Talk:Havercroft/Archive
Items moved from the News
September 2008
September 27th
Ackland Mall is still being pounded. However most of the Suburb is safe as most of the suburbs zeda are hitting the Mall. Despite keeping the Horde at bay, it is only a matter of time. The Crimson Clan and survivors are marshaling a desperate but corageous defense, never-the-less we need backup. Where is Acklands Mall security? Alex1guy 09:18 27 September 2008 (BST)
- The news is not the place to discuss tactics or to call for backup... as well at the bit about AMS... That is why this was removed. Seriously, stop the non-NPOV stuff. Everyone. Please. It's such a waste of an otherwise productive and informative report.... --WanYao 22:44, 26 September 2008 (BST)
December 2007
11 December 2007
External Military report "... Havercroft is still active, around a hundred and fifty on the streets ... a few big groups, but they're spread out ... a lot of lights on, though, there are still people down there ... some minor structural damage though ... Ackland Mall is being ..." I assume the last word was "held". This was transmitted around 8AM GTM. The danger level should be upped in light of the number of zeds on the streets. I suggest taking it to orange. --cuio (talk) (NW) 08:56, 11 December 2007 (UTC)
mystery year... why you use 4 of these ~ after a post
January 14th
Zombies have ransacked the police station, someone please go rebuild it, there are many zombie surronding the area(about 10), so be careful, but you have to fix the police station so people can get more ammo from it to kill those damn zombies, keep it VSB though, I don't have free run. ADADQGG
NPOV
Just do it. It's that not effen hard. The wiki is for everyone, and thus, ideally, should not reflect bias for any "side" ...
Recent "News" reports have been unacceptable. The News is not a place for tactics and planning. Use forums, or Talk pages for that. Also, every little breach of every little building is NOT newsworthy. Major events, or events affecting important TRPs or sectors of the city... That is News. Finally, once more time... say it with me: N... P.... O... V...
Take a look at my recent report, which is based on some other POV reports which I (rightly) deleted:
- A day of relentless attacks seems to have ground down the stubborn Ackland Mall defenders. Just before 19:00 GMT reports came in from Ackland of about 80 zombies inside the NW corner, with approximately 200 more outside. Major survivor groups are advising retreat; the MoB and their allies are advising... EAT! --WanYao 19:33, 29 February 2008 (UTC)
See. Factual and unbiased and significant. Yet, technically, saying "Major survivor groups are advising retreat" is "against the rules" cuz it's kinda a tactical announcement... But, see, no one is a big FASCIST here... there is a lot of room for playin' around and bending the rules. But too many recent entries have shown a blatant disregard for even trying to be NPOV. Improvement is requested. Thanks. --WanYao 19:44, 29 February 2008 (UTC)
Danger Levels
If you're going to change the danger levels, please provide some kind of evidence showing why. And a news report. I'm not going to change the current danger level, because there's just too much crap flying over that subject right now. But someone really needs to justify the changes, or it should remain VD. --WanYao 00:24, 8 September 2007 (BST)
- I think it should be kept VD. There's only a few survivors present, and by far most buildings are ruined.--Kris Eikehaug Talk | The Clan 00:41, 8 September 2007 (BST)
There's definately a fair number of ruined buildings, and more than 150 hostile zombies... according to the suburb maps, 150 is the cutoff for Very Dangerous. While some might argue the Ackland Mall is an argument to leave it Dangerous, I don't think anyone could say it matches the criteria of, "Active zombies and break-ins, but no 50+ hostile hordes". --DouglasAgain 06:12, 9 October 2007 (BST)
Commentary on new (Lime Brigade created) barricade plan
