User talk:Dr Doom86
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Your Sig
Ever thought about using this code in your nickname box? {{SUBST:Nosubst|User:Dr Doom86/sig}} It will lower the clutter and room that your sig takes up in the editing screen... and remember to check the raw signature box...--/~Rakuen~\Talk I Still Love Grim 17:08, 15 March 2008 (UTC)
- Thanks man. I put the code in. Im not very knowledgeable with coding yet. Maybe its because Im Canadian....just a guess!--Dr Doom86 T PSS 09:56, 16 March 2008 (UTC)
feral frenzy
just in case you are unaware.... survivors can already go to -19AP when manufacturing syringes so that 50AP max is not actually set in stone, also consider that most zombie players will log on to find they have been headshot and thus only start play with a maximum of 44AP (much less without ankle grab) That said I did expect a lot of strong feeling against this one but I thought it was worth pointing out. --Honestmistake 20:58, 21 February 2008 (UTC)
- In case you are unaware, they can ONLY do that action when in POSITIVE action points. Zombies can do the exact same thing when standing up from a headshot with only 1 AP left. If you are at zero AP or below, no more moves, period. Please think these things out in the future.--Dr Doom86 06:05, 22 February 2008 (UTC)
the dead of Dunell Hills (or now The Dead)
Hello, it's Director Alexseev from Lejnair. I've several things I'd like to tell you.
- First, this group is going to move east once they go through the corner. It's possible they have an agreement with the RRF as the RRF is cutting off the south area from the east area.
- Second, this zombie hordes goal isn't to play the game, its to destroy it. They hope to make such an imbalence so that nobody will play. Posted on their forum:
- "Just remember that every day you spend five minutes mashing that attack button is another day closer to our goal: a zombie horde capable of crushing these whining bitch pubbies and ruining their circlejerk."
- "Just remember that every day you spend five minutes mashing that attack button is another day closer to our goal: a zombie horde capable of crushing these whining bitch pubbies and ruining their circlejerk."
- Third, I have reviewed info on this mega-horde that is forming. First, they have a technique called 'kittenpiling' in which massive amounts of newie zombies gather at one point. There are two current kittenpiles named the East Coast Kittenpile and the West Coast Kittenpile. The one location that I know of where one is is at South Blythville. A few zombies then switch their group name to either nothing or a pro-survivor group. Then these guys get a revive and grab a flak jacket. Then they go into one of these 'kittenpiles' which tear them to pieces while granting others EXP. You can find out about their tactics here: http://forums.somethingawful.com/showthread.php?threadid=2779558&userid=0&perpage=40&pagenumber=40.
- Fourth, apparently the survivors that are in UD are called 'pubbies'.
- Fifth, these guys apparently use alts just to find a good place to start off in. "hoof it to a red suburb or just start making new alts until you get a nice starting place" was posted by andrew smash on their forum.
- Sixth, here is a zerging confession: "I have two other characters, and each of them are at the Went Building." by Minimaul as found here: http://forums.somethingawful.com/showthread.php?threadid=2779558&userid=0&perpage=40&pagenumber=39.
- Seventh, They are creating many lab assistants to gain easy EXP.
- Eighth, they like to change their group names in order to get a revive. Check the supposed group's roster in order to find out if they are part of it. Since this takes much time though, I'd suggest that you just not revive any unknown, low level survivor.
- Ninth, this is their New Zombies Plan and their Experienced Zombie Plans:
- "Disco De Soto posted:"
- ATTENTION NOOBS
- "Disco De Soto posted:"
- "It's not too late to join in. Just follow this advice: KEEP CREATING A NEW ZOMBIE UNTIL YOU SPAWN CLOSE TO ONE OF THE KITTENPILES. That way you won't have to spend 3 days travelling and being bored. When you get to the pile, bite and don't stop biting til you are out of AP. Log in tomorrow, start biting again."
- "It's not too late to join in. Just follow this advice: KEEP CREATING A NEW ZOMBIE UNTIL YOU SPAWN CLOSE TO ONE OF THE KITTENPILES. That way you won't have to spend 3 days travelling and being bored. When you get to the pile, bite and don't stop biting til you are out of AP. Log in tomorrow, start biting again."
