User talk:Aichon: Difference between revisions

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I saw in the vandal banning of The_Colonel page that the MOB (you are probably a member of the MOB?) has a way of determinating where everyone is an what's the status of every building etc. Since my own administration was not 100% correct when the NSU destroyed the infrastructure in Krinks, I wonder if you could tell me more about this. Greetings, [[User:Cornholioo|Cornholioo]] 15:07, 1 May 2010 (BST)
I saw in the vandal banning of The_Colonel page that the MOB (you are probably a member of the MOB?) has a way of determinating where everyone is an what's the status of every building etc. Since my own administration was not 100% correct when the NSU destroyed the infrastructure in Krinks, I wonder if you could tell me more about this. Greetings, [[User:Cornholioo|Cornholioo]] 15:07, 1 May 2010 (BST)
: As I stated before Aichon was right, I made an error in judgment however cornholioo is you keep this up, I may bring you to A/VB for making also accusations about the status of Krinks Power station as per the precedent that Rosslessness set [[UDWiki:Administration/Vandal_Banning/Archive/2010_03#User:Sandman.27|here]]. I quote for the record "'''Vandalism''' Baseless accusations, '''false information''' -- Rosslessness." I suppose one could find it not vandalism on your case, but it doesn't stop me from bringing it forward none the less.  --{{User:The Colonel/Sig}} 18:48, 1 May 2010 (BST)
: As I stated before Aichon was right, I made an error in judgment however cornholioo is you keep this up, I may bring you to A/VB for making also accusations about the status of Krinks Power station as per the precedent that Rosslessness set [[UDWiki:Administration/Vandal_Banning/Archive/2010_03#User:Sandman.27|here]]. I quote for the record "'''Vandalism''' Baseless accusations, '''false information''' -- Rosslessness." I suppose one could find it not vandalism on your case, but it doesn't stop me from bringing it forward none the less. Oh and for the record the proof that your claim is false is sitting on my talk page.  --{{User:The Colonel/Sig}} 18:48, 1 May 2010 (BST)


== Barrista Feedback ==
== Barrista Feedback ==

Revision as of 17:49, 1 May 2010

Aichon:Talk
Aichon
ˈīˌkän :Talk
Please be aware of the following guidelines before posting here.

  • New conversations should be started at the bottom using a level two header (e.g. ==Header==).
  • I like to keep conversations wherever they start, but if a conversation ends up here, I will keep it here.
  • I will format comments for stylistic reasons, delete comments for whatever reason, and generally do anything else within reason.

Thanks. Aichon

Archives: 2018 | 2017 | 2016 | 2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | To do

Status

Hi,

I saw in the vandal banning of The_Colonel page that the MOB (you are probably a member of the MOB?) has a way of determinating where everyone is an what's the status of every building etc. Since my own administration was not 100% correct when the NSU destroyed the infrastructure in Krinks, I wonder if you could tell me more about this. Greetings, Cornholioo 15:07, 1 May 2010 (BST)

As I stated before Aichon was right, I made an error in judgment however cornholioo is you keep this up, I may bring you to A/VB for making also accusations about the status of Krinks Power station as per the precedent that Rosslessness set here. I quote for the record "Vandalism Baseless accusations, false information -- Rosslessness." I suppose one could find it not vandalism on your case, but it doesn't stop me from bringing it forward none the less. Oh and for the record the proof that your claim is false is sitting on my talk page. -- Emot-argh.gif 18:48, 1 May 2010 (BST)

Barrista Feedback

Hello again. I tried Barrista but isn't working properly. I thought that the others scripts/extensions could be messing with it, so I disabled them all but with no luck. Here's a screencapture. I'm using Firefox 3.0.15 with latest Greasemonkey. Regards.--telepibe 03:50, 5 November 2009 (UTC)

