Search results
From The Urban Dead Wiki
Jump to navigationJump to search
- ...the recruitment page here[http://wiki.urbandead.com/index.php/recruitment#necro-tech_biohazard_containment_service_:_survivor]. To contact me you can send Medic :________6 KB (874 words) - 11:20, 15 February 2010
- Necro-Medic Oberleutnant : Ilovelampz - Humie Medic Obergrenadier : SEAZC Corporal - Zombie - Rev's naow?5 KB (720 words) - 04:31, 21 January 2011
- ...larms, Closed Circuit Television, Card Access Systems, Heat/Freeze Alarms, Medic Alert Systems, High/Low Water Alarms and Sprinkler Systems. Defending a sole Necro Tech in Kempsterbank.3 KB (433 words) - 08:56, 13 March 2009
- All I know is those bullet wounds still ache, and a medic told me there's a slug lodged in my shoulder. ...revival and my jeans fit kind of weird now, but I'm still amazed that that necro goop patches you up enough to start breathing again, like the world's smart3 KB (630 words) - 10:44, 4 July 2009
- | align="center" | Medic | align="center" | Medic13 KB (1,875 words) - 01:37, 6 May 2009
- | necro medic4 KB (599 words) - 00:47, 30 January 2009
- * Support / Medic * Support / Necro22 KB (3,892 words) - 03:58, 12 February 2010
- '''[http://www.urbandead.com/profile.cgi?id=333785 Duke of Ted]''' - Level 22 Medic '''[http://www.urbandead.com/profile.cgi?id=546242 Trect]''' - Level 1 Necro thingy :P12 KB (2,086 words) - 22:13, 14 January 2009
- ...nd with an appropriate anti-viral injection currently manufactured only by Necro Tech employees. ...larms, Closed Circuit Television, Card Access Systems, Heat/Freeze Alarms, Medic Alert Systems, High/Low Water Alarms and Sprinkler Systems.6 KB (949 words) - 18:08, 1 January 2008
- >>Necro-Net Access ...ong information or embark on Diplomatic missions to potential allies. Base medic skills are recommended, such as First Aid, Diagnosis, and Lab Experience, a9 KB (1,461 words) - 00:03, 20 January 2012
- *'''[http://www.urbandead.com/profile.cgi?id=1425095 Melissa Medic]''' -- Kilt Store Staff, (Specialist in alternative fashion) *Kilty - derogatory term used by such sources as zombie groups and necro terrorists12 KB (2,025 words) - 16:26, 9 May 2020
- character_occupation=[[Military|Medic]]| And there I met him. Necro..... in times before the massive zombie siege, he and his brothers were res13 KB (2,365 words) - 20:42, 15 April 2007
- ...nace. This is a long term goal, to rid the world of the common zombie or "necro sapiens", as our scientists call them. *Darlid - Medic extraordinaire12 KB (2,088 words) - 01:46, 30 March 2013
- ...ee where you are going at, but still you '''DO''' agree that newbie doctor/medic needs faster xp gain right? We should try to think about the medics first, ...ople do not need such a hard time to earn exp because punch does 1 damage, medic with +10 health still gives +5 exp, but still gives less healing for the ex51 KB (8,594 words) - 18:05, 9 April 2006
- ...simple pistol. We would have brought a bigger squad than 9 soldiers and a medic! To make things worse half of them died on arrival. There was only 4 of us Fortunately for us we acquired the help of Katii an x-member of Necro-Tech, the company behind this whole epidemic. We also Gained the trust and24 KB (4,760 words) - 13:04, 11 June 2008
- ...dress. Orders to clear and maintain revive points were made and Dark Watch medic Michael Markus and ziptrickhead took the matter well in hand, while Command ...404: Barhah Not Found joined in the festivities. The buildings around the Necro Tech facility were systematically cleared, caded and lit in multiple coordi15 KB (2,666 words) - 11:59, 10 September 2010
- Ramifications: Will give incentive for players to choose doctor, medic etc as their starting class by making it viable to play a healing character ...mbers as others posted above, and because I like the fact that healers and necro's are more a roleplayers class now. a mass increase in XP gain would pull i45 KB (7,509 words) - 21:23, 13 March 2008
- *'''Keep''' - Allowing a greater part of the gaming experience to Necro-Tech is the way for a stronger zombie apocalypse background. Great idea!! - ...un would maybe do. Second - This class would stand as the oposition of the Medic, the infamous non-fighter Military, which is in my humble opinion the worst34 KB (5,589 words) - 16:11, 17 January 2006
- ...g up of Molebank to do (especially with spies destroying our generators at necro buildings), but good luck to any and all who defend Caiger Mall. --[[User:L ...th barricades currently at VS. Any help down there is appreciated, as this medic is out of First-Aid Kits. -- [[User:Maleficarum|Maleficarum]]34 KB (5,336 words) - 06:22, 15 February 2007
- ...vious necro Suggestion's but I think you are getting closer to an accepted Necro suggestion, but not this draft</s> Sorry for not explaining why, but the ed *'''Kill''' - Makes infection pointless, and makes the low-level Medic class redundant. --[[User:WibbleBRAINS|WibbleBRAINS]] 16:23, 30 Dec 2005 (G72 KB (11,743 words) - 15:45, 17 January 2006