User talk:John Ember

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hi john, im a level one zombie named passTHEstuffing and im having a hard time on my own. i was wondering if i could join the group and help out? oh i forgot a way for you to reach men. you can post on my name or email me at melivar2000@yahoo.com --EvermanX


i have receive you message what now?--Kcold 21:31, 23 Jan 2006 (GMT)

Hi John

when you leave a comment wether it is a vote or re on the suggestion page you should always start with # and then go with : or * otherwise you screw up the numbers as they start counting anew. I've been fixing it, but as you kept doing it with your comments but didn't with your re's I figured you didn't know that you're supposed to do it then also instead of simply forgetting it. not a big thing but worth knowing I hope. --Vista 21:50, 13 Feb 2006 (GMT)

Ah, gotcha. Thanks for the tip, Vista. --John Ember 22:03, 13 Feb 2006 (GMT)

  • Velkrin, if possible please check my revision (refer to EDIT) for the suggested idea Barricade Status. If this alteration is more to your liking feel free to recast your vote. If not, then you can let your current Kill vote stand.
Also, you mentioned I was unclear in my suggestion about whether survivors inside could tell who, or if, the barricades were being damaged from the outside. It's true that I did not mention this facet in particular, but it did occur to me. My opinion on this matter was that survivors could not tell who was damaging their barricades from the outside. Rather than suggest 2 versions (i.e. one which identies who is damaging the barricades and one where it just lets them know barricades are being damaged, from the outside) I felt that it would be simpler to just stick to the one method.
I'm of the opinion that since a player is only identified when they have lowered/raised a barricade by a full level (i.e. several large objects) that this would facilitate enough noise and time for other survivors to investigate, and thus identify, who was doing it. As with generators vandals will not be totally hampered, as they can run in, attack the barricades, and then run off. But I think a lot of people are tired of zombie spies who sit inside buildings and aid zombies while no one is any the wiser.
Of course I'm just giving you reasons for my idea, and I respect the fact that you may not agree with them. As such feel free to leave your Kill vote as is, or change it is my alteration, and this explanation, resolves the problems you had with it. -- Mobius187 6:19 PM, 18 Feb 2006 (EST)

Regarding AP suggestion - as long as the suggestions guidelines have a strong wording against AP adjustment, people will kill perfectly good and balanced AP suggestions solely on the fact that it is in the guidelines (regardless of the fact that they are guidelines and not rules, and were written by Wiki users and not by Kevan). I have a discussion started regarