Talk:Imagine/Zombies Unlimited
Credits / Apologies
Much of my text is a parody of the statements made on the website of Ducks Unlimited. No disparagement or threat to copyrights or trademarks is intended.
- More importantly, why the fuck were you looking at 'Ducks Unlimited'?? --Ducis DuxSlothTalk 15:00, 19 May 2007 (BST)
Scanned Zombie Profiles
If you have scanned or otherwise spotted a zombie (espcially a ZU member) at one of the ZU locations, please list them at the appropriate their location here, by by creating a =====level 5 header===== for the character. You can also "register" your own ZU member zombie(s) here in a similar fashion; just note they were registered, rather than scanned.
Train Boulevard [76,74]
Xoof
- 00:04, 20 May 2007 (BST) registered by player
- 03:35, 6 June 2007 (BST) died 49 times
- 01:30, 16 June 2007 (BST) - currently alive, despite my best efforts to eat him - Dioneo 01:37, 16 June 2007 (BST)
- 14:57, 20 June 2007 (CST) - Alive at [83,76] Scanned but not revived as per instructions on "tag" - DeusExMathias 14:57, 20 June 2007 (CST)
- 17:03 23 June 2007 (GMT) - Dead at Train Boulevard, and still dead as per tag. Jede2 17:03 June 2007 (GMT)
- Thank you! Looks like the smell off all the survivors walking around outside is overwhelming the fairly low pheromone levels at the ZU points; we'll increase them when possible. ZU management 21:37, 20 June 2007 (BST)
Geoffrey the Giraffe
- 12:54, 3 June 2007 (BST) contributor uncertain
- 02:23, 17 June 2007 (BST) died 25 times
Novell Walk [76,25]
Ra'Gru
- 23:40, 29 October 2007 (UTC) Registered by player, died 126 times
- 00:49, 7 November 2007 (UTC) On sabbatical
Snipe Hunter
- 19:00, 8 October 2007 (NZST) Wachtourak 08:53, 7 October 2007 (BST)
Xoob
- 23:48, 3 August 2007 (BST) registered by player
- Xoob is known to de-barricade St. Emelia's Church (Santlerville) - helpful, as it is an indoor revive point
- Xoob is also know to kill people who sleep in the revive point, as it is not supposed to be barricaded.
- Xoob is also known to run into buildings and break things if he gets revived. Apparently he suffers from migraines when exposed to adrenaline, and the noise of generators infuriates him. So don't revive him, OK?
Mal Maliche
00:41, 29 March, 2008 (GMT), registered by player Only 4 deaths at time of registering.
Doswell Lane [24,76]
Are you alive? (Or dead?) I have a friend who went up to Doswell, and found just 1 dead body.
ZMAZH
- 00:04, 20 May 2007 (BST) registered by player
- 03:36, 6 June 2007 (BST) died 46 times
- 03:23, 15 June 2007 (BST) died 74 times
- 02:36, 16 June 2007 (BST) Wearing: a brown rag (he started with white cover-alls)
- 00:00, 1 July 2007 (BST) died 108 times
- 02:57, 24 July 2007 (BST) died 140 times
Silley Park [24,25]
Xoog
- 00:12, 20 May 2007 (BST) registered by player
- 03:36, 6 June 2007 (BST) died
2623 times - 12.08, 07 June 2007 (GMT) Strange, I read "died: 23 times." --Celt Mac Éireann • talk W! 12:10, 7 June 2007 (BST)
- 15:36 (AEST) 24 June 2007 scanned by kasall
psiuk3
- 14:56, 10 7th July '07 (GMT) registered by player
Contact from Visitors and Organizations
Silley Park
I am swaying gently at the park, someone needs to retag the area though; Somebody has spraypainted Ghetto Cow - Precision is our middle name! onto a tree. psiuk 10th July '07
Pheromone
You have received a BARBRAZ information pack in the mail. BARBRAZ may be interested in the pheromone formula you use in order to improve the effectiveness of its free scratch'n'sniff t-shirts. - 00:50, 16 May 2007 (BST)
Messages
Sorry, don't know how wiki editing works. But, I just scanned Xoof standing at a revive point in tollyton. I'm going to skip him for now, but could whoever controls this project get him out of there?
