The Western Building

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The Western Building
Powers On
Findabear (talk) 11:24, 24 September 2023 (UTC)
the Western Building

Hollomstown [63, 99]

Eeles Way the Meadley Building Huggins Avenue Fire Station
the Bickell Building the Western Building Tilke Park
Border Border Border

Basic Info:

  • Office buildings owned by the company often associated with the zombie outbreak. From the outside, they are indistinguishable from other buildings, but characters with the NecroTech Employment skill are able to recognise them.
  • Among the internal descriptions found in NecroTech Buildings:
    The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories."
  • If a generator is running inside the building:
    "The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms."
  • NecroTech offices are tall enough for survivors to commit suicide from. They also provide a vantage point from which binoculars can be used.
  • Necrotech Buildings can be barricaded normally.


The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms.



The Western Building is a NecroTech facility located in the suburb of Hollomstown. Though a faceless corporate structure to the uninitiated, this facility acts as the heart of R&D for NecroTech within the suburb. Staff at this building commonly revive zombies at nearby revive points. This facility is one of two NecroTech facilities found in the suburb. The Western Building was a world renowned Human Genome research facility. During the start of the outbreak the Western Building was the headquarters for many scientists who hoped that the outbreak could be controlled through DNA therapy or DNA reconstruction. Since the outbreak the Western Building paved the way with research that many credit for the creation of the NecroTech Revivification Syringe. Lately the Western Building has fallen on hard times and is a shadow of this great buildings former self.

Members of project NecroWatch renovated the facility in recent months, as they installed sensor eyes for A.L.I.C.E. throughout the building and uploaded NecroNet 2.0 into the facility's system terminals.


NecroTech staff continue to follow directive 42-A, issued by the head office on January 19th 2006, with the activation and manufacture of MK-II revivification syringes. While the cost in time and effort are currently high the certainty provided by being able to manufacture a constant stream of syringes has mitigated early concerns.

The activation of NecroNet with all NecroTech buildings has also allowed scientists to apply the DNA tracking research they have gathered to date. The field research staff stationed at the Western Building feel certain that they can crack the mystery surrounding the spread of the virus as well as help monitor aberrant zombie activity within Hollomstown.

Barricade Policy

This building should be Extremely Heavily (EH) barricaded at all times. This is in accordance with the barricade plans set forth by local survivors, who routinely monitor the barricade level for this building. This building is meant to serve as a safehouse for Malton's veteran survivors, and thus requires the Free Running skill to be properly utilized. Survivors who find the building's barricades below their assigned level are asked to assist in raising them back up in order to help ensure the safety of all the survivors staying inside the building. Any survivor found lowering the barricades may be directly "put to the question" by any survivors present at that time. If this happens the accused survivor must present a valid reason for their actions or be labeled a zombie spy/death cultist and be judged accordingly.

NecroNet Reports

Zombie tracking reports are a free service provided by the NecroTech corporation to all its staff and local survivors in order to help facilitate quicker response times when managing zombie threats and to build a greater awareness of zombie migration patterns within the 9x9 block region around the Western Building. As a cautious reminder, only those zombies tagged with the DNA Extractor will appear on these scans, so actual numbers may vary when dealing with older zombies (i.e. Brain Rot).


The Western Building


[ NecroWatch ] – [ NIC ] – [ Update ]
Justin Nika, House Skleroi 23:59, 4 December 2019 (BST)

Current Events

December 4, 2019 NT is safe, powered back up and ready to receive. >5 group of zombies heading due east since yesterday. Justin Nika 23:46, December 4, 2019 (GMT-5, EDT)

January 24, 2019 NT is safe, Revive point is running with 2 Westernesse maintaining it. Surrounding town is virtually zombie free. Possible death cultists. Mortimer Lammas 15:00, January 24, 2019 (EDT)

April 11th, 2016 The NT is safe and open, Revive Point is running with 2 people currently at NT and 1 recently revived. Area is secure and fuel runs are safe. Occupied by Westernesse survivor group. Mortimer Lammas 15:41, April 11th, 2016 (EDT)

March 18th, 2013 When I got there the building was left wide open with 3 zeds ouside, none inside (I suspect a pker brought the cades down) and one survivor inside, I caded up and installed a genny, fueled it, zeds attacked again, but I caded up again in time. Need help here. Blazing arrow 19:08, 18 March 2013 (UTC)

May 7th, 2011 - The building is ruined.

January 15th, 2010 - The NT is Safe and Open. We're still keeping a Revive Point going in Tilke Park. -- Tomas Durnin 11:25, January 15th, 2010 (EDT)

October 6th, 2008 - The NT is Safe and Open. We're keeping a Revive Point going in Tilke Park. -- Tomas Durnin 11:25, October 6th, 2008 (EDT)

September 22nd, 2008 - The NT is Safe and Open after an unfortunate occupation in August by the MOB. We're trying to keep a Revive Point going in Tilke Park. -- Tomas Durnin 15:32, September 22nd, 2008 (EDT)

July 9th, 2008 - The NT is Safe and Open. We're trying to keep a Revive Point going in Tilke Park. A few zeds in the surrounding area, but in groups of two to three. -- Tomas Durnin 17:32, 9 July 2008 (EDT)

September 3rd, 2007 - The NT is Safe and Open. Thanks to a couple of NUVX RANGERS passing by they killed the Zeds inside, repaired the ruined building, barricaded the building, installed a Genny, and fueled it up.