Suggestions/17th-Dec-2005

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Closed Suggestions

  1. These suggestions are now closed. No more voting or editing is to be done to them.
  2. Suggestions with a rational Vote tally of 2/3 Keeps over total of Keeps, Kills, and Spams will be moved to the Peer Reviewed Suggestions page by a moderator, unless the original author has re-suggested the Suggestion.
  3. Suggestions under the 2/3 proportion but with more or equal Keeps to Kills ration will be moved to the Undecided Suggestions page.
  4. All other Suggestions will be moved to either the Peer Rejected Suggestions page or the Humorous Suggestions page.
  5. Some suggestions may not be moved in a timely manner; moving Suggestions to Peer Reviewed Suggestions page will take higest priority.
  6. Again, DO NOT EDIT THIS PAGE IN ANY WAY, SHAPE, OR FORM. It will be used as a historical record and will eventually be locked.
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Current Days' Suggestions

READ THE Suggestions Dos and Do Nots BEFORE YOU POST A NEW SUGGESTION.

Add new suggestions to the bottom of this page - duplicate suggestions WILL be removed.


Ambidexterity

Timestamp: 05:16, 17 Dec 2005 (GMT)
Type: Skill
Scope: Survivors
Description: Ambidexterity allows the survivor to fire two pistols simultaneously, using a single AP (you must be carrying two loaded pistols in order to use this skill). "Pistols x2" would show up on the attack menu along with your other weapons. The first pistol would have the same accuracy as a single pistol (65% with advanced pistol training), whereas the second pistol would have half as much accuracy as the first, rounded down (32% with advanced pistol training), and the total damage would be equal to that of a shotgun.

The downside to using "pistols x2" is a reduction in firing accuracy and the survivor would have to spend more AP searching for pistol clips, so many people would choose to continue using one pistol.