How very odd, but you're completely correct...it does the same thing in my copy of Firefox. Thanks for letting me know. I hadn't yet tested it in Firefox, just because it and Safari usually render things similarly and I wasn't calling this a full release yet, but obviously they didn't render the same this time. Not quite sure what to make of that. I'll look into it when I get a chance, but I'm not sure what the issue is or how much work it'll take to fix. Thanks again for cluing me in. Hopefully I'll get that cleaned up so the Firefox folks can use it. Aichon 05:13, 5 November 2009 (UTC)
I've given Barrista a try and it seems to work fine in Opera 10. Chief Seagull (talk) 09:44, 14 January 2010 (UTC)
Glad to hear it. From what I saw, it mostly works in Chrome as well, though I had to make a few modifications. I've been keeping this message here all this time, rather than archiving it, because I still plan to go back and fix it for Firefox one of these days. Just haven't gotten around to it yet. Once I make the Firefox fixes, I'll roll them in with my Chrome fixes, and will hopefully have v1.0 ready then. Aichon 15:02, 14 January 2010 (UTC)

Hey, I've really been enjoying your scripts, especially Barrista (it works beautifully on Chrome 5.0.360.0). Since the Rogues Gallery has moved from ud-malton.info to urbandead.net, I took the liberty of changing that one line of the script to get RG working again, and uploaded it here (I zipped it up so it doesn't automatically try to install in your browser, since I figured you would want to look at the script before installing it). Anyway, thanks for all your hard work, it is certainly appreciated! Cam moo 06:47, 30 March 2010 (BST)

Thanks for the update and the fix! I actually wasn't even aware that RG had moved yet, truth be told. I really should get around to fixing Barrista proper, since it's by far my favorite script, yet it doesn't work across the board. In older versions of Chrome, it has issues with text placement, in Firefox it doesn't work at all, etc. Anyway, I just wanted to say thanks. I don't have time at the moment to give it a once-over, but the fix should've been straightforward, so I'm sure you nailed it. I'll try to remember to post the update sometime this week, and thanks again! Aichon 09:21, 30 March 2010 (BST)
Ok, I went ahead and rolled in your change (I actually went with the link it resolved to, rather than the one you used, but they go to the same place in the end) to a newer beta version I've been using for a few months. Hopefully everything works out okay with it, but it's working fine on my end. Aichon 18:27, 31 March 2010 (BST)
Cool! I wish I knew more about JavaScript, I would try and help you work on it. Unfortunately, copy-pasting URLs is pretty much the extent of my scripting knowledge. But, thanks again for all the work you've put into it, and if there are any more super easy fixes that I find, I'll let you know. - Cam moo 21:21, 31 March 2010 (BST)


CHUD

Hi Aichon! I've found that using last version of UD Better HP Colorizer CHUD doesn't show up and Firefox gives a "some script it's taking too long to respond" warning. I'm sorry I am always the bearer of bad news. Regards. --telepibe 22:59, 26 March 2010 (UTC)

Somehow I missed this comment in all of the hubbub a few days ago. Anyway, I'm glad someone's letting me know about these issues, so it's not bad news at all. I'm just sorry I haven't gotten around to responding to them in a timely manner. With chud, is it doing it in every building, or just some (particularly in ones with lots of people)? I know chud needs some work, since my version doesn't seem to function at all in Chrome...I'll have to go through and give it a hard look at some point, since it seems to have quite a few issues holding it up. Sorry about these bugs. Aichon 02:04, 29 March 2010 (BST)
You don't have to be sorry at all. I have last version of CHUD (2009-12-08) and UD Better HP Colorizer too (1.1.1). Yes, as far as I noticed, it does it in every building (inside or outside) whether there are many people or few. What's true is that if there's a lot of people the page loads terribly slow and sometimes Firefox gave me the warning I told you before (I've pretty much get rid of that warning sending UD Profile Links to the bottom of script's list, no idea why though). Hope that helps.--telepibe 16:37, 30 March 2010 (BST)


Style up.