Please discuss the new plan here. I understand Atticus Rex has some concerns about it. I attempted to incorporate some suggestions from the other discussion on this page into the new plan. It was badly needed to help the revive process, non-free run players, and reflect current barricade status of buildings (entry points, EHB, etc). --Pchem 07:53, 13 January 2007 (UTC)
- Pchem, I'll do what I can to get the other groups in Havercroft to check in here. -- Atticus Rex mfu pif Δ 09:49, 13 January 2007 (UTC)
- Sounds good. Hopefully people can make specific critiques of the new plan, and we can hash out the differences here. I would be happy to make changes to the plan based on any good arguments. The whole idea is to have something useful, not something that I'm attached to for sentimental reasons. :) --Pchem 19:21, 13 January 2007 (UTC)
- I am fine with bringing the plan more into line with the UBP. I only see minor diferences between the two, for instance switching which of the pair of hospitals is an entry point. My pressure points are Blaise's being at VSB and the cemetery as an RP. Nivek 22:38, 13 January 2007 (UTC) aka Tamjin
- You'd prefer to not have Blaise's be VSB or have the cemetary next to it as a RP? Any particular reason? --Pchem 06:06, 15 January 2007 (UTC)
- I think what Tamjin meant is that those are the main things he's concerned about: keeping St. B's enterable and the cemetery as a working revive point. Am I right, Tamjin? For myself, I have no specific objections to the plan whatsoever; I've spent a day or two working it out, and I think you've got a good plan. Interesting idea about using banks as entry points, but I'm curious if there's a reason for it; I've considered proposing junkyards, since they cannot be ransacked, but they also make good safehouses since zambahs don't target them as frequently. -- Atticus Rex mfu pif Δ 19:33, 15 January 2007 (UTC)
- Ah. No particular reason to use banks as entry points. Those are in convenient spots and banks have no particular resource value. junkyards would be okay too, but the junkyards in this suburb are near places that are already designated as entries, and hopefully wouldn't be needed. The problem with any barricade plan seems to be having it consistently enforced. I hope after a month or more Havercroft can be shaped according to plan. :) --Pchem 03:54, 16 January 2007 (UTC)
- I think what Tamjin meant is that those are the main things he's concerned about: keeping St. B's enterable and the cemetery as a working revive point. Am I right, Tamjin? For myself, I have no specific objections to the plan whatsoever; I've spent a day or two working it out, and I think you've got a good plan. Interesting idea about using banks as entry points, but I'm curious if there's a reason for it; I've considered proposing junkyards, since they cannot be ransacked, but they also make good safehouses since zambahs don't target them as frequently. -- Atticus Rex mfu pif Δ 19:33, 15 January 2007 (UTC)
- You'd prefer to not have Blaise's be VSB or have the cemetary next to it as a RP? Any particular reason? --Pchem 06:06, 15 January 2007 (UTC)
After further consideration, I have updated the plan. Now, one of each resource building type is EHB (PD, FD, Hosp and Auto). Also, all churches and junkyards are entry points. I think this is a reasonable plan that allows for some EHB resource backup if the mall falls, and predictability in VSB entries (ALL churches, ALL junkyards). Plus, it adds another entry point next to the mall, and another next to the (36,42) revive point. --Pchem 23:46, 16 January 2007 (UTC)
Nice work! But I do have a couple minor points of contention for you to consider.
- 1. You recommend making Spurdell Walk PD (32,47) an EHB safehouse.
- Prevents low level characters from getting ammo and funnels them to the other PD (which might not be open).
- Encourages people to sleep inside resource buildings, which is just plain dangerous.
- 2. Junkyards as entry points
- Not really needed. The mall already has Michaud Walk FS, St Blaise's Church, and that bank only 2 blocks to the NE. The southern revive point needs two entry points, but if Spurdell Walk is changed back to VSB it will have that.