Votes

  • Kill - Nah, not right now mainly because Zombies are down. But also this would add to the server load because it would add an extra calculation. Also other classes need more skills, so try and think of a skill for more than the militarty. - Jedaz 05:26, 17 Dec 2005 (GMT)
  • Kill - The weapons ingame are currently rather well-balanced. Without a corresponding shotgun, claw, bite, and melee skill this idea would render the pistol too powerful due to allowing shotgun-level damage without the corresponding investment in AP in reloading or finding multiple shotguns to carry. Not to mention that this would give you 3 chances at shotgun-level damage per single ammo find (6 rounds, fired 2 at a time) versus the one chance you get with a shotgun shell itself. It's just unbalancing. --Drakkenmaw 05:43, 17 Dec 2005 (GMT)
  • Kill - i was doing some math here... and with 'ambidexterity' you have a 21% chance to hit with both bullets, 55% chance to hit only one of them, and 24% chance to miss both. This give the Pistols a chance to hit of 76%, with 21% chance to cause double damage. No way on this. --Hagnat 05:55, 17 Dec 2005 (GMT)
  • Kill -Pretty unbalanced, with ammo gathering taken into account. --Matthew-Stewart 06:19, 17 Dec 2005 (GMT)
  • Kill - It's unbalanced. Rhialto 07:47, 17 Dec 2005 (GMT)
  • Kill - Unbalanced, and it's been suggested before.--Arathen 08:09, 17 Dec 2005 (GMT)
  • Kill - This can't be serious.--Jorm 10:20, 17 Dec 2005 (GMT)
  • Kill - This is not Hard Boiled, and you are not Chow Yun Fat. --Centerfire 10:23, 17 Dec 2005 (GMT)
  • Kill - Humans do not need more firepower. --Grim s 12:23, 17 Dec 2005 (GMT)
  • Kill - This is not Equilibrium, and you are not John Preston. - KingRaptor 14:41, 17 Dec 2005 (GMT)
  • Kill - This is not The Matrix.--The General 14:43, 17 Dec 2005 (GMT)
    • Re - It isn't The Matrix (an incredibly derivative and overrated film). I was actually thinking of John Woo films. - Isambard 22:51, 17 Dec 2005 (GMT)
  • Kill - see above. --Penance 14:59, 17 Dec 2005 (GMT)
  • Kill - I'm just going out on a limb here, but I'm gonna say "no". --Arcos 15:18, 17 Dec 2005 (GMT)
  • Kill - Pistols don't need more power --SpicyDragonZ 15:24, 17 Dec 2005 (GMT)
  • Kill - If ever zombies get some uber-skill that allows them to swipe at humans in double the current speed, I'll reconsider. --Shadowstar 15:35, 17 Dec 2005 (GMT)
  • Kill - There's a perfectly good reason why Akimbo pistols aren't used outside of John Woo style movies. --VoidDragon 16:51, 17 Dec 2005 (GMT)
  • Kill - No. I'm on the verge of adding an ad hominem here but , in the spirit of Barhahmas, I will resist the temptation. --Basher 16:57, 17 Dec 2005 (GMT)
  • Kill - Um, its not your "good hand" that limits the number of guns a guy can shoot. Its the fact that, assuming you actually want to hit something, firing any gun takes two hands. Don't let hollywood fool you, guns are not that easy to use. So unless you lower the percent to ten per shot, this would be pitifully unrealistic and out of genre. Plus, of course, this would spoil any sense of balance in the game. --Brickman 18:45, 17 Dec 2005 (GMT)
  • Kill - i think it's a cool idea, but i don't think it is a good idea. --Firemanstan 20:03, 17 Dec 2005 (GMT)
  • Kill Finally I can respec to a duel wield build! Oh wait... wrong game. --Zaruthustra 21:04, 17 Dec 2005 (GMT)
  • Kill - Good idea: Dual wielding on Halo 2 online. Bad idea: dual wielding on Urban Dead.--Zacharias Cross 21:32, 17 Dec 2005 (GMT)
  • Kill Too powerfull, waste of ammo, what for?--Spellbinder 22:34, 17 Dec 2005 (GMT)
  • Kill - Let me grab my plasma pistol/smg combo. --TheTeeHeeMonster 02:13, 18 Dec 2005 (GMT)
  • Kill - I wouldn't suggest trying that against zombies... I learned the hard way. --ALIENwolve 02:33, 18 Dec 2005 (GMT)
  • Kill In reality, its good to do that, if you want to empty your guns into the sky, and hope the bullets fall back down and hit someone. AllStarZ 05:43, 18 Dec 2005 (GMT)
    • Re - Actually that might work on a horde. During some festivities in the middle east when people are crowded together and everybody fires their AK's into the air several people die each year from bullets dropping back into the crowd. (not that many considering the amount of bullets that are being fired) That doesn't mean I'm voting keep or anything by the way... --Paddy Fitzgerald 16:34, 18 Dec 2005 (GMT)
  • Kill - Pistol works fine as it is now, so why change it? --Vista 21:40, 18 Dec 2005 (GMT)

LARP Player

Moved to Humorous Suggestions. If you consider a suggestion a joke, please post it there to begin with. --Brizth 22:26, 17 Dec 2005 (GMT)

That humor page has been nothing but a spam generator since it was created, and to be honest nothing is nearly as funny as the original suggestions. Head over to the talk page and have a chat with me about its destruction, won't you? --Zaruthustra 22:40, 17 Dec 2005 (GMT)


Grab

Removed under author. --ALIENwolve 21:55, 17 Dec 2005 (GMT)

  • Kill - Yes im voting kill on my own sugggestion, after reading the Suggestions_Dos_and_Do_Nots page I understand the kill votes and I should have read it earlier but it is a very long page. --Whitehouse 21:45, 17 Dec 2005 (GMT)

Basements

Timestamp: 19:58, 17 Dec 2005 (GMT)
Type: Place
Scope: Mostly surviors, though if any one can think of how to include zombies, feel free to say so
Description: How often in a zombie movie does a character say, "we must journey to the dark and mysterious basement, with the hopes to find this almost insignificat item/fix the generator/ get the indoor plumbing working again" and while their down there, the second they think there safe, bam!, some zombie appears and rips them to shreds. Now, I was thinking, this game is completly lacking a place for that situation, so I thought of a way to implement it. Every building (or at least police departments, fire stations, and hospitals) will have a basement. The basement can have two purposes, the first, being a potential place for generators to be kept. The second purpse would be an area where your chance of finding an item are slightly better (who doesn't store stuff in the basement?). The catch though, is that even though your odds of finding an item can be slighly better, every now and then you recieve a message like "as you search a dark form rushes you, causing X damage, then disapears back in the shadows". Or when trying to setup/put gas in a generator, you can get a similar message. This really shouldn't alter things very much, as the item odds would be small, and the risk of taking damage should balance them. The best part I think is, who wants to go into the basement to fix the generator?
  • now obviosly this suggestion is very rough around the edges, and as seen I left out all figures for damage and search percentages, but the basic idea is there, so tell me what you guys think of it.