- "ATTENTION HIGH-LEVEL ZOMBIES"
- "ATTENTION HIGH-LEVEL ZOMBIES"
- You don't need to kittenpile, obviously, since you already have all the useful zombie skills. So here's a plan from Zombie High Command to help out the newbies.
- You don't need to kittenpile, obviously, since you already have all the useful zombie skills. So here's a plan from Zombie High Command to help out the newbies.
- Go to the wiki and click on the neighbouring suburbs to where you are to find a revive point. For example, there is one at a cemetery (17, 75) in Wykewood, south of the Millington Towers kittenpile.
- Go to the wiki and click on the neighbouring suburbs to where you are to find a revive point. For example, there is one at a cemetery (17, 75) in Wykewood, south of the Millington Towers kittenpile.
- Stand there (so long as you don't have Brain Rot) and wait for a pubbie to bring you back to life. Then wait until you have enough AP and go stand in the middle of the kittenpile.
- Stand there (so long as you don't have Brain Rot) and wait for a pubbie to bring you back to life. Then wait until you have enough AP and go stand in the middle of the kittenpile.
- This accomplishes two things: it wastes the supply of pubbie syringes and it gives our new zombies some human flesh to work on.
- This accomplishes two things: it wastes the supply of pubbie syringes and it gives our new zombies some human flesh to work on.
- IMPORTANT NOTE: if you have a "the dead of Dunell Hills" tag, you will probably be shot rather than revived. Go into your profile settings and either blank the tag or use some simpering pro-survivor pubbie group. You may also want to change your zombie description to something along the lines of "Sick of being dead, wants a revive!"
- IMPORTANT NOTE: if you have a "the dead of Dunell Hills" tag, you will probably be shot rather than revived. Go into your profile settings and either blank the tag or use some simpering pro-survivor pubbie group. You may also want to change your zombie description to something along the lines of "Sick of being dead, wants a revive!"
- Tenth, these guys justify their actions by saying that the survivors are now mildly inconvineced and that's why were whining about them. Let's not forget that they are really out to destroy the game as evident in a number of their posts and even their public forum name: Come kill the living and destroy their city with us in Urban Dead! Let's fight back make sure that there is always Malton!--MikhailA 22:50, 27 February 2008 (UTC)
- Nice detective work MikhailA! I figured as much when I saw a group pop out of nowhere with 1300 members.. I hope they do tons of damage and break the game.. Maybe kevan will step in and finally give us the machine guns, flame throwers, and rocket launchers we have been begging for! Because you know in the end, they will all get bored and wander off to their next "new thing".. Leaving us with all the tanks and stuff--Airborne88T|ZC|MI|E! 04:25, 10 March 2008 (UTC)
- Agreed. Personally, I'm expecting SMGs, Flamethrowers, and Combat Shotguns. Maybe Kevan will throw in more areas: (See thaqt really big suggestion about expanding Malton that I feel like not namign here).--MikhailA 04:21, 25 March 2008 (UTC)
- I'm not so sure they're going to 'get bored and move on'. A lot of the posts on their forum have stated they're going to keep this up until the survivors are in single digits, or at least under 2000. They're not above mega-zerging, since many of them are doing it to kill the game, not just to level characters. I'd personally like Kevan to implement bolt-action shotguns (a -type- of combat shotgun, I suppose, though on the weak, but still useful, end of it), which are probably the least unbalanced thing which would be effective in combating a zombie horde. I doubt we'll get flamethrowers or SMGs though. I'd personally like to see stuff like welding irons to repair junkyard gates (which would then need to be cut with wirecutters again to get in without freerunning) Mainly because most of the dead are zombies... they tend to not play survivors, so it will be much harder for the Dead to get Wirecutters than, say, RRF or other zombie groups who DO go back and forth to human status, and who are easier with which to be at war. I'll probably put a more detailed thing about that on the talk:suggestions later, after I put the two ones I have currently in talk onto suggestions.--Tselita 19:25, 2 April 2008 (BST)
Strategy
Watch out, they are watching my group discuccion page. They have what you said posted on my wiki. Anyway, I've acknowledged that their horde is going to destroy everything. I tired of the vandalism and so far have been very lenient on them.--MikhailA 03:07, 28 February 2008 (UTC)
Zombie=Easy? HARHAR
