User:Boxy/Suggestions/Limit Radio Spam

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Limit radio spam

Timestamp: -- boxy talkteh rulz 01:53 24 June 2009 (BST)
Type: improvement
Scope: survivors and radio spam
Description: In order to make radio spam more difficult to do, I suggest that each character is limited to a set number of APs that can be spent on radio messages in a day. 5 to 10 ap should be plenty for anyone sending useful messages.

Discussion (Limit radio spam)

I like you boxy, but this isn't really fair. What about radio stations/shows? Kinda limits them in their ability to entertain. Tuning to a station that doesn't spam is best I think. Limiting those that use it for a noble cause isn't really worth the ability to stop radio spamming. -- THELORDGUNSLINGER 05:31, 24 June 2009 (BST)

Well they should play the game properly, and put up some barricades every now and then, like the rest of us :P Seriously though, how many broadcasts would such a player need per day? I don't listen to the radio unless someone else turns it on (because of the spammage) -- boxy talkteh rulz 06:43 24 June 2009 (BST)
I don't either. Spreading some great propaganda truth is all I ever use it for. But sometimes it's nice to tune into one of the decent stations and enjoy a reading or song or some such. Adds to the role-playing IMHO. I think maybe 20-25 AP on radio broadcasts may be a bit more fair. And hey, if that's how they want to waste their AP, I say let 'em. It'd make the spammers a bit more limited still, too. -- THELORDGUNSLINGER 06:49, 24 June 2009 (BST)

I don't see how a per-character limit would do much good. It'd have to be per-IP to do anything, but even then I don't see much benefit. You have to remember that radio messages are short and it can take ~4 messages to say one thing, then consider if you need to say it on more than one channel. Seriously, the best cure for spam is to tune off 28.01, or (if you're living with people who like to listen to that crap) select "Only listen to broadcasts from your handheld radios" in settings. --Midianian¦T¦DS¦SP¦ 09:02, 24 June 2009 (BST)

10 should be plenty. Some groups might complain that 'ooh lookie we have a specialist guy who sends out radio messages' but usually they're just spamming shit. Evils used to do pretty good radio shows and we'd lose stuff like that, but to have spam limited so much it'd be worth it.--xoxo 09:12, 24 June 2009 (BST)

No... No... NOO! Really, there are few ideas that I would supprout less than that- there are numerous good radio shows, and making rarely takes less than 20AP. And Great Radio Messages is another good reason for shooting this suggestion down. And it would directly harm this and I do not want it being harmed, for it's my own, personal station!:P--Gargulec 12:39, 24 June 2009 (BST)

No. If someone wants to waste hits on spamming the radio... well... And, as everyone else, this'd take away a totally legit RP aspect of the game. Instead, I'd like to see stronger anti-zerg measures -- that'd stop the REAL spammers. Yes... I can dream... --WanYao 16:07, 24 June 2009 (BST)

Fair enough. I'll just continue to ignoring the radio as predominantly a griefer tool -- boxy talkteh rulz 17:08 24 June 2009 (BST)

Try listening to other channels, hm? --  AHLGTG THE END IS NIGH! 19:12, 26 June 2009 (BST)

No, players should be able to spend their AP however they want. If you don't want to listen to it, drop your radio(s) and stay in a place without a transmitter. --Bjorn 17:59, 24 June 2009 (BST)

NO. as above. if I want to spend 50ap singing "the humpty dance" over the radio i should be able. and I agree with WanYao, we need way more anti-zerg measures.!! they are ruining the damn game.----SexualharrisonStarofdavid2.png Boobs.gif 13:15, 25 June 2009 (BST)