Suggestion:20090331 Free Running Toggle

From The Urban Dead Wiki
Revision as of 14:31, 25 November 2012 by Shortround (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search


Stop hand.png Closed
This suggestion has finished voting and has been moved to Peer Rejected.


Suggestion Navigation
Suggestion Portal
Current SuggestionsSuggestions up for VotingClothes Suggestions
Cycling SuggestionsPeer ReviewedUndecidedPeer RejectedHumorous
Suggestion AdviceTopics to Avoid and WhyHelp, Developing and Editing


20090331 Free Running Toggle

ScaredPlayer 02:37, 31 March 2009 (BST)

Suggestion type
Skill Change

Suggestion scope
Characters with Free Running

Suggestion description
This is suggestion is different, albeit related to my previous suggestion (which I have now removed from voting).

I believe that a change to the skill Free Running would benefit everyone. Free running allows players to move from building to building without ever touching the street. But what if you want to get onto the street? I propose a free running toggle be implemented. Such a toggle would manifest itself in the form of a checkbox - you simply check it to turn free running "on" and uncheck it to turn free running "off". When free running is "on", there is no difference from current gameplay - you move from building to building without touching the street. However, if free running is "off", clicking an adjacent square from the inside of a building will move you to the street of that square, as if you didn't have free running. Toggling (clicking) free running would not cost an AP, as deciding to free run or not isn't an action - just a decision you would make in your head.

My proposed suggestion would solve several minor problems/annoyances, such as:

1) Trying to free run into ruined buildings when you can't,
2) Paradoxically having to spend 2 AP to get to the street of an adjacent block from the inside of a building, instead of the usual 1 AP,
3) Hurting yourself when trying to get out of an EHB building surrounded by ruined buildings (Mall Tour?).

Some have argued that free running is already overpowered. How does giving players the option to turn it off sound?

Special thanks to:
1) Midianian, for reminding me to keep suggestions short and to the point, and for extending a hand in welcome to a newb,
2) Bob Boberton, for confirming the utility and feasability of a free running toggle, and
3) Giles Sednik, for further confirming the utility of a free running toggle

Special no thanks to:
Eh, you know who you are.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - I am the author and I am allowed to vote once on my own suggestions. --ScaredPlayer 02:43, 31 March 2009 (BST)
  2. Keep - Yes it would Nerf ruins but logically it makes sense, as for forgetting to toggle it on/off it would additionally make people think twice before moving therefore give zombies an extra chance to get a nibble or two off should both people be active at the same time. Rogueboy 15:01, 31 March 2009 (BST)

Kill Votes

  1. Kill - Like I said, toggling would be annoying. Especially if you forget it on/off in the wrong situation. --Midianian¦T¦DS¦SP¦ 07:53, 31 March 2009 (BST)
  2. Kill - Nerfs probably one of the better things about ruins - the ability to block free-running lanes. Ether take the 5HP damage (which doesn't happen too often anyway,) or walk around it. Besides, I don't like skill toggles. Linkthewindow  Talk  07:58, 31 March 2009 (BST)
    Re This proposed change would not un-block free running lanes. --ScaredPlayer 18:54, 31 March 2009 (BST)
    Please see my reply on the talk page. Linkthewindow  Talk  12:17, 1 April 2009 (BST)
  3. Kill - I find the dilemma annoying too but if it disappeared it would nerf a very good part of the game. DANCEDANCEREVOLUTION (TALK | CONTRIBS) 10:09, 31 March 2009 (BST)
  4. Kill - As Midianian --OrangeGaf Talk! 14:30, 31 March 2009 (BST)
  5. Kill - Free running is powerful, don't make it so powerful that it can totally bypass some of the few real benefits of ruins -- boxy talkteh rulz 06:22 1 April 2009 (BST)
  6. Kill - As Link. Suck it up. (Also, maybe you should thank Swiers as well, since you stole his basic idea while leaving out his attempt to make it balanced.) --Paddy DignamIS DEAD 18:20, 31 March 2009 (BST)
  7. Kill - Not that big of a problem. --ZsL 19:20, 31 March 2009 (BST)
  8. Kill - As Midianian. Although it can be irritating at times, any sensible person carries more than 1 FAK and in most cases, the extra AP doesn't necessarily matter that much. Acoustic Pie 16:00, 1 April 2009 (BST)
  9. Kill - I think that making Free Running a toggle would actually make the skill even more overpowered, as it would most likely only be used to dodge damage from falling outside of a ransacked building. While I may be a survivor that would love to not lose 5HP from falling into ruins, I do think that dodging the damage is unfair. Sorry, but no. Fujiko Mine 08:46, 7 April 2009 (BST)


Spam/Dupe Votes

  1. Spam - Don't cry over not being able to stop the Mall Tour in a suggestion. Also, stupidly game breaking. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 07:11, 31 March 2009 (BST)
    Re - Don't see how it's game breaking, but that's your opinion, I guess. Also, I only wrote mall tour as an example of a situation where this change would be of utility, because if I didn't, you'd probably say something like "This is useless, there's no situation where your building is surrounded by ruins. Therefore, Spam." One way or another, it seems impossible to keep you from spamming! --ScaredPlayer 18:53, 31 March 2009 (BST)
  2. Spam - Irritating and would fuck with game balance. --Papa Moloch 08:08, 31 March 2009 (BST)
  3. Spam - Incompetence with dealing with an enemy is no reason to make a significant game change that would also nerf the most major current benefit to spending the extra 6 ap on ruining a building. --Johnny Bass 17:37, 31 March 2009 (BST)