Suggestion:20070419 City Map v2

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City Map v2.0

Timestamp: 08:45, 19 April 2007 (BST)
Type: New Page / Equipment
Scope: All.
Description: First off, I believe this is sufficiently different from the Peer Reviewed City Map, so as not to be a Dupe.
  • Survivors would be able to search for and find various elements of a City Map, which can be collected (eventually) into a complete City Map.
  • Zombies with Memories of Life would be able to access a City Map, if they owned one.
  • Each character would have a new button, just like their character profile, or contacts list, that takes them to their copy of the city map. This button wouldn't exist until at least one element of the City Map is found.


  • The components of the City Map are made up of the following parts:
    • Suburb Map: shows all the buildings in a single, specific suburb (with some exceptions, described later).
    • City Suburb Map: shows the names of all 100 suburbs of Malton.


  • How it works:
    • If you find, say, a single Suburb Map, then your City Map button is activated. When you click on it, you're taken to a map page which shows the 100 suburbs (initially un-named), except for the suburb you just found, which is named and clickable. Upon clicking it, you get taken to the map for that suburb. As more suburb maps are found, the City Map gets filled in.
    • If you find the City Suburb Map, all the names of all the suburbs get filled in, even if you don't have suburb maps for those suburbs. However, you can only click on the ones you have Suburb Maps for. The rest would be greyed out.


  • Exceptions:
    • NecroTech buildings don't show up unless you find a special NecroTech Suburb Map, which lists which buildings in that suburb are NecroTech Buildings. At that point, your map would be updated, and a special symbol appear on your City Map indicating that suburb has had it's NT Buildings revealed.
    • The Zoo has its own map, so that area is left blank (apart from saying "Zoo") on that suburb map until the zoo map is found.
    • The two forts have their own map, so those areas are left blank (apart from saying "Fort [name]") on their suburb maps until the fort maps are found.


  • Where the maps are found:
    • (The City Map has 0% encumbrance. If you find a double, it just gets subsumed into your City Map.)
    • City Suburb Map: Mall Bookstore, Library, School (2%)
    • Suburb Map: Mall Bookstore, Library, School (2%) - 80% chance that it's for the suburb it's found in, otherwise it's for a random suburb.
    • NecroTech Suburb Map: only found in NecroTech Buildings of that suburb. (2%)
    • Zoo Map: only found in Malton Zoo's Reptile House or Aquarium or any stadium, hotel or motel. (2%)
    • Fort Map: only found in Fort Barracks. (2%)


Keep Votes

  1. Provisional Keep A good idea, i realy like it. However, would it not also be possible to alter the map once you have it? Maybe as you move the places where you've been are automaticly added to the map.--Seventythree 10:15, 19 April 2007 (BST) (sorry, forgot to sign!)
    Re - That's a good idea, that was mentioned in discussion, and thought about during the creation of this suggestion. It came down to data transfer. If each player has an individual map denoting each individual square they've visited, that's 10,000 Boolean variables (at least, not counting the recognition of NT buildings) per player, downloaded each time they choose to view their map. With the version I'm suggesting, there are, I think, 189 Boolean variables (including NT recognition) to denote the map. If the two were combined, it would be 10,189. Any road, 189 is easier on the poor olde server than 10,000+. --Funt Solo Scotland flag.JPG 11:22, 19 April 2007 (BST)
    REOk, fair point. Shame about not being able to have an updating map. cos i was thinking you could even have a skill for it, cartography or something.--Seventythree 13:36, 19 April 2007 (BST)
  2. Author-Keep --Funt Solo Scotland flag.JPG 11:23, 19 April 2007 (BST)
  3. I like it, but there's something I'd like to know. This isn't going to take up any of the encumbrance thingy, will it? --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 12:45, 19 April 2007 (BST)
    Re - naughty Hack - you didn't read the bit that says "0% encumbrance". --Funt Solo Scotland flag.JPG 13:29, 19 April 2007 (BST)
    Oh...I seem to have missed that part... --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 13:37, 19 April 2007 (BST)
  4. This would make life a bit easier --User:Dark Helmet04
  5. Keep - yeah, having a non-metagame map would be cool. though i don't like it to be bond to suburbs, but maybe making area maps that intersect with more than 1 suburb won't be good accepted by others --Duke Garland 19:55, 19 April 2007 (BST)
  6. Keep - I use metagaming maps, and probably still will, but improvements that reduce the need for metagaming help to make the game stronger for those who choose to work alone or who don't know about all the good maps. On top of that, filling up your map gives you a reason to move around and tour the entire city... sort of a way to track your progress. --Uncle Bill 02:21, 20 April 2007 (BST)
  7. Keep As above. Mattiator 03:53, 20 April 2007 (BST)
  8. Keep - Not bad, although I probably prefer the city map item. --Ducis DuxSlothTalk 04:45, 20 April 2007 (BST)
  9. Keep - As Uncle Bill. --Abi79 AB 12:38, 20 April 2007 (BST)
  10. Keep - Just because there's a metagaming alternative, doesn't mean it wouldn't be better to have it as an in-game item for those in the dark about metagaming.--BBM 19:31, 20 April 2007 (BST)
  11. Keep - Sounds good. People shouldn't have to meta game, and this gives roleplay reason to use maps. --Gm0n3y 22:25, 20 April 2007 (BST)
  12. Keep -You know, this would be something for maxed-out survivors to do. I can't wait to start collecting city maps... --AlexanderRM 00:42, 21 April 2007 (BST)
  13. 'Keep - --SporeSore 13:41, 24 April 2007 (BST)

Kill Votes

  1. Change - Make it self updating; even you state that its a good idea, and I've explained on the discussion page why it doesn't increase server load nearly as much as you would expect over the basic map. In any event, server load issues are for Kevan to decide, and should not affect votes. Wiki users should just suggest / vote on the best map idea we can, and let him implement as much of it as possible if he wants. For ease of coding, he might well implement a non-updating version first (which would surely bring suggestions for an updating version) and then code in the self-updating ability later. --{{SUBST:Swiers}} 12:42, 19 April 2007 (BST)
    Re - you make a very good point. What I'll do for the moment is leave it as is. If it gets into Peer Reviewed like this, I'll add a strong note about the self-updating thing. If it's heading towards undecided or rejected, I'll remove and revise it. --Funt Solo Scotland flag.JPG 13:32, 19 April 2007 (BST)
    Sounds a plan. If its worth the trouble I'll change the vote, but it looks unlikely to make a difference / be worth hassle. --{{SUBST:Swiers}} 00:05, 20 April 2007 (BST)
  2. Kill - Easy enough to have a metagame map open in another window. --ZombieSlay3rSig.pngT 00:16, 20 April 2007 (BST)

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