Suggestion:20070419 City Map v2
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Closed | |
This suggestion has finished voting and has been moved to Peer Reviewed. |
City Map v2.0
Timestamp: | 08:45, 19 April 2007 (BST) |
Type: | New Page / Equipment |
Scope: | All. |
Description: | First off, I believe this is sufficiently different from the Peer Reviewed City Map, so as not to be a Dupe.
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Keep Votes
- Provisional Keep A good idea, i realy like it. However, would it not also be possible to alter the map once you have it? Maybe as you move the places where you've been are automaticly added to the map.--Seventythree 10:15, 19 April 2007 (BST) (sorry, forgot to sign!)
- Re - That's a good idea, that was mentioned in discussion, and thought about during the creation of this suggestion. It came down to data transfer. If each player has an individual map denoting each individual square they've visited, that's 10,000 Boolean variables (at least, not counting the recognition of NT buildings) per player, downloaded each time they choose to view their map. With the version I'm suggesting, there are, I think, 189 Boolean variables (including NT recognition) to denote the map. If the two were combined, it would be 10,189. Any road, 189 is easier on the poor olde server than 10,000+. --Funt Solo 11:22, 19 April 2007 (BST)
- REOk, fair point. Shame about not being able to have an updating map. cos i was thinking you could even have a skill for it, cartography or something.--Seventythree 13:36, 19 April 2007 (BST)
- Re - That's a good idea, that was mentioned in discussion, and thought about during the creation of this suggestion. It came down to data transfer. If each player has an individual map denoting each individual square they've visited, that's 10,000 Boolean variables (at least, not counting the recognition of NT buildings) per player, downloaded each time they choose to view their map. With the version I'm suggesting, there are, I think, 189 Boolean variables (including NT recognition) to denote the map. If the two were combined, it would be 10,189. Any road, 189 is easier on the poor olde server than 10,000+. --Funt Solo 11:22, 19 April 2007 (BST)
- Author-Keep --Funt Solo 11:23, 19 April 2007 (BST)
- I like it, but there's something I'd like to know. This isn't going to take up any of the encumbrance thingy, will it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:45, 19 April 2007 (BST)
- Re - naughty Hack - you didn't read the bit that says "0% encumbrance". --Funt Solo 13:29, 19 April 2007 (BST)
- Oh...I seem to have missed that part... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:37, 19 April 2007 (BST)
- Re - naughty Hack - you didn't read the bit that says "0% encumbrance". --Funt Solo 13:29, 19 April 2007 (BST)
- This would make life a bit easier --User:Dark Helmet04
- Keep - yeah, having a non-metagame map would be cool. though i don't like it to be bond to suburbs, but maybe making area maps that intersect with more than 1 suburb won't be good accepted by others --Duke Garland 19:55, 19 April 2007 (BST)
- Keep - I use metagaming maps, and probably still will, but improvements that reduce the need for metagaming help to make the game stronger for those who choose to work alone or who don't know about all the good maps. On top of that, filling up your map gives you a reason to move around and tour the entire city... sort of a way to track your progress. --Uncle Bill 02:21, 20 April 2007 (BST)
- Keep As above. Mattiator 03:53, 20 April 2007 (BST)
- Keep - Not bad, although I probably prefer the city map item. --Ducis DuxSlothTalk 04:45, 20 April 2007 (BST)
- Keep - As Uncle Bill. --Abi79 AB 12:38, 20 April 2007 (BST)
- Keep - Just because there's a metagaming alternative, doesn't mean it wouldn't be better to have it as an in-game item for those in the dark about metagaming.--BBM 19:31, 20 April 2007 (BST)
- Keep - Sounds good. People shouldn't have to meta game, and this gives roleplay reason to use maps. --Gm0n3y 22:25, 20 April 2007 (BST)
- Keep -You know, this would be something for maxed-out survivors to do. I can't wait to start collecting city maps... --AlexanderRM 00:42, 21 April 2007 (BST)
- 'Keep - --SporeSore 13:41, 24 April 2007 (BST)
Kill Votes
- Change - Make it self updating; even you state that its a good idea, and I've explained on the discussion page why it doesn't increase server load nearly as much as you would expect over the basic map. In any event, server load issues are for Kevan to decide, and should not affect votes. Wiki users should just suggest / vote on the best map idea we can, and let him implement as much of it as possible if he wants. For ease of coding, he might well implement a non-updating version first (which would surely bring suggestions for an updating version) and then code in the self-updating ability later. --{{SUBST:Swiers}} 12:42, 19 April 2007 (BST)
- Re - you make a very good point. What I'll do for the moment is leave it as is. If it gets into Peer Reviewed like this, I'll add a strong note about the self-updating thing. If it's heading towards undecided or rejected, I'll remove and revise it. --Funt Solo 13:32, 19 April 2007 (BST)
- Sounds a plan. If its worth the trouble I'll change the vote, but it looks unlikely to make a difference / be worth hassle. --{{SUBST:Swiers}} 00:05, 20 April 2007 (BST)
- Re - you make a very good point. What I'll do for the moment is leave it as is. If it gets into Peer Reviewed like this, I'll add a strong note about the self-updating thing. If it's heading towards undecided or rejected, I'll remove and revise it. --Funt Solo 13:32, 19 April 2007 (BST)
- Kill - Easy enough to have a metagame map open in another window. --T 00:16, 20 April 2007 (BST)
Spam/Dupe Votes
Spam/Dupe Votes here