I was not insulting you because you are Canadian, that was a joke, haha... hell, about 50% of my friends are canadians.... and walking to a RP does not count as playing a zed!!! Playing zed is sooo much harder than playing harman because a) We spend almost all of are ap bringing down cades. b) In red suburbs, there are no harmans to hunt, in green ones, the cades are to hard to break.... and most suburbs are red or green. c) don't bother telling me I'm a biased zambah, my human character was in the DEM for most of his life, then he left and played Pro for a while, now he's PKer.... I've lived half my life in the North, and half of it in the south.... I know what I'm talking about when I say that playing zombie is a hella lot harder than playing harman.... you just think that its easier because groups like the BB2 are kicking your groups and other groups asses... or arses... I forgot your canadian.... well, it's not easy for them, they work together really well and have organized strikes and are led by smart, kind people.... please play a zombie for more than a week before you start talking about how easy it is.--/~Rakuen~\Talk I Still Love Grim 18:25, 29 February 2008 (UTC)
- I have a zombie alt. I used to play in a major zombie group, but stopped because it was not a challenge. You dont have to search for ammo, syringes, FAKs, generators, etc. you dont have to repair buildings, barricades at VSB+2 can be brought down by a SINGLE zombie, and above all, you cant be killed!There is no strategy either, as the orders for any major zed group are always "go here, and mash your attack button!" Ive played both sides just as much as you have. There is no challenge to a side that cannot be killed. The game on the zombie side has simply become a joke. I respect your opinions though.--Dr Doom86 21:56, 29 February 2008 (UTC)
- I am with Dr.Doom on this one. I had a zombie alt I quit playing because it was just too easy. There is always some nOOb trapped outside to munch on and get xp. I actually had to buy brain rot early off because I was random revived all the time. I think when you factor in how much time a survivor spends looking around for ammo/needles/FAKs compared to the zombies just "hitting the attack button" it is way out of wack. Plus, with the new barricade rules in effect we cannot hold anything anymore. Blah, blah, blah... This is the same old argument. I guess my point is, I just never found the fun in playing a zombie.--Airborne88 07:53, 3 March 2008 (UTC)
- That's not playing a zombie, playing a zombie isn't like playing a survivor, you play for the horde not for yourself. I know all the search rates for most places as a survivor and I find it ridiculously easy to survive, I even know a handful of ways to get a level a day at level 1 without any coordination on any level with other players. You tell me how the same is possible on zombies and I'll agree that it's easy to play zombies. I already know you can't because it's numerically impossible even with 100% hits on a survivor who was sleeping outside. And trust me, survivors searching, not as much of an AP waste as you might think, there's a reason the highest level zombies in Monroeville are around level 4 and there are already survivors with whole skill trees maxed out(that's more than a level a day fyi.) It's simpler to play zombie, but it's in no way easier, and when you are actually playing as a horde and trying to help the feral zombies, as that's what playing in a zombie group really is not going around killing survivors, it's easily harder to do what needs doing than, well, pretty much anything on a survivor.--Karekmaps?! 08:59, 4 March 2008 (UTC)
- Here's the thing though: you can never be killed. That's why there is no challenge to playing a zombie. As far as doing what needs to be done-zombies break into buildings and/or kill people. You cannot make a case that it is harder to do that than it is for a survior to clear, repair, barricade, power, and hold a building. Especially with the new rules. I respect what you are saying, but I have played in the MOB and fought "for the horde." There is no real strategy, and it is impossible to lose. Yawn. As a survivor, you must pay a price if you fail to achieve your objective. (like waiting in a revive line and possibly miss playing for days) At least there is challenge involved.--Dr Doom86 09:36, 4 March 2008 (UTC)
- If you're saying You can never be killed then you've got something a little off in your understanding of the game. No one is ever killed and as such it's not a major game mechanic, especially for survivors, killing people as a survivor is a means to reach an end it's not what you should be focusing your time on. The game is about spreading or fighting the infection, you seem to find survivors hard because, from what I can tell, you playing as a useless survivor. As for zombie death, it's about switching sides, not dying, reviving a zombie usually takes longer to revert than killing a survivor, more AP, and, will usually screw up your whole day, especially if you don't have free running or if the survivor who revived you is smart enough to think about where they are reviving you.--Karekmaps?! 11:47, 4 March 2008 (UTC)
