Suggestion:20070722 Ghouls

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20070722 Ghouls

ShadowScope 23:43, 22 July 2007 (BST)

Suggestion type
Improvement

Suggestion scope
Zombies

Suggestion description
Zombies has soon even more remarkable improvement in organization. Such as the Shacknews phenonomon. At the same time, the zombie plague is mutating, allowing it to spread and infect dead bodies and rising them to fight. The combination of better organization and a mutating plague leads to the creation of Ghouls, or Corspe Followers.

A new skill under Brain Rot, "Ghoul Creation" allows for a Zombie to spend 1 AP to "Convert a Dead Body". For this to happen there must be a Corpse. The Zombie 'inspires' the Corpse to join the Undead side as a follower. The Corpse Follower is known as a Ghoul.

This Ghoul isn't tied to any specific dead character, but the number of Ghouls present in a location can't exceed the number of corpses present. Attempting to use the ability when there are already as many followers as corpses present fails, but you get the message saying all corpses are active; no AP is lost when this happens. A single zombie can only have one Ghoul at a time, and there would be no option offered to use the skill if you already have a "follower".

As soon as a Ghoul is risen, it does an immediate Ghoul attack. The follower will "make a attack" on a random survivor. Because corpse followers aren't tied to any specific character, this is describe to the victim as "a Ghoul struggles to attack you", and simply causes one (1) point of damage (no roll to hit- the target is random already). [This is a very limited 100% action, but survivors have all kinds of 100% actions they can use in combat (healing, revives, low level cade builds, etc) and zombies have almost none.]

After that, for every AP a Zombie spends making attack moves, the Ghoul also makes another Ghoul attack, but at a 50% accuracy. If it rolls succesfully, then the Ghoul makes an attack on a random surivior. If, however, the Ghoul misses, the Ghoul will fall down and the Zombie will lose the Corspe Follower.

A way Suriviors can fight against Ghouls is by getting rid of the Corpses. If a corpse either stands up or a surivior dumps one corpse, then one "follower" is cancelled. The zombie who looses a follower would be the one who most recently acted (picked from among those with followers, obviously).

Zombie can also lose the follower if the zombie leaves the location.

In essence, the skill would let a zombie spend one AP to (on average) inflict two points of damage divided at random among survivors present at that location, if certain other conditions are met. That's more damage than any current zombie attack does, but it comes with a lot of limitations and no control over who takes the damage. Overall, this is a fun suggestion that will help zombies out without making them overpowered.

Credit goes to Magentaine and Swiers.

EDIT: This is a clarification, the suriviors do not pay any AP to "stand up" or get "headshot" or anything. Rather, it is merely their corpses that manage to get inspired and become followers. Think of it this way; the ability lets one zombie enocourage corpses that ARE STILL ON THE GROUND to make some reflexive "ankle bite" type attacks. The corpses are, however, still corpses, and no specific corpse is really the one making the "attack". Its just a simulation of how messy and dangerous things could get when zombies go on a feeding frenzy and freshly killed corpses (still in shock, and this not acting as rationally as a character might when under the players control) pick up the scent of blood.

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - Most of the kill votes below are based on flavor, and have no relevance to the mechanics of the suggestion. The terminology "ghoul" or "follower" is meaningless in this context. This suggestion is in essence a small combat buff for zombies who have the skill. It allows that, in the presence of dead bodies they can (sometimes) spend an AP to do (on average) 2 points of damage spread over randomly selected targets. The dead bodies themselves are not affected in any way. . . . swiers BigEYEwitnessLOGO.png 15:05, 23 July 2007 (BST)
  2. Keep - if the name is changed from "Ghoul" to something less D&D-ish. Corpse, maybe? It's a well thought out idea, and it could work. --Vault 16:40, 23 July 2007 (BST)
  3. Keep - What the heck is it with you people and D&D? It's not like it's the only or the first to feature ghouls! The suggestion itself is good. --Midianian 17:38, 23 July 2007 (BST)
  4. 'Keep - I barely know that D and D stands for dungeons and dragons, and I know that a ghoul is a mythical creature that hangs around graveyards and feasts on the flesh of freshly-dead and buried childeren, so they can't enter teh afterlife properly.--Seventythree 18:42, 23 July 2007 (BST)
  5. Keep - The NPCing here is minimal, since these things won't exist by themselves in the absence of a player character. I like it. Zombies need love too. ---Animi 22:45, 2 August 2007 (BST)

