Suggestion:20070820 Ruined buildings make combat difficult

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20070820 Ruined buildings make combat difficult

Charon Xeno 19:56, 20 August 2007 (BST)

Suggestion type
Combat success change (in ruined buildings)

Suggestion scope
Survivors and Zombies who fight in ruined buildings.

Suggestion description

  • Note: Feel free to delete this one, if I only get insults I won't bother on working here anymore. Oh, and delete my account too. I've had enough. Charon Xeno 20:58, 20 August 2007 (BST)

Ruined buildings are a difficult terrain for survivors - not only has the interior been ransacked, with chairs toppled over, desks and the contents of shelfs strewn across the floor, but rather the damage is so excessive that a survivor needs skill and tools to fix the holes in the floor and walls, repair the smashed desks and chairs and cupboards and clear the debris and devastation. Such a ruined place impedes those that might attempt to clear out the resident zombie infestation, as they have to carefully climb over shattered debris to get a clear aim (or get close to) their targets...
In mechanical terms, survivor attacks (ranged and melee) inside ruined buildings have a 10% reduced chance to hit, due to damage inside the building. This boosts the "defensive value" of ruined buildings for zombies. The only impact survivors will experience is when attempting to clear ruined buildings from a zombie infestation (which fits neatly the flavor of the game).

Voting Section

Voting Rules
Votes must be numbered, justified, signed, and timestamped.
# justification ~~~~

Votes that do not conform to the above may be struck by any user.

The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote.


Keep Votes

  1. Keep - being the author. Charon Xeno 20:23, 20 August 2007 (BST)
  2. Inspiring Keep - because ruin must be more harsh on survivors than simple ransack --~~~~T''' 21:05, 20 August 2007 (BST)
  3. Keep - At the moment the only downside to ruins is that they are no longer resource points, this'll make it more balanced for the zombies. (Note I don't ever play as a zombie, but this'll add realism to it, which I like) --Medico 21:43, 20 August 2007 (BST)
  4. Change Make it a 5% impediment. --Secruss 18:39, 21 August 2007 (BST)
  5. Change I like the idea from a flavor perspective, but it should apply to both sides. And please don't be scared off by the flamer-trolls... If they've got nothing better to do than insult people on the Internet, that's a fault with them, not you. - MolotovH 05:47, 22 August 2007 (BST)


Kill Votes

  1. Resubmit, with changes Increase AP cost for humans by some factor. A zombie won't care if there's shattered glass sticking through its foot, but a human probably will. -Reimu Hakurei 07:55, 22 August 2007 (BST)
  2. Resubmit, with changes It should be 2 AP to attack for both sides. Or a 50% chance to spend 2 AP... BoboTalkClown 22:08, 21 August 2007 (BST)
  3. I think its a bit much. Ruined buildings need something, but nerfing survivor attacks in one of the few situations where survivors actually SHOULD be attacking zombies (as opposed to trench coat clad zombie skeet shooting in the open streets) is not the answer. Besides, there are plenty of other bad situations (such as when you are suffering near mortal wounds) that don't adversely affect combat. And yes, I've also voted against attack BOOSTS inside powered buildings, based on similar logic. SIM Core Map.png Swiers 20:31, 20 August 2007 (BST)
  4. Kill with extreme prejudice. Unless you want to boost survivor combat inside powered buildings - wait no, still not good enough. ""Ruined buildings are now filled with magical energy - inside them, zombies can float through the fucking walls". I laughed my ass off, just to note --Ryiis 20:49, 20 August 2007 (BST)
  5. Kill For the love of... the ruined...buildings....are...enough. They impede survivors enough already. You just got a boost. Shut the heck up about it. Nalikill 21:55, 20 August 2007 (BST)
  6. Kill - I already can float through walls, thank you very much! Anyway, I think this isn't really needed at the moment.-- dǝǝɥs ɯɐds: sʎɐʍ1ɐ! 21:55, 20 August 2007 (BST)
  7. Kill - Why would survivors be impeded in ruined buildings and not zombies? This makes no sense to me. --Pdeq 23:23, 20 August 2007 (BST)
  8. Kill - Not a chance. --The Hierophant 23:45, 20 August 2007 (BST)
  9. Kill - I think this gives the exact opposite effect that would be needed. As Swiers said, survivors need to be predominantly fighting in ruined buildings and clearing them out. And I also think you have a very immature way of approaching this system. If a few other immature people say stupid things, you shift the whole blame on them. --Ducis DuxSlothTalk 02:10, 21 August 2007 (BST)
  10. ? - I am just REALLY confused about the shit coming out this person's mouth...sorry...Chill 05:47, 21 August 2007 (BST)
  11. Kill - As everyone else has already said, this shouldn't only apply to survivors, zombies would have trouble getting through debris too. But also, this would be make clearing and repairing a building almost, if not, impossible. --Sonofagun18 06:25, 21 August 2007 (BST)
  12. No. The lot of you are fucking idiots. "LOL I LOVE TO FLAME BECUZ I GET OFF ON FLAMING N00BS ON THE SUGGESTIONS WIKI LULZ!!11" Get bent and stop wasting oxygen reserved for people who deserve it. Glenstone 10:38, 21 August 2007 (BST)
  13. Kill I don't necessarily think this would be all that unbalancing, but I simply don't think that it would be necessary. --Morgan Blair 15:57, 21 August 2007 (BST)