Votes
Votes here

  • Kill - extra rooms in buildings don't have a good shot at surviving the suggestions page. there is a suggestion in the previous days page that deals with subway tunnels, and i think that is the best idea of adding a sense of danger in the dark. plus having a shadowy form attack you that isn't player controlled and can't be attacked back is verging on NPC, and this suggestion is verging on "dupe". --Firemanstan 20:14, 17 Dec 2005 (GMT)
    • RE - So adding basements is bad, but an entire subway system is good? As for the NPC, it woundnt so much be another character as just a source of fear, adding an element of danger to the game. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill - No skill should make a player invisible where he normally wouldn't be Mikm 20:22, 17 Dec 2005 (GMT)
    • RE - Theres no invinsible player, read the suggestion again. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill For the (hopefully, I'm a dreamer) last time, no splinter cell zombies. Also, "shudnt"? --Zaruthustra 20:55, 17 Dec 2005 (GMT)
    • RE - There is no splinter cell zombie, just a threat hiding in the dark. Secondly, yes, "shudnt" as in you shudnt focus so much on the damn grammar and should think about the idea. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill -Splinter cell, and Metal Gear: Solid are not zombie games. Also when using the letter "i" as a word (such as using it to refer to yourself) it is alway capitalized. (Example: I am voting kill. )--Matthew-Stewart 21:01, 17 Dec 2005 (GMT)
    • RE - i think that i will use "i" however i want. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill - DAMNIT, JUST EVERYONE . . . STOP TRYING TO SUGGEST THINGS. --Zacharias Cross 21:39, 17 Dec 2005 (GMT)
    • RE - That may be the single dumbest idea ever put on the sugestion pages, congratulation Mr. Cross!!! --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill - Not even all the bullets in the world could kill all of the idiots... --ALIENwolve 21:45, 17 Dec 2005 (GMT)
    • RE - That can be argued, one thing the modern world knows how to do pretty damn well is get people killed. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill - Learn English or at least how to spellcheck. --TheTeeHeeMonster 22:01, 17 Dec 2005 (GMT)
    • RE - ingles? lo siento, no hablo ingles. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill - No NPC zombies! Also, keeping generators in basements is a very very stupid idea. Carbon monoxide, anyone? Of course, you could turn on teh air conditioners to fix that, but... no. Rhialto 22:36, 17 Dec 2005 (GMT)
    • RE Oh you're right! You wouldn't want to screw up the realism of CO poisoning during a zombie outbreak.
    • RE - where do you think a generator should be kept then? Outside where the zombies can huddle up close for warmth? In the living room, because people want that noxious CO gas right in there face? Basements are not a stupid place for a generator, and in fact are quite sensible considering that they gotta plug in somewhere and I doubt that place is in the main lobby of any builiding. As for CO, im pretty sure machines that produce it come with these little tubes that you hang outside, but hey, that may just be me. Also, whoever said the above CO response, thank you. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Well, since you asked, most office buildings I've seen built back in a certain decade when power cuts were moderately common, and most hospitals, tend to have a dedicated generator room, usually near the top of the building, and located so there is good natural ventilation. And funnily enough, having worked in places that use portable generators regularly, those little tubes you speak of are almost never used. In fact, I can't recall a single instance. But that's just anecdotal evidence to be sure. I have no doubt you too have used them on a regular basis. yes, I know this is abusing the Re: system, but when the author made a comment to EVERY post, I think the system has already been abused. I'll happily delete this one if the author deletes at least half of the comments he made to bring things back in line with the guidelines.
  • Kill I'm heartened that people are finaly getting the clue of not suggesting things that have allready been suggested.--Spellbinder 22:37, 17 Dec 2005 (GMT)
    • RE - Provide a link, like your supposed to, and i'll gladly apoligize. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Keep - I don't care what everybody else has said, I like the idea. The only things that I would change is have it so that it's not a NPC (not automatic). That way Zombies can hide in dark basements and then pop up at any time. I geuss there would need to be a new item like a flashlight so you can see. But it's definetly good in the flavor department. - Jedaz 00:28, 18 Dec 2005 (GMT)