Your pages are sexy. Im looking at revamping the zombie skills page, converting it into a hub with each page having its own page. Here's an example, any thoughts on styling it up? --RosslessnessWant a Location Image? 14:51, 16 April 2010 (BST)

Heh, well, style isn't something that comes naturally for me. I spent a few months figuring out what my pages should look like, and threw out several designs that initially seemed promising. I can recognize decent design usually, but I'm not good at producing it. Anyway, I'm responding now to let you know I'm not ignoring you, but that I want to take a bit more to think over it. Any timeline you have on this? I have one idea regarding displaying the entire hierarchy at the top of each page, but it was taking longer to make than I expected. Aside from that idea, I don't have anything new at the moment. I'd change the shade of green though, since it glares a bit. Something a bit muted would work better, I think (#cec or #aca are decent, though you could go darker to #8a8 or the like if you want). I'll look at it again and think over it a bit more later. Aichon 05:24, 17 April 2010 (BST)
Two pence here. I agree on the darker green, but I'm thinking instead of displaying the whole skill hierarchy, just the particular tree in question (Memories tree, Vigor tree, etc) would be all that is needed. We're coming to get you, Barbara 13:39, 17 April 2010 (BST)
I was going to display the tree horizontally. Or rather, display each main branch of the tree under its own column. It'd be using the same amount of vertical space as your idea, but it'd fill out the horizontal better, give better utility, and would also give them a clearer idea of where they were in the hierarchy. Anyway, it's almost 8am here...bed time! Aichon 13:44, 17 April 2010 (BST)
As i started the project about a year ago, there's no hurry. But thanks. Nice Idea about the tree. --RosslessnessWant a Location Image? 14:34, 17 April 2010 (BST)
Looking good. --RosslessnessWant a Location Image? 10:37, 29 April 2010 (BST)

Recruit

How's that, I tried to adjust it by adding "height:800px;" to the coding,... though I'm not sure it's changed a whole lot.... Let me know what you think now. -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 04:46, 18 April 2010 (BST)

Still too tall. Here are some ways you can cut it down in height:
  1. Cut text out of the ad itself
  2. Shrink text or image sizes
  3. Make it wider
Take a look at the RRF's ad. It comes in at just under 800px. You need to get yours to be about as tall as theirs at the very most. Right now, yours is about twice theirs in height. Good luck! ;) Aichon 04:59, 18 April 2010 (BST)
You know what,... I have to question this really... it says that the 800px height is only a rough guidline... do I really need to be changing this? -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 05:18, 18 April 2010 (BST)
I'd personally say yes, but you are correct that it is currently just a guideline. I'm asking you to do it, not ordering, since I consider it common courtesy to follow the guidelines and not have an ad that's significantly taller than everyone else's. That said, the wording for that is being changed in the next version of the instructions, which will likely be posted up very soon (they're written up, but we've been lazy posting them), making it a requirement, rather than a guideline. So once those are up, you'd have to change it anyway, and they'll go up any day or time now, pretty much whenever Mis or I get around to it. If you'd prefer not to change it in the meantime, you probably won't get in any trouble, and I certainly have no intention of pursuing it further. Again, I'm just asking you to do it, not ordering. Aichon 07:07, 18 April 2010 (BST)
Don't get me wrong,... I haven't taken offense at anything you said, or requested of me. But still... I just got it to where everyone in the group approves of it... including me. Now it should be changed... Good Grief. I'll work on it when the rules change. -Poodle of DoomM! Fear is only as deep as the mind will allow it be.T 15:17, 18 April 2010 (BST)


Restricting Template Usage

Hi Aichon, thank you for your offer regarding Template:DEMnavbar. If it is possible to prevent unauthorized pages from using it, we would very much like to put such a restriction into place. We would certainly be grateful for any tips you could offer. Thanks again, G F J 10:09, 20 April 2010 (BST)