Spam/Dupe Votes

  1. Spam - The zombies magically float over the holes in the floors and slide through the chairs and desks? No thank you. --Midianian 20:31, 20 August 2007 (BST)
  2. Spam - I can imagine the front page. "Ruined buildings are now filled with magical energy - inside them, zombies can float through the fucking walls". Not a big deal because survivors rarely hang out in ruined buildings, but stupid enough for spam.--Wooty 20:33, 20 August 2007 (BST)
    You guys know how to motivate someone (who took the effort to read the FAQs and all) to keep trying to think up suggestions. I should have saved me the effort to find a flavorful explanation and to correctly use the templates and just post "HAY GUYZ, LEZ MAKE ZMOBIES STRONKER IN RUIND BUILDINGZ; LOLOLOLOLOL!!!1!1!" - couldn't have gotten a worse or more insulting response from you. Really, the last time I tried to make one. Charon Xeno 20:56, 20 August 2007 (BST)
  3. Spam - This doesnt make sense in real life or in the game and judging from your reaction you just want attention. The suggestion page is for serious ADULTS if you have nothing to add then be silent. Sockem 01:01, 21 August 2007 (BST)
  4. Spam' -Wouldn't it be simpler to just suggest that buildings can't be un-Ruined? That's practically what your suggesting.--Pesatyel 03:10, 21 August 2007 (BST)
  5. Spam - Sorry, this isn't realistic or fun. See above.--Steakfish 03:27, 21 August 2007 (BST)
  6. Spam - As above. --Saluton 15:30, 21 August 2007 (BST)
  7. Spam - This is a fundamentally flawed suggestion, hence my Spam vote. Survivors have better motor co-ordination than zombies. Hence they can free-run, fire weapons, operate radios etc. If anything, zombies should be at a disadvantage in ruined buildings. -- Pavluk 19:59, 21 August 2007 (BST)
  8. Spam - That's for sure. -- John RubinT! ZG FER 20:55, 21 August 2007 (BST)
  9. Spam - As above --MarieThe Grove on Tour 11:17, 22 August 2007 (BST)
  10. Spam Did you THINK about this one before you posted it? WHY would a lurching, decaying human with HALF (at least) the agility be able to dart around furniture on the floor like it was nothing? If they could do that, what would stop them from squirming through VSB 'Cades? --Driaquer 05:08, 29 August 2007 (BST)
    PS I'm sorry if you want to leave because your last "great" suggestion was shot down. But that is your problem. Don't try to buy sympathy votes/abstains from those who would vote "kill". --Driaquer 05:08, 29 August 2007 (BST)