- Using them as entry points doesn't make use of their non-ransackability. Because they can't be ransacked, I think they'd make better safe houses. --Uncle Bill 05:51, 17 January 2007 (UTC)
- In reply to Bill's points... #1. I really like the idea of having a backup ammo source EHB, and since there are two other PDs in the suburb this seems practical. Does that seem okay? #2. This was a reaction to Atticus Rex's suggestion and a recent brainstock.tk thread about junkyards. Their unransackable property may even be useful here, as it will be easy to keep them VSB instead of wide open. I would be willing to undo this change, though. I'm not too attached to junkyards. Anyone else have an opinion? --Pchem 21:40, 17 January 2007 (UTC)
Barricade Plan to own page
Hey guys, I notice that there's a fair bit of recent action on the barricade plan front here. I was wondering if you'd mind if I moved the barricade plan to it's own page, and the talk to the corresponding talk page (leaving links and a copy of the plan on the suburb page of course)? It's just that I'm trying to get all the barricade plans onto their own pages so they're easy to find (rather than having some on suburb pages, some on suburb talk pages, and others again on their own, randomly named, pages). As you can see here, I've rounded up a barricade plan for half of the suburbs, just trying to track down the rest. If you agree, I'd move it to Havercroft Barricade Plan, and make the plan itself a template, so that it's easier to edit onto any page, and you only have to update the template to change the plan on all pages (all pages have the same plan that way) -- boxy T L ZS PA DA 10:22, 17 January 2007 (UTC)
- Would it be possible for you to just place a copy of it on the page you wanted, temporarily (and leave the original in place)? With all the recent discussion and possible short-term changes, I really enjoy the visiblity having it on the suburb page brings. Maybe you could come back in a couple weeks and copy the plan after the situation is more stable? We just recently retook Ackland from zeds and created this new plan. --Pchem 21:25, 17 January 2007 (UTC)
- The idea of having to update the plan in only one place, no matter where else it appears, is mighty appealing. Pchem, boxy's not talking about REmoving the plan from the suburb page at all; as he said, he'd leave a template call so the plan would still appear where it is now on the suburb page. -- Atticus Rex mfu pif Δ 04:59, 18 January 2007 (UTC)
Time to redraw the barricade plan?
The Bear Pit was super classy, but I think it's outdated. It was written with the idea that it would be tough--if not impossible--to hold on to the mall. But the mall is now securely in survivor hands, and we should have designated entry points next door. Since the C4NT wrote the original barricade plan, I don't want to step on any toes by rewriting it without consulting. So, any thoughts? --Koppie 18:09, 1 June 2006 (BST)
- Not really - we'll trust your judgement on this. It's more important to have something that the AMS are happy with than for our plan to stand. --Major Grippy 22:32, 2 June 2006 (BST)
I agree that the current plan is outdated, to a point. It's a great plan, and we should keep a record of it (if for no other reason than we can revert to it for Mall Tour 07?). But now that the suburb has been largely reclaimed, I would like to see a plan compliant with the Uniform Barricading Policy. It's frustrating to have virtually all the TRPs locked up tight against those of us without Free Running; even worse when you make a run to scavenge and, with 1-2 AP left, come back to find your temporary home has been secured behind you. Just my suggestion. -- Atticus Rex W! - SGP - MHG 18:39, 10 October 2006 (BST)
- I like it! It's fine how it is in my opinion. ... And is that an MHG link I see in your signiture?--Labine50 MHG|MEMS 01:31, 24 October 2006 (BST)
OK, first, forget my earlier statement about this suburb being relatively safe. Second, I don't think the UBP plan I submitted earlier was a real great one. So it's gone, and here's one with a bit more thought behind it. It's mostly UBP-compliant, with the following exceptions:
- St. Blaise's Church [31,46] is kept at VS+2.
- Spurdell Walk Police Department [32,47] and Adey Plaza Fire Station [35,47] are kept at EHB, making a sort of "safe resource lane."
- Ephrem General Hospital [33,42] is kept at EHB, since there is another hospital one block north.
- Revive points at both cemeteries and Garner Drive, though I don't know if MFU is still maintaining the latter.
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |
40 | F | F | ||||||||
41 | H | |||||||||
42 | H | |||||||||
43 | ||||||||||
44 | A | A | P | |||||||
45 | F | A | A | F | ||||||
46 | H | |||||||||
47 | P | F | F | |||||||
48 | P | |||||||||
49 | H |
Unenterable Buildings | |||
Extremely Heavily Barricaded | Phone Mast | ||
Enterable Buildings | |||
Auto Shop | Fire Station | ||
Hospital | NecroTech | ||
Police Department | School | ||
Other VSB Buildings | Unbarricaded Buildings | ||
Other Locations | |||
Street | Monument | ||
Cemetery | Revivification Point |
Thoughts, y'all? -- Atticus Rex AMP ' T 21:09, 26 October 2006 (BST)
Old (Bear Pit) Barricade Plan
The Loose Cannons created this plan quite some time ago.
