Suggestion:20051231 NecroTech Access Cards
Closed | |
This suggestion has finished voting and has been moved to Peer Reviewed. |
NecroTech Access Key Cards
Timestamp: | 00:21, 31 Dec 2005 (GMT) |
Type: | New Item and Skill |
Scope: | NecroTech Buildings, Scientists |
Description: | When you enter a NecroTech Building you get this description if it is powered and you have NecroTech “You are inside a NecroTech Building. The NecroTech logo glows gently above the front desk, but all monitors, equipment and laboratory access remain locked out during the quarantine.” With the right access key there is no reason why you wouldn't be able to theoretically use that stuff. What this would do is grant access to a list of all the zombie profiles that have been successful scanned and are in the same suburb as the NecroTech Building if it has power.
For the following two Peer Reviewed Suggestions, Extractor Knowledge and DNA extraction gives information on previously scanned zombies, to equal the same utility they would have to BOTH be implemented and are essentially a “free lunch”. This suggestion requires effort on the part of the character to access useful information. Since zombies characters are tagged by the server for extraction purposes and cross referencing them by suburb wouldn't be difficult this wouldn't adversely affect the server, especially if NecroTech Access Keys Cards were one-use items only located at NecroTech Buildings. Using this item would require familiarity with NecroTech Security protocol, and thus require an addition level on the NecroTech Skill Tree, “Field Promotion”, where due to work “in the field” (ie Malton)you are given management security clearance. This basically just lets you use the NecroTech Access Key Cards. |
Votes
- Keep - Finally, something intelligent from the suggestion page. --TheTeeHeeMonster 00:25, 31 Dec 2005 (GMT)
- Keep --Lord Evans 00:30, 31 Dec 2005 (GMT)
- Keep --Drogmir 00:31, 31 Dec 2005 (GMT)
- Keep - Changed vote because, according to Matthew-Stewart, it relies on NTs doing extractions every 24 hours or so to keep the data current, requiring constant player vigilance to make it work (and giving extraction a real use). Assuming that once the extraction tag is gone, the zombie is off the grid and won't show up, this gets a Keep instead of a Kill. Otherwise it's too powerful. --Slicer 00:35, 31 Dec 2005 (GMT)
- keep - And damn I like this. bossing the newbies around 'I'm management, do what I say or I'll reassign you to ridleybank...'--Vista 00:43, 31 Dec 2005 (GMT)
- Keep - I believe you both are miss reading it. As written it doesn't call for historical data at all just cross referencing current suburb and extraction tag, and it would only be as accurate as DNA extraction was effective in that Suburb, which relies on In Character actions just like metagaming Scouting does. --Matthew-Stewart 00:50, 31 Dec 2005 (GMT)
- Keep - Sounds good - Jedaz 01:48, 31 Dec 2005 (GMT)
- Keep - You're my hero. --Thelabrat 11:55, 31 Dec 2005 (GMT)
- Keep - Great idea. Oh, and lol @ Vista. - KingRaptor 12:52, 31 Dec 2005 (GMT)
- Keep --Deathnut 14:14, 31 Dec 2005 (GMT)
- Keep Yea, ok. --Zaruthustra 16:06, 31 Dec 2005 (GMT)
- Keep - That could work. --Penance 16:33, 31 Dec 2005 (GMT)
- Keep - This isn't going to severely benefit the humans or hurt the zombies, but might still be very useful information. I may be a zombie only player but, sure, I could go for this. --Catwhowalksbyhimself 17:13, 31 Dec 2005 (GMT)
- Keep - I don't remember but isn't that the same as logging onto the Necronet? --ALIENwolve 18:46, 31 Dec 2005 (GMT)
- Keep - Can't see anything against it.--The General 20:09, 31 Dec 2005 (GMT)
- Keep - I like this but I have one question, where would you get the keycards? It would be kind of dumb if you just found them in the necrotech buildings. How about retinal scanners that automatically allow people with the skill to perform the action without key cards? --Horje 22:00, 31 Dec 2005 (GMT)
- KEEP But change it so you have to find an Access Card and it works all the time with the prerequisite skills. Don't let the key cards be one time use only. --Zex Suik 22:19, 31 Dec 2005 (GMT)
- Keep I didn't really understand it but it seems a little like the NecroNet suggestion to me--ZedKilla
- KEEP - HELL YES! I can see it now? "Hey, Frank, what's in this lab? *opens* OH MY GOD WHAT TH-*dying sounds*" Survivors rooting around in there might be a great reason to activate one of the mutation suggestions like Aberration/Monstrous Form. Giltwist 23:00, 31 Dec 2005 (GMT)
- Keep - Hey, whaddya know, a good idea. --Reverend Loki 23:40, 31 Dec 2005 (GMT)
- Keep - Great Idea, it should also show the location of zombies scanned that are also on your Contact list. --Tom mot 00:06, 1 Jan 2006 (GMT)
- Keep - Allowing a greater part of the gaming experience to Necro-Tech is the way for a stronger zombie apocalypse background. Great idea!! --ZheAldo 01:51, 1 Jan 2006 (GMT)
- Keep - Excellent idea. --Coreyo 03:42, 1 Jan 2006 (GMT)
- Keep - Good idea, but the NecroTech Access Cards should not be one use - it would be a needless hassle to always have to search for cards just to check the zombie count. Also "Field Promotion" sounds too militaristic for a scientific skill - something like "Equipment Expertise" would suit much better as the label for this skill. --Daednabru 09:56, 1 Jan 2006 (GMT)
- Keep But just make it a skill. "Network access" or something. --B.Z.B. 10:34, 2 Jan 2006 (GMT)
- Keep --LtMile 16:44, 2 Jan 2006 (GMT)
- Keep - It makes Hardc- er, it makes playing a NecroTech more fun. Yeah. That's what I was trying to say. Anyway, me likely. --John Taggart 16:21, 4 Jan 2006 (GMT)
- Keep Not much more to say really, I like it--Etherdrifter 01:02, 11 Jan 2006 (GMT)