Complete waste of his time, as I'll just show them how to put the raw code on their pages. -- To know the face of God is to know madness....Praise knowledge! Mischief! Mayhem! The Rogues Gallery!. <== DDR Approved Editor 10:32, 20 April 2010 (BST)
Indeed, it would be possible for them to do that. Of course, if changes were ever made to the template, they'd have to make the changes themselves as well, rather than being able to benefit automatically, so it does create an extra barrier to using the template. And I wouldn't say it's a complete waste, since it's an interesting idea to pursue. Aichon 18:50, 20 April 2010 (BST)
Basically, the gist of how you do it revolves around the use of the if equal template. That template checks to see if two things are equal, and if they are, it produces one response, while if they aren't, it produces a different response. If you're familiar with programming at all, it'd be like an if statement that is limited to testing equality (e.g. ==) and can't test anything else. We can use the BASEPAGENAME "magic word" against a list of known, accepted places where the template could be used, and if the BASEPAGENAME doesn't match one of them, produce a response accordingly. Therein also lies the problem, since it means that you need to provide code for every single location where it would be acceptable to display the template (you wouldn't have to do it for EVERY page, but you would have to do it for every group of pages, such as Malton Police Department, Department of Emergency Management, or any subpages of those pages that also themselves have subpages). In the end, I don't really think it's going to be feasible, and I'll show you why. The logic for it would look something like this:
{{if equal|{{BASEPAGENAME}}|Department of Emergency Management|YOUR ENTIRE TEMPLATE CODE GOES HERE|
{{if equal|{{BASEPAGENAME}}|Malton Police Department|YOUR ENTIRE TEMPLATE CODE GOES HERE|
{{if equal|{{BASEPAGENAME}}|Malton Fire Department|YOUR ENTIRE TEMPLATE CODE GOES HERE|SOME MESSAGE TO THE TEMPLATE THIEVES GOES HERE}}}}}}
As you can see in this example, it'd mean duplicating the existing code a number of times (three times in this example, but far more in reality). I'd have to check how big the current template is, but depending on its size, it may mean that the template would get large enough that it would literally break itself (the wiki starts breaking templates after they exceed a certain number of bytes). Also, keep in mind that the example I gave here is just the start. You'd have to do it for subpages as well if those subpages had subpages of their own (e.g. if MPD had a subpage for Members, which was then broken down by more subgroups, you'd need code for the Members page, but not for the subgroups' pages, unless those subgroups also had subpages of their own). There might be a way around it, but once I realized that you guys were using the template not just on the DEM organization pages, but also on all of the member groups' pages and others as well, I realized that it'd be a stretch. If I can think of ways around it, I'll let you know, but aside from cutting back on the places you allow the template to be used, I can't think of anything immediately, and I wouldn't consider that an acceptable solution to the problem. Aichon 18:50, 20 April 2010 (BST)
That's very interesting. Thank you for the detailed explanations! To avoid the problem of the template size, what we could do is create several templates instead of one, with each only used for a couple of template inclusions and not the whole list. To avoid duplicate content in the template namespace, such templates should then be DEM subpages (and added to pages with {{:name}} of course), this should prevent them from cluttering up template categories or any other part of the wiki. Of course, the disadvantage is that when the template is updated it would take a little longer, but as updates to Template:DEMnavbar are not too frequent, it would be manageable. The current count lists 42 pages as including the template, but some of these are incorrect inclusions anyway and a nice number are subpages of template-using pages and thus wouldn't have to be specially listed, so I do believe that 2-4 template copies would be sufficient, though of course I haven't tried it out yet. Using that number of templates instead of one shouldn't be a problem, and since they'd be DEM subpages, the potential problem of "spamming" the template namespace wouldn't exist. Either way, thank you once again for your reply, as soon as time permits I will definitely try this out. G F J 18:36, 21 April 2010 (BST)
As one additional heads up, tables in templates that are then included in other templates tend to be finicky. In order to have the best shot at success, I'd suggest numbering/naming each variable you use. E.g:
{{if equal|1={{BASEPAGENAME}}|2=Department of Emergency Management|3=YOUR ENTIRE TEMPLATE CODE GOES HERE|4=SOME MESSAGE TO THE TEMPLATE THIEVES GOES HERE}}
That will clear up a lot of issues. You might also have to use the {{!}} template in place of using | in some places. It can get a bit hairy if not done right, but it should be doable. Aichon 19:07, 21 April 2010 (BST)
Thank you, once again. In case you're interested, I've solved it a little different now: After looking at the code of the if equal template, I created a modified copy at User:G F J/IfAny. In short, instead of having each allowed page have it's own template code, a list of allowed pages is now using a single copy of the code. In other words, it's a kind of "if equals any" template. It works seamlessly with Template:DEMnavbar regardless of how many allowed inclusions there are. Well, if other editors are interested in using the "if equals any" template as well, I could move it out of my user space and put it up as a regular if template with some documentation - I'm wondering whether that would make sense or whether the scenario for using the template is too special to make it worthwhile? Regards, G F J 20:53, 22 April 2010 (BST)
Yeah, I'd move it to the public template space. I've already had a few occasions when I could have used something like that, but had to resort to the method I specified earlier, and the logic for your template looks solid, without being overly complicated. Even if I don't have a use at the moment, I'm sure I'll think of one later. :) Aichon 23:48, 22 April 2010 (BST)
Alright, it's in the public namespace now :-) G F J 18:52, 24 April 2010 (BST)