- My point was that survivors pay a penalty for dying. Zombies do not. You seem to be implying survivors should always run away, or else they are "useless." To fight the infection, you MUST clear buildings of zombies, and that involves killing them. Anyway, I always enjoy a good debate, and you make your points well, but it's pretty clear none of us will convince the other. What do you say we just agree to disagree on this one? My talk page is filling up entirely too fast! Nice talking with you though.--Dr Doom86 09:52, 5 March 2008 (UTC)
- Ya, there is one more point I'd like to make here. Every zombie character in the game is on the same side. You all have the same single goal: kill the humanz! Survivors are bitterly divided on everything. Some destroy generators, some kill other players, and many many more just hide and refuse to do anything at all. The whole game is aimed at killing the survivors, which puts us on the defensive. There is no way for survivors to win a decisive victory. Example: My group launches an attack to clear an NT. It goes well, we kill the zeds inside and dump them outside,and build the barricades up. The zombies outside stand up and start chewing on the barricades. There is no way to make them stop. Eventually, the humans run out of ammo and have to leave. It is just a matter of who wants what more.. Except humans are on the clock, once we leave a resource building we are on a fixed time limit. I can almost blow off all my ammo in 50ap meaning I have to go find more. Also, if you kill one of us, that is it! Could be days or even weeks before we find someone to stick us with a needle. I am not crying, I enjoy playing a survivor in UD. I accept the challenges of being a survivor as just "coming with the territory". I am not saying that being a zombie player is a piece of cake either. On a final note, it is actually possible for zombies to "win the game". If you destroy every NT and stack it with sleepers to prevent it from recapture ("operation Enduring Murh") the game ends. We all are zombies and no one is left to revive. Where is the survivors possibility of victory? If you can tell me that you win this discussion in my opinion. --Airborne88T|ZC|MI|E! 04:08, 10 March 2008 (UTC)
- Yeah that's true. There's no way for there to be a survivor 'victory'. Even, in the extremely unlikely event that every zombie was to be revived, they can just jump out of windows, or kill each other then zombies again. 100% zombies/0% survivors though, is very possible, and in fact isn't that The Dead's stated goal? And since the Battle of Pitneybank where the survivor barracade nerfs were implemented after a month long siege where the survivors were holding out rather well, I don't know of a single instance where survivors have 'won' an encounter. The pile of dead bodies outside will just get bigger and bigger until there are enough zombies that their ability to break down cades dwarfs the survivor ability to keep them up (not to mention it being exceedingly boring for survivors since they'd be having to spend every AP to try to keep the cades up. And that doesn't take into account PKers and death cultists who can still come in and assist the horde by GKing, Barracade Killing, and PKing key personnel. I stopped bothering to play my zombie and probably won't play it until there's some balance to the survivors/zombies, especially with a boost of two for survivors (or doing something about that 'blocking cading' update, which I am thinking was done to break the Morrish siege (though I started playing only about a month or so before Morrish happened, so most of what I know about it came from the wiki).--Tselita 20:47, 3 April 2008 (BST)
- Ya, there is one more point I'd like to make here. Every zombie character in the game is on the same side. You all have the same single goal: kill the humanz! Survivors are bitterly divided on everything. Some destroy generators, some kill other players, and many many more just hide and refuse to do anything at all. The whole game is aimed at killing the survivors, which puts us on the defensive. There is no way for survivors to win a decisive victory. Example: My group launches an attack to clear an NT. It goes well, we kill the zeds inside and dump them outside,and build the barricades up. The zombies outside stand up and start chewing on the barricades. There is no way to make them stop. Eventually, the humans run out of ammo and have to leave. It is just a matter of who wants what more.. Except humans are on the clock, once we leave a resource building we are on a fixed time limit. I can almost blow off all my ammo in 50ap meaning I have to go find more. Also, if you kill one of us, that is it! Could be days or even weeks before we find someone to stick us with a needle. I am not crying, I enjoy playing a survivor in UD. I accept the challenges of being a survivor as just "coming with the territory". I am not saying that being a zombie player is a piece of cake either. On a final note, it is actually possible for zombies to "win the game". If you destroy every NT and stack it with sleepers to prevent it from recapture ("operation Enduring Murh") the game ends. We all are zombies and no one is left to revive. Where is the survivors possibility of victory? If you can tell me that you win this discussion in my opinion. --Airborne88T|ZC|MI|E! 04:08, 10 March 2008 (UTC)