    • RE I love all the constuctive criticism here, i've been told that I spell wrong and am an idiot, and while these things very well may be true, they don't help. Who freakin gives a sh*t about spelling, "i" certainly don't, as long as its understandable. Also, i wasn't really expecting this to pass with flying colors but rather receive more advice like that from Jedaz, then leave it up to some one else to refine it, or maybe even do it myself. For all you that would say the talk page was the proper place for this, I say that I wouldn't be able to stand all of you telling me about my poor grammar and missing the main idea, so yea. Hopefully, the flavor of this idea, the whole "whats hiding in the shadows" scenario can be implemented somehow, with good grammar. No hard feelings, peace out guys. Mr. Mcdoogles (i didnt stamp this when i first put it, my bad)
      • REActually, this is a really good idea and it's just getting flammed by the usual suspects.
  • Kill - No ninja zombies. And if generators need to be set up in the basement, what of all the generators that are already in place?--Arathen 04:58, 18 Dec 2005 (GMT)
    • RE - Just say there in the basement, problem solved. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill - Map changes generally raise a lot of unpopular issues with game continuity and the idea of not creating retroactive punishments for players. --Drakkenmaw 15:14, 18 Dec 2005 (GMT)
    • RE - Hmmm a good point, well lets say that "as the initial confusion of the outbreak dies down and people start becoming more organized, they realize that basements have been in buildings and were simply overlooked in the confusion." --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Keep - Whatever anyone else says I like it and think it adds flavour, you just need to remove the NPC. Also, can everyone judge on the suggestion not the spelling, I have fixed up the spelling so hopefully everyone else will judge on the content of the idea alone.--The General 16:01, 18 Dec 2005 (GMT)
    • RE - Thank you for the help, and if you have a way to make this not an NPC, but not a super powerful invisible zombie ninja either, say so, because i havent thought it up yet, so if anybody has a way to do this otherwise, please say so. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Keep - I really like the idea. Would add a TON of zombie movie/game flavor, despite all the feedback from the zombie game "experts" who clearly think that they own the genre. If the zombie in the basement could be kept as a NPC and just a statistical entity (X% chance of showing up every time the basement is entered) it would make the generators something that people had to think about using verses the no brainier that they are right now. Do you really want to add fuel to the generator right now knowing that there is X% chance that you are going to get the sh*t kicked out of you down there? There are ALWAYS zombies in the basement people!! Haven�t the movies taught you anything?? :) --Nicks 16:14, 18 Dec 2005 (GMT)
    • RE - You got it my man, its all about the flava. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill -setting up a generator cost only two actions, very low risk, destroying it once it is place will be very high risk. too much protection for what should be a fragile item. too unbalanced--Vista 21:50, 18 Dec 2005 (GMT)
    • RE - One of the few logical kills....well maybe a generator should be weaker? But then again, somebody shouldnt exactly have an easy time destroying a generator. --Mr. Mcdoogles 00:32, 19 Dec 2005 (GMT)
  • Kill - And unrelated to the kill vote is this: "Re may be used to comment on a vote. Only the original author can comment. Comments are restricted to a single comment per vote, and it is expected that Re comments be as short as possible. Reing every vote is considered abuse of the Re comment.". STOP IT! --Grim s 03:05, 19 Dec 2005 (GMT)
  • Kill - First off, the basment will probably be just as badly looted as the above-surface areas. Second, the "zombies randomly popping out underground and hitting you" is just plain stupid, especially since we can't kill it. Third, this adds unnecessary complexity to the game. Fourth, stop Re: abusing. Fifth, language is important. - KingRaptor 06:50, 19 Dec 2005 (GMT)

Recon

Spaminated! Mikm 21:53, 17 Dec 2005 (GMT)

Next time, mention that suggestion was removed due to being duplicate, and provide links to original: Windows and Rooftop Access. Both of these are already Peer Reviewed. --Brizth 22:08, 17 Dec 2005 (GMT)