Settling it once and for all

If you came here to reply to my post of the same name on your talk page, please head to User talk:Aichon/Other/Iscariot's Vandal Data instead. This is a big enough topic that I'd rather it was kept to its own page, rather than filling up my main talk page. Aichon 01:29, 21 April 2010 (BST)


UDMap

Hey, Aichon, I made another super easy change to one of your scripts, if you're interested. All I did was replace the redrum map links with links to the DSS map. I'm not sure what the best external map is, but at least DSS works. So, here's the script. - Cam moo 19:00, 21 April 2010 (BST)

Huh...coulda sworn I had updated that one already, but you're absolutely right, I hadn't. Thanks a lot! I'll update it later today since I'm heading out in just a sec here. And yep, I was planning to switch all of my scripts to use the DSS map soon, since I prefer it to the aypok map that some of them are linking to at the moment. Aichon 19:11, 21 April 2010 (BST)
Actually, shoot, I just realized that I messed that up. The world map links to DSS, but the suburb map links to aypok. I have no idea how I didn't notice that, but this one links to aypok on both of them. The DSS map is nicer, so maybe the first one is better, but I don't know how to have the suburb map link to DSS, since the urls use a different format than the redrum/aypok maps do. Sorry about that! This is why I don't write scripts. - Cam moo 19:29, 21 April 2010 (BST)
Heh, well, many thanks. I'll take a look at things once I get a chance and see what I can come up with (helping to operate a university lecture at the moment, so unable to work on scripts right now). Regardless of what does or doesn't work, pointing out the problem in the first place is massively helpful, since I don't personally use those links too often (I usually use the similar links in my GPS script). Aichon 20:08, 21 April 2010 (BST)


Misconbritration!!!!

You just posted on my main user page! :O:O:O:O:O:O --Yonnua Koponen Talk ! Contribs 23:06, 21 April 2010 (BST)