- My point was that survivors pay a penalty for dying. Zombies do not. You seem to be implying survivors should always run away, or else they are "useless." To fight the infection, you MUST clear buildings of zombies, and that involves killing them. Anyway, I always enjoy a good debate, and you make your points well, but it's pretty clear none of us will convince the other. What do you say we just agree to disagree on this one? My talk page is filling up entirely too fast! Nice talking with you though.--Dr Doom86 09:52, 5 March 2008 (UTC)
- If you're saying You can never be killed then you've got something a little off in your understanding of the game. No one is ever killed and as such it's not a major game mechanic, especially for survivors, killing people as a survivor is a means to reach an end it's not what you should be focusing your time on. The game is about spreading or fighting the infection, you seem to find survivors hard because, from what I can tell, you playing as a useless survivor. As for zombie death, it's about switching sides, not dying, reviving a zombie usually takes longer to revert than killing a survivor, more AP, and, will usually screw up your whole day, especially if you don't have free running or if the survivor who revived you is smart enough to think about where they are reviving you.--Karekmaps?! 11:47, 4 March 2008 (UTC)
- Here's the thing though: you can never be killed. That's why there is no challenge to playing a zombie. As far as doing what needs to be done-zombies break into buildings and/or kill people. You cannot make a case that it is harder to do that than it is for a survior to clear, repair, barricade, power, and hold a building. Especially with the new rules. I respect what you are saying, but I have played in the MOB and fought "for the horde." There is no real strategy, and it is impossible to lose. Yawn. As a survivor, you must pay a price if you fail to achieve your objective. (like waiting in a revive line and possibly miss playing for days) At least there is challenge involved.--Dr Doom86 09:36, 4 March 2008 (UTC)
- That's not playing a zombie, playing a zombie isn't like playing a survivor, you play for the horde not for yourself. I know all the search rates for most places as a survivor and I find it ridiculously easy to survive, I even know a handful of ways to get a level a day at level 1 without any coordination on any level with other players. You tell me how the same is possible on zombies and I'll agree that it's easy to play zombies. I already know you can't because it's numerically impossible even with 100% hits on a survivor who was sleeping outside. And trust me, survivors searching, not as much of an AP waste as you might think, there's a reason the highest level zombies in Monroeville are around level 4 and there are already survivors with whole skill trees maxed out(that's more than a level a day fyi.) It's simpler to play zombie, but it's in no way easier, and when you are actually playing as a horde and trying to help the feral zombies, as that's what playing in a zombie group really is not going around killing survivors, it's easily harder to do what needs doing than, well, pretty much anything on a survivor.--Karekmaps?! 08:59, 4 March 2008 (UTC)
- I am with Dr.Doom on this one. I had a zombie alt I quit playing because it was just too easy. There is always some nOOb trapped outside to munch on and get xp. I actually had to buy brain rot early off because I was random revived all the time. I think when you factor in how much time a survivor spends looking around for ammo/needles/FAKs compared to the zombies just "hitting the attack button" it is way out of wack. Plus, with the new barricade rules in effect we cannot hold anything anymore. Blah, blah, blah... This is the same old argument. I guess my point is, I just never found the fun in playing a zombie.--Airborne88 07:53, 3 March 2008 (UTC)
Uh-oh!!
Airborne got a snazzy new sig.. Who's jealous?!?--Airborne88T Zom MIS 07:44, 4 March 2008 (UTC)
We Have Your Kitten! | |
Your Kitten Has Been Stolen By The Malton Inhumane Society |
--Airborne88T Zom MIS 10:04, 4 March 2008 (UTC)
- I dont have a kitten!!! As such, you cannot steal it.--Dr Doom86 09:54, 5 March 2008 (UTC)
It seemed like a good Idea… | |
Airborne88 has given Dr Doom86 a crackpipe for stealing a kitten that does not exhist. |
You are right, here this should make up for it.--Airborne88T Zom MIS 15:29, 5 March 2008 (UTC)
- Do not dump your incriminating evidence on me!!!--Dr Doom86 T PSS 10:39, 6 March 2008 (UTC)
- Dude, you told me to hold it for you!!! Don't play dumb just cuz the fuzz is watchin'!!--Airborne88T Zom MIS 07:39, 6 March 2008 (UTC)
- Do not dump your incriminating evidence on me!!!--Dr Doom86 T PSS 10:39, 6 March 2008 (UTC)
I was practicing here.