Havercroft Barricade Plan | ||||||||||
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | |
40 | F | F | ||||||||
41 | H | |||||||||
42 | H | |||||||||
43 | ||||||||||
44 | A | A | P | |||||||
45 | F | A | A | F | ||||||
46 | H | |||||||||
47 | P | F | F | |||||||
48 | P | |||||||||
49 | H | |||||||||
Discuss this barricade plan |
Every building borders an entry point. | |
Extremely Heavily Barricaded | |
Very Strongly Barricaded | |
Open Space | |
Bear Pit (Extremely Heavily Barricaded) | |
Revive Point |
Phone Mast status report
If you time, can we get you to update http://wiki.urbandead.com/index.php/Mobile_Phone_Mast#Locations with the current status of your local phone mast? Thanks. Asheets 20:12, 14 February 2007 (UTC)
- I'll update it everytime I log on, I'm currently defending that corner of the mall so I'll know the condition. --EMAG TRESNI 22:06, 2 July 2007 (BST)
Order to the Chaos
I dont know how to add in this Wiki, I am new, so forgive me if i make mistakes.
i think we all need to group up, and start cleaning up Havercroft to the maximum.
i cant revive people yet, but i was wondering if we could concentrate on the cemetary at 36,42. that way our revivers only have to check one cemetary for people wanting a revive, and waste less AP's. Plus there is a good amount of buildings in that area, that do connect up with the mall.
first post, so again, forgive me if im going about this the wrong way.
Havercroft Security Zone Proposal
Please keep in mind that this is the 1st draft, and we are still after 4 months writting all this out BUT we do have a pretty sound and logistically strategic way of dividing the Suburb into 4 main zones(pretty much 5x5 squares with varriations to accomidate rescource building) each secured by one of the 4 Most Active groups in Havercroft(A.M.S,Crimson Clan,Cadieus Maximus,and the H.M.D.S). Other survivor groups will also play a role in security, as hopefully will civillians. Our plan is still being written, but a rough draft of the zones, and newly proposed revive points(2 the same, 1 moved, 1 new)are avaliable on my profile. Our fully outlined proposal will be avaliable within the next day or two.Please let me know if your Clan is interested
ANY CLAN LEFT OUT-we can accomidate you into our plans
REVIVE GROUPS- still do your Thing --BLooDCLotT 06:34, 20 August 2007 (BST)
Havercroft Defense Plan
Havercroft Defense Plan - someone has started a defense plan for this suburb -- boxy • talk • 01:56 5 November 2007 (BST)
NecroWatch
If you are interested in continuing the scout report, especially during times of zombie siege, please contact NecroWatch--Dr Mycroft Chris 21:19, 2 May 2009 (BST)
Great Suburb Group Massacre 2010
All suburb wiki pages are undergoing a clean up to remove inactive groups from the group listing (see here: this suburb's groups). If you are a group currently listed in this suburb, you will be contacted on your group's talk page within the next few days and asked to reply, indicating that you are active in this suburb. Groups that fail to reply within two weeks of being contacted will automatically be removed from the suburbs where they are listed.
We're posting here in the hopes that more groups will be aware of the clean up and can respond appropriately, since our team does not have the time nor the manpower to seek out every group in-game or track down its group members elsewhere on the wiki. If you know that some groups in your suburb do not check the wiki, please be a good neighbor and let them know that they NEED to check it for this, or else they will be unlisted in the near future.
The wiki members coordinating the cleanup will be using the table below to track their progress in communicating with the various groups. Please do not edit it if you are not involved with The Great Suburb Group Massacre 2010 team.
The Great Suburb Group Massacre 2010 | ||
Group Name | Contacted On | Date Due |
Ackland Mall Security | 27 January 2010 | Removed |
Cannonball Crew | 27 January 2010 | Confirmed |
The Crimson Clan | 26 January 2010 | Removed |
Malton Fire Department | 26 January 2010 | Removed |
Malton Forensics Unit | 26 January 2010 | Removed |
Malton Police Department | 26 January 2010 | Removed |
Havercroft Survivors | 27 January 2010 | Removed |
Havercroft Ultimate Defense Force | 27 January 2010 | Confirmed |
Umbrella Biohazard Containment Service | 26 January 2010 | Confirmed |
Betrayed | 27 January 2010 | Confirmed |
The Gray | 27 January 2010 | Removed |
This suburb has been cleared. --Maverick Talk - OBR 404 08:50, 10 February 2010 (UTC) |
Please check your group's talk pages in the next few weeks, and respond promptly when you receive a communication from the GSGM2010 team. Thanks. Maverick Talk - OBR 404 08:21, 27 January 2010 (UTC)