Yes, well...you can't prove anythi...oh...well...it didn't hurt anyone. And stop having a user page that looks kinda like your talk page. It confuzzles me! Aichon 23:08, 21 April 2010 (BST)
You stop having a userpage which only works in firefox. :P --Yonnua Koponen Talk ! Contribs 23:08, 21 April 2010 (BST)
I'll have you know that it actually doesn't fully work in Firefox. You need either Chrome or Safari to see all of the stuff I have on the page (I just added a gradient to the big "Aichon" at the top, but it only works in WebKit-based browsers since I didn't feel like making it work for Firefox too). :P But yeah...I never even bothered checking how it looks in IE. For all I know, it's completely broken and all over the place. Aichon 23:13, 21 April 2010 (BST)
The Aichon at the top is split in half by two white blocks, there are numerous grey line breaks cutting across it and the top bit has tons of foreign characters and symbols. The bottom bit's brilliant though. ;) --Yonnua Koponen Talk ! Contribs 23:18, 21 April 2010 (BST)
What browser/version are you using? I just loaded it up in Firefox, and aside from losing the gradient at the top (and on my sig), everything still looks the same. IE looks horrible, as expected, but not as bad as I would have thought. It just loses everything fancy and places the big Aichon over the links that are to the left of it. Aichon 23:24, 21 April 2010 (BST)
Image:Auchion.png.Mis-spelt name was semi-intentional.--Yonnua Koponen Talk ! Contribs 07
25, 22 April 2010 (BST)
So that's IE8 (or is it IE7? I have trouble remembering the differences between them. And, yeah, it's broken in IE. Was it always doing the "choppy choppy" thing, or is that new as of the last day or so? Anyway, it's downright pitiful how little IE actually supports in terms of web technologies from the last, oh, decade. It looks like any attempt at using colors that are semi-transparent (i.e. rgba colors) results in them not having any transparency at all, all of the rounded corners are gone (that's to be expected though), it's positioning of a lot of elements is completely incorrect (like, SERIOUSLY wrong...there is NO excuse for this on their part), and all sorts of other things are just off (e.g. font rendering, font choice, etc.). One day, I'm sure Microsoft will fix those bugs. And that's exactly what they are: bugs. IE is so broken it's not even funny. It's no wonder there are rumors that Microsoft is working on a new browser from the ground up.
I'm hopeful IE9 will solve some of those problems. In the meantime, I cannot stress how much I would encourage you to get a different browser. Any browser. Chrome is my personal pick when I'm on a PC, but Firefox is solid, and Safari isn't bad either (Safari is my choice on Macs, but it just feels so out of place on Windows). On the PC, Chrome and Firefox will both allow you to install userscripts as well, which means you could finally use the userscripts I have! Wouldn't that be fun? At the very least, pop this page open in one of those browsers and take a look at what it actually looks like when it's rendered by a non-broken browser. And seriously...wow, just wow. People wonder why I hate IE so much. It's reasons like this. I'm not using any bleeding edge technology here...this has all been in these other browsers for the last few years. In the case of the stuff being positioned incorrectly, IE has had that bug for 10-15 years now and still hasn't fixed it, so I finally gave up caring. Aichon 08:01, 22 April 2010 (BST)
I'm not using the most recent IE, but I don't know which I am using. Although I might be using the latest. I have no idea. This isn't my computer. My computer doesn't have adobe, and can only view youtube in Chinese. That said, I still get javascript errors, they're just in chinese. Also, I'm not changing browser. And it's always done the choppy choppy thing since you put that bit on there. :P --Yonnua Koponen Talk ! Contribs 08:06, 22 April 2010 (BST)
If you'd like to know what it looks like in a modern browser check here. Take note of the rounded corners on elements, the shadow under the Characters box, the embossing of the About Me section (as well as the embossing of the words "About Me" and "Characters"), the gradient on the big "Aichon" at the top, the correct positioning of everything according to the rules for the way the web is supposed to work, the correct colors and transparencies for things like the pronunciation of my name and the name of the page you're on, the correct application of backgrounds for the flagbox template, the use of the correct font and font rendering, etc. If you're missing all of that from my page, imagine what you're missing on other pages? Firefox doesn't get the gradient (I'll fix that later with a line of code), but it does everything else. Aichon 08:17, 22 April 2010 (BST)
So yeah, any idea why anyone would ever want this to happen?--Yonnua Koponen Talk ! Contribs 23
11, 21 April 2010 (BST)
Not a clue, honestly. And it does some odd things with your signature as well, I see. Not entirely sure why that is, though I suppose I could look into it if I felt so inclined. Looks like it goes until it hits a colon (or maybe another semi-colon?). Go figure. Aichon 23:13, 21 April 2010 (BST)
So it could be a far easier way to bold?;--Yonnua Koponen Talk ! Contribs 23
18, 21 April 2010 (BST)
No, it's just useless.--Yonnua Koponen Talk ! Contribs 23:18, 21 April 2010 (BST)
What about this?
Huh...kinda odd. Maybe it's for quotations? Aichon 23:20, 21 April 2010 (BST)

