits while we're here.

WEDNESDAY, JULY 7
-All is quiet on the northern front. To be completly honest, we've almost quit trying to deal with distant enemies. Only time can tell us where we stand,....

SUNDAY, JULY 4
-Happy 4th of July everyone! Today we shall begin discussing new plans to take on our enemies,... and hopefully this time, we'll corner them!

THURSDAY, JULY 1
-Confronting the Spanish Inquisition is begining to prove more challenging than we originally expected. Truth be known... we're having difficulties tracking down their members. We may kill a person here, a person there,... progress is slow going at best. Soon though, they shall be drawn out, and made to pay. Very soon!

Allies

The Thugs of Malton
The Streltsy
Sisters of Death
St. Ferreol's Hospital Noise Abatement Society

OUR KILL ON SIGHT LIST

Ladies and Gentlemen, I am pleased to present to you, our KOS List. It is broken down by suburb, and the color codes adequatly reflect the danger levels of the suburbs. So with no further ado,.... please click on the suburb who's KOS List you wish to view.

For further information, please click here.

Template:KOS List

Suburb Danger Level Colors
 
Safe

Structurally intact and inhabited by survivors, with numerous lit buildings, and few to no zombies.

 
Moderately Dangerous

Active zombies and break-ins, but no major hordes.

 
Intact

Structurally intact with few zombies, but a very low survivor population and few to no lit buildings.

 
Dangerous

Zombies inside many resource buildings and/or significant hostile mobs.

 
A Ghost Town

Mostly or entirely ruined, and devoid of significant survivor or zombie populations.

 
Very Dangerous

Most buildings wide open or zombie-infested and/or massive hostile zombie mobs.


Suburbs listed in boldface contain notable locations, groups, or events.
Factors beyond the scope of this map may affect the situation on the ground.


Our Templates

EVIL.jpg EVIL IS GOOD
This user or group believes that the bad guys can sometimes be the good guys.
Assassins-Creed.jpg Assassin!!
EVIL has killed twenty-three members of the Knights Templar.


Incarnate EVIL.jpg Are you scared yet?
Sometimes,... Fear is the appropriate response....


Policies We Support

By Clicking Here, you'll find a list of oaths, and vows that each member is expected to adhere to upon joining. The basic intent is to create a system governing both group policies, and how it is that group members should act as representatives of our group. You'll also find a list of policies we support.