- The Gulonside ZU point is temporarily closed due to a high concentration of elder zombies in the area, who are not only imune to the pheromone, but tend to act as a bad influence on ZU members. (Read- I have an alt in MotA, and had to move Xoof out of Gulonside while MotA rips that burb apart.) Xoof won;t mind being revived, and hes also been getting killed quite often at that RP, so it reminds him of home. Somebody is making XP off him, either way. . . . swiers 21:35, 1 July 2007 (BST)
Hello
Hello
I am Secruss of the Reanimations.
I have had a glorious vision concerning the zombies of Malton.
If you wish to share it with me, come here. Bring friends. I can’t contact everyone.
http://z11.invisionfree.com/Zombie_Confederacy/index.php?showtopic=1&st=0
--Secruss 23:37, 19 August 2007 (BST)
I'm appalled
This is a flagrant violation of the spirit of the anti-zerging rules, in my opinion. Essentially, instead of farming xp from your own alts, you're dividing into two teams, each of which farms the other. No risk, no actual playing of the game involved. And I thought life- and death-cultists were lame... --Cman yall 22:09, 5 March 2008 (UTC)
- Heh. Exactly. And it only took 11 months for somebody to notice!
So, now that you were bright enough to point this out, please explain, how is the typical revive point different from a ZU point in this respect? There you have a bunch of peaceful zombies collected in one place who provide XP for survivors by allowing themselves to be easily and safely scanned and revived. That provides a lower XP reward than shooting a zombie does, but the difference is only one of QUANTITY, not a qualitative one.
ZU is in fact a satirical group who's main purpose is to demonstrate that point- thank you for noticing! Are revive points "a flagrant violation of the spirit of the anti-zerging rules"? Well, by your own description, YES.
Its worth noting that in truth, there never were many ZU members- maybe 3 at each point, max. And AFAIK, nobody who had a zombie in ZU farmed any of the ZU points for XP. In fact, the ZU zombies themselves (or mine at least) earned a great deal of XP by just biting each other, and have largely moved on to more typical zombie activities. Swiers 23:44, 5 March 2008 (UTC)
- The typical revive point has a purpose other than gaining XP... that being bring people back to life. I don't like the metagamy anti-roleplaying aspect of revive points, and I don't want to be drawn into any kind of defense of them... but they're not designed purely for xp gain. This is/was/wasn't cause it's satirical/whatever/thanks, bye. --Cman yall 00:18, 6 March 2008 (UTC)
- And what's the point of returning to life? Often its to earn more XP, which again, means revive points are just artificial XP facilitating mechanisms. In fact, the whole game is just one big XP grind, and every character is potentially a tool for the next to earn XP.
Really, if ZU's methods upset you, you are taking the game far to seriously. Life and death are equally meaningless and you should be free to act as silly with either as you wish. Some zombie players think its fun to see how many times they can die in a short period of time; one of my ZU zombies manged 100 times in one month.
Suppose you did the inverse of ZU, and had a "serial suicide cult" that operated a revive point, and committed suicide by standing outside after performing revives? Is THAT "a flagrant violation of the spirit of the anti-zerging rules"?
I think your real objection is that ZU violates (to an ironic extreme) the notions of Dual Nature, in a way that extends typical survivor behavior to its logical conclusion. That's not zerging, its just trenchcoating taken to the next level... Swiers 01:19, 6 March 2008 (UTC)
- And what's the point of returning to life? Often its to earn more XP, which again, means revive points are just artificial XP facilitating mechanisms. In fact, the whole game is just one big XP grind, and every character is potentially a tool for the next to earn XP.
- You're right, I need to chill out :) --Cman yall 02:52, 6 March 2008 (UTC)