By following in the style of both you and Airborne88, I'm using your talk page as a test page for my random rantings...hope you don't mind. :) Hopefully I'll get the hang of this pretty soon and I can join into the RP creativeness...--Marylnanna 18:57, 9 March 2008 (UTC)
Channel 4 News Team
Sorry, buddy! I've been away for a while and am just getting back into things right now. If you're still interested in a Glorious Battle, we're setting things up in Yagoton! That's the plan, anyway. Sorry to have missed yours! I've not been able to pay as much attention to this as I'd like to. --Ron Burgundy 02:31, 23 March 2008 (UTC)
- No worries! I was away for awhile too. We all get killed in Caiger Mall, but we looked damn good doing it. We're reviving and regrouping right now, then we'll be ready to fight hordes of zombies again. I tried to register on your guys forum but it was down. Is it back up yet? We would be more than happy to fight alongside the news team-most of our members are attractive enough to be on camera.--Dr Doom86 T PSS 19:07, 23 March 2008 (UTC)
Change of plans- we're going to Roftwood! You're still more than welcome to come along, though. The forum should be up and running, you guys are all more than welcome to join it. For your convenience, here's the link[2]. See you in the thick of it? --Ron Burgundy 17:47, 24 March 2008 (UTC)
- Hey Ron. We cant make it to Roftwood at the moment, but perhaps when our current mission is completed we'll link up with you guys. I'll register on your forum and let you know what were up to in a more secure conversation. You can register on ours as well if you want!--Dr Doom86 T PSS 10:07, 28 March 2008 (UTC)
Hangman
- Yeah you won! Here ya go:
Bottle Cap | |
Airborne88 gave you a bottle cap |
--Airborne88T|Z.Quiz|PSS 19:08, 23 March 2008 (UTC)
Airborne88's Friend | |
This User is a personal friend of Airborne88! For what that's worth. |
For you! If you are brave enough to keep it...--Airborne88T|Z.Quiz|PSS 05:11, 8 April 2008 (BST)
Beta Testing
Would you be interested in beta testing something for my team and I? It's a zombie game or atleast that's what it's suppose to be. Get back to me thanks. Airborne88 said you'd do it :P -- Rogue Sergeant 12:12, 31 March 2008 (BST)
- Absolutely man! Airborne actually already sent me the link via e-mail, so it wouldn't get out in the public. I'll definitely give it a go!--Dr Doom86 T PSS 12:32, 31 March 2008 (BST)
- Alright buddy. Thanks! Don't forget to do bug reporting/comments/suggestions at http://wiki.urbandead.com/index.php/User:Rogue_Sergeant/AfflictionBeta -- Rogue Sergeant 19:22, 31 March 2008 (BST)
- Here you go buddy, Please delete link when done! (the following link has been deleted as requested) -- Rogue Sergeant 02:45, 2 April 2008 (BST)
- Thanks! Deleting the link, as per your request.--Dr Doom86 T PSS 06:26, 2 April 2008 (BST)
- Not a problem, don't forget to log things! It's crucial :P have fun slaying the horde that heads in your direction. -- Rogue Sergeant 06:30, 2 April 2008 (BST)
- Thanks! Deleting the link, as per your request.--Dr Doom86 T PSS 06:26, 2 April 2008 (BST)
- Here you go buddy, Please delete link when done! (the following link has been deleted as requested) -- Rogue Sergeant 02:45, 2 April 2008 (BST)
- Alright buddy. Thanks! Don't forget to do bug reporting/comments/suggestions at http://wiki.urbandead.com/index.php/User:Rogue_Sergeant/AfflictionBeta -- Rogue Sergeant 19:22, 31 March 2008 (BST)
Thanks
Dr Doom86, even though you seem to disagree with my shotgun/ammo idea, thank you for being polite and courteous in your disagreement. It's appreciated. The first time I had made a suggestion, I had felt like people were slamming me personally, what with the name calling and condescending attitudes. I felt like most of the objectors this time, like you, were being very nice in their disagreement. Oh and after talking with Viktor, I'd probably make the number three, based on some research I did on the weight and length of shotguns vs lightweight portable generators. But no more than that because it would start ruining the entire reason for the suggestion. Let me know if you'd want to weigh in on the suggestion I made in Talk:Discussion about Saws and sawed off shotguns?--Tselita 07:42, 2 April 2008 (BST)