Just so you know, I'm taking this as an implicit agreement that you'll allow any edits on my part to your user page in the future. ;P Aichon 23:16, 21 April 2010 (BST)

Maybe.--Yonnua Koponen Talk ! Contribs 23:18, 21 April 2010 (BST)


Yes

You are an idiot. Just thought I'd confirm that for you.--Big Cat 00:30, 22 April 2010 (BST)

For more reasons than one, I am. Always humbling (and valuable) to have external confirmation of such things though. Thanks! Aichon 03:07, 22 April 2010 (BST)


Script Issues

I am currently using your UDICOS Script (which is awesome, by the way), and have noticed that my axe and toolbox have disappeared from my inventory list, my brother also says his spray cans are also gone. the two weapons I mentioned still appear in the attack drop-down list, my brother can still graffiti, and repairs can still be made, but it is disheartening to look and see stuff missing. Deactivating the script makes the missing items reappear, but leaves my inventory unsorted, and my weapons uncombined, please fix this issue as soon as you can.
tl;dr version: Items I definitely have are missing from the inventory list, please fix asap.
Thankyou. Lucifer210 08:20, 26 April 2010 (BST)

Actually, I'm afraid that that's intended behavior, not a bug. Since those buttons in your inventory, as well as several others, don't actually do anything (at least from what I've seen) other than potentially waste AP, I've removed them. It keeps the screen tidier and removes the possibility of accidentally clicking them. You can still tell what you have in your inventory by checking what actions are available, as you pointed out (e.g. you can still repair buildings, graffiti, or select different weapons), or you can check the list of items you can drop, which would also show you what you have. Alternatively, UDICOS isn't actually my script (I'm just tending to it while Midianian isn't around), and the original version of the script didn't have this particular "feature" in it. You might consider using Midianian's original version of the script. It hasn't been updated in awhile, but as far as I can recall, it's not broken and should still work. Aichon 09:10, 26 April 2010 (BST)
Thankyou for clearing that up, I have just installed Midianian's script, and it looks okay. --Lucifer210 09:16, 26 April 2010 (BST)
Excellent. If it breaks at some point, let me know and I'll see if I can patch up something specially for you to use. Anything that breaks his script should break my version as well, so it shouldn't be too hard, I'd imagine. ;) Aichon 09:44, 26 April 2010 (BST)


Broken Links

I have found that every suburb has a broken link ie http://redrum.soul-fantasy.net/map.php?suburb=1 the redrum map has been down for months now and these may need to get removed. Links are found in the suburb information box at the top.--Dirty 08:31, 27 April 2010 (BST)

slowpoke.jpg I would have fixed these up by now but I don't come here anymore =[ and no one else seems to want to do them. -- 08:33, 27 April 2010 (BST)
Oh yeah, I was gonna fix those up and then forgot to after that conversation died down. Rooster just left IRC too...would've been nice if he could've botted it. Well, I'll see what I can do quickly. Aichon 08:42, 27 April 2010 (BST)
Okay, just did a quick fix that I think might do the trick. I'm gonna check through all 100 suburbs to be sure it worked, but I tentatively think that I fixed the situation. Aichon 08:46, 27 April 2010 (BST)
Nix that. It's broken for suburbs with multiple words. I'll see what I can do... Aichon 08:50, 27 April 2010 (BST)
And fixed and checked. All suburbs should be working now. Aichon 08:55, 27 April 2010 (BST)
Don't get a speeding ticket :D--Dirty 09:05, 27 April 2010 (BST)