Kill Votes

  1. - sounds like NPC's. NPC's are not allowed. -Doc Crook 00:17, 23 July 2007 (BST)
  2. Didn't read the WHOLE suggestion at first. ONE follower? What the point?--Pesatyel 00:52, 23 July 2007 (BST)
    See talk page.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 01:03, 23 July 2007 (BST)
  3. Kill - It's a bad idea all together, and I just don't like it --Ryiis 03:30, 23 July 2007 (BST)
  4. Change- Got a few issues with this, first being I don't like the flavor, it's a zombie apocalypse not a game of D&D Ghouls just seem out of place. Second being converting bodies makes this like oh so many other spammed, killed, and duped use dead bodies suggestions. And third is the reduced accuracy part, I think the Ghoul should start with reduced accuracy/percent of doing anything or have a set percent for every attack(including the first) with no exceptions.--Karekmaps?! 04:08, 23 July 2007 (BST)
  5. Kill As above. I didn't even read the whole thing. Ghouls? What the heck? This suggestion is so messed up... This is urban dead, not some castle dungeon demon slayer XVIII game. Even if its a good, balanced suggestion....Ghouls?--Wooty 06:47, 23 July 2007 (BST)
  6. Kill - I really dislike this idea. --The Hierophant 07:20, 23 July 2007 (BST)
  7. Kill - No, for all of the above reasons.--Pdeq 09:36, 23 July 2007 (BST)
  8. Kill - Auto-attacks = Bad, NPCS go against one of the core mechanics of the game (everyone is played by a human). --Saluton 18:37, 23 July 2007 (BST)
  9. Kill... NPCs? Auto-attacks? --Duke GarlandTLCD SSZ 08:48, 24 July 2007 (BST)
  10. Kill -- The DM says this requires a roll of 100 @ 10d20+5 to succeed, but you rolled a 15, so your attempt failed. --Firemanrik 21:24, 24 July 2007 (BST)
  11. Kill -- Interesting idea, but it just doesn't fit. A dead body rises as a zombie. Not a ghoul. --Druuuuu 02:13, 25 July 2007 (BST)
  12. Kill - If there are enough bodies inside to make this worthwhile, the building is already in real trouble. Only boosts zombies when they're already strong -- boxy T Nuts block it! DA 14:10, 25 July 2007 (BST)
  13. Kill - too much dependent on a NPC flavor. And 2HP/AP is extremely powerful.-- Vista  +1  21:47, 30 July 2007 (BST)
    Its impossable to spend more than half your AP this way, and the more AP you spend that way, the WORSE the actual effect is. 2 damage per AP is an average (my calculation, hence my reply) that only applies if you use the skill rather infreqently- say, maybe 1 in 5 times. The other 4 in 5 times, you have to use claws (best damage) or some other effect. So the actual bump in damage done is more like from 1.7 damage per AP (claws) to 1.8 damage per AP (mostly claws, plus occasion ghoul raising). __Swiers__BigEYEwitnessLOGO.png_ 22:12, 30 July 2007 (BST)
    still too much dependent on a NPC flavor though.-- Vista  +1  22:22, 30 July 2007 (BST)
  14. kill this a ZOMBIE apocalypse, not Vampire: the Masquerade. the suggestion makes no sense within the genre (romero and return flicks being IMO the "classics")... zombie ghoul masters, C'MON ALREADY!! and, as others have said these are, in effect, NPCs. if you want pets, just zerg, like everyone else does ;P --WanYao 16:28, 1 August 2007 (BST)
  15. KillGoodness me its an NPC --Timo 1 10:35, 5 August 2007 (BST)
  16. Kill - I don't think the concept is bad, but the name doesn't work. There was a developing suggestion like this last month called "horde mentality" or something, I think. Was that you? The way it worked was a zombie raised a corpse from the "top" of the list (lying on the ground the longest) and could use it to shadow of the zombie's attacks on barricades or survivors. When the zombie moved inside/outside or to another block, or the player logged back in, the controlled zombie broke free. I liked that developing suggestion, but this just doesn't feel right for a whole host of reasons. I don't think it's an NPC problem, unlike the rest.--Insomniac By Choice 11:01, 5 August 2007 (BST)

Spam/Dupe Votes

  1. Freshly revived bodies count as dead bodies. This nerfs reviving. --•▬ ▬••▬ • •••• •▬ ▬•▬• ▬•▬ #nerftemplatedsigs 05:03, 7 August 2007 (BST)