Talk:Fertilize the Land Policy
Here we are, nearly a year later and the FLP policy still serves well for the quick recovery of NTs. No matter how many game changes are made, it is still a valid tactic. Even more so when you consider zombies can now prevent you from barricading while in a seige situation. Simply reviving them will allow you to barricade without hinderance. --Mister Sandmann 15:05, 16 February 2008 (UTC)
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I read this policy a couple of weeks back, and agreed with your main premise - that CRs are lousy nearly all the time as an effective fight against zombies, and should only be considered when trying to take back a sieged NT. But what are your thoughts after the new changes where its now easier to take down barricades from the inside? armareum 06:50, 8 June 2007 (BST)
An excellent article, and I agree that CRs should be used to retake NT buildings. You've reached an important conclusion but stopped just short of endorsing the combat revive altogether. Check out this article
Combat Revive Any Person | |
Oh, C.R.A.P.!
Yet another proud supporter of the Malton Zombie Recycling Program |
You've obviously considered the importance of the revivification, why not go all the way with it? --Giles Sednik 23:58, 23 April 2008 (BST)
A funnier joke...
A PKer, three zergers and a Combat Reviver walk into a bar. The barkeep shoots the crap out of all of them and adds them to his local do not revive list. --Heretic144 04:07, 31 May 2007 (BST)
- Oh Heretic, you're such a comedian, you had me ROTF with that one. Very orignal and cleaver.......not. --Mister Sandmann 15:05, 16 February 2008 (UTC)
Richly amusing, well done. I found the url for this page sprayed in Herbert NT, Roftwood, so it seems *someone* at least has taken this message to heart. Cman yall (below) has a point though; As a bottom-of-the-barrel, hail-mary, long-shot, wish-you-would-do-it-but-probably-won't final resort to be used in times of dire emergency, combat reviving may be acceptable - repelling the zombie 'big push' in the dying days of a mall siege, for example - but for retaking NTs in underpopulated suburbs I'd prefer to see survivors mounting co-ordinated counter-attacks.
Still, I'll raise this with my group, see what they think.=Raoul Vanegiem ZDers
- Thank you for the support Raoul. --Mister Sandmann 22:41, 25 May 2007 (BST)
A couple of months ago, when it was 42% live and 58% dead, I would have supported this policy. But right now, at 57% live... I don't think it's required. --Cman yall 23:06, 7 May 2007 (BST)
- Survivor/Zombie ratios isn't necessarily the issue. The Salt The Land Policy was very much in effect when the survivor populace was low and there was no talk about stopping it when zombies far outnumbered survivors. In their own word "Salt The Land aims to bring revives to a grinding halt all over Malton." Fertilize the Land Policy is the direct opposite, it seeks to keep NTs open and running. --Mister Sandmann 22:41, 25 May 2007 (BST)
I dunno if I'm 100% for it, but I do think CRing low level zombies can be a good tactic in general, whether for clearing NTs or any other building. Several of my survivor characters are in fact low level zeds who got repeatedly revived, and bought enough human skills that if ifgured, hey, why not play as a survivor? The trick is to SCAN THEM FIRST, and see if they have survivor skills that make them more of a nuisance alive than dead. --Seb_Wiers VeM 01:23, 16 May 2007 (BST)
- Without a doubt common sense needs to be used. However, if you revive a zombie who griefs by destroying the gennie and attacking a survivor, how is that any different then the PKrs and GKrs who are very much the norm these days? Bottom line, get the zombies outside so the NT can be retaken or secured and syringes can be manufactured. --Mister Sandmann 22:41, 25 May 2007 (BST)
you do know that some zombies are packed with more weapons and ammo than legal under the new rules? like the one with 11 guns, AND reloads? Incryom 22:15 30 May 2007 (EST)
- Lions, tigers and bears! Oh my! I guess we should let the zombies keep the NTs. --Mister Sandmann 15:05, 16 February 2008 (UTC)
Your argument makes sense.... but... it's for combat revives, and my mommy told me those are bad.... but.... -head summarily explodes- Oh, so that's how you get a headshot on a harman. In any case, I support this policy. Italus 06:29, 31 July 2007 (BST)
- Thanks for the support Italus. --Mister Sandmann 15:05, 16 February 2008 (UTC)
I'm against this. For example, today I found myself CRed outside a NT building. It was very tempting to walk inside and destroy the generator or otherwise raise hell instead of what I did -- which was throw myself out the window and proceed to tear down the barricades as a zombie. It cost me roughly 22AP to do so, if I'd had Ankle Grab (I'm new) it would have been 4 I think.
How is it that this policy benefits defenders? I feel that if I had gone inside and started PKing, say, I would have been justified in doing so under this policy.--Scrotch 21:09, 17 August 2007 (BST)
- On a side note, the page is humorous and all, but again as a newer player I think it and the wiki would be better served by a simple explanation of the policy assuming the user doesn't know about the CR controversy, and then have any arguments, rebuttals, etc. afterwards.--Scrotch 21:12, 17 August 2007 (BST)
Something that might be of interest to you would be the Dual Nature Policy. The two would work well together: DNP would ensure that you'd actually be getting more allies through combat revives, and FTL would provide more non-revive-point ways to return to the living. Kalir FTW! Z/S UD Potato Words 21:29, 17 August 2007 (BST)
In the past three days, thanks to a single combat revive, I've killed four survivors who I couldn't have otherwise killed, and destroyed four NecroTech generators. Thanks! --Vito Mortis 04:25, 31 August 2007 (BST)
Really? I've done more damage as a zombie in three days than you did as a survivor! Thanks for the support Vito! --Mister Sandmann 14:50, 16 February 2008 (UTC)
It can be effective if there isnt a generator to destroy in the siege of an NT building. Sure a combat revived zombie would be able to kill people but if they get revived quickly then it would be more ap effective to combat revive in an NT than to run to a police station and back for amo. Especialy if zombies have body building and flak jackets. Fernley
- Thanks for the support Fernley. --Mister Sandmann 15:05, 16 February 2008 (UTC)