- No problem Tselita! I try to be courteous, even when I am voting "Kill." I think its cool that people are creative and want to try and make suggestions, even if I dont agree with them. Certain people prefer to be assholes when they vote, which just discourages people from making suggestions, or contributing to the wiki in general. Thats not how I roll. I'll be more than happy to join the discussion on your suggestion!--Dr Doom86 T PSS 07:58, 2 April 2008 (BST)
- Hi Doom :) I read your response on my suggestion, and wrote something in response to that (thanks for commenting!), and also asked a question about what you feel a good accuracy penalty should be if 50% is too high? Would 33% accuracy penalty be better? I mainly chose 50% because that way at lower shotgun firing levels, it's like a flare, while at higher shotgun levels, it's significantly better than a flare (23 or 33 percent compared to a flare's 15 percent) I'm really really interested to know what you'd suggest as a better penalty so I can use that when I bring this to suggestion, or if I've convinced you about my initial penalty. Oh, and I made a second suggestion as well - a non weapon suggestion. So far no one's commented on it though. I wish I had learned how to use Talk:Suggestions earlier. I'm finally just beginning to get the hang of wiki editting. I've had free time to do it since my charact er is dead in a red suburb, surrounded by red suburbs, so I have free time. My zombie has been attacking some building on the other side, but I get bored playing zombies... there's no challenge to it. Too easy. I keep busting the cades down from VSB to nothing, opening the door, going in and attack the weakened survivors. Log out, sometimes get killed and repeat, or log in again and kill more. Plus the Dead have made playing a zombie even less fun for me... I feel if I kill survivors I'm going to be helping them break the game.--Tselita 19:02, 2 April 2008 (BST)
- Hey Tselita. 33% sounds like a fair penalty. Its not overbalancing, and it makes it so that the sawd off shotgun may be worthwhile in some instances. Also, I have a brain rotter zombie that I play too, who is in the MOB. He is inactive right now because I too, dont want to help break the game. Also, you are right, it is horribly easy to play a zed. You cant die. Ever. That alone takes the challenge out of it. It is also too easy to break into buildings. I enjoy playing as a survivor because there is more excitement and challenge knowing that if you fail, you could be out of action for days!--Dr Doom86 T PSS 08:35, 3 April 2008 (BST)
- Hi Doom :) I read your response on my suggestion, and wrote something in response to that (thanks for commenting!), and also asked a question about what you feel a good accuracy penalty should be if 50% is too high? Would 33% accuracy penalty be better? I mainly chose 50% because that way at lower shotgun firing levels, it's like a flare, while at higher shotgun levels, it's significantly better than a flare (23 or 33 percent compared to a flare's 15 percent) I'm really really interested to know what you'd suggest as a better penalty so I can use that when I bring this to suggestion, or if I've convinced you about my initial penalty. Oh, and I made a second suggestion as well - a non weapon suggestion. So far no one's commented on it though. I wish I had learned how to use Talk:Suggestions earlier. I'm finally just beginning to get the hang of wiki editting. I've had free time to do it since my charact er is dead in a red suburb, surrounded by red suburbs, so I have free time. My zombie has been attacking some building on the other side, but I get bored playing zombies... there's no challenge to it. Too easy. I keep busting the cades down from VSB to nothing, opening the door, going in and attack the weakened survivors. Log out, sometimes get killed and repeat, or log in again and kill more. Plus the Dead have made playing a zombie even less fun for me... I feel if I kill survivors I'm going to be helping them break the game.--Tselita 19:02, 2 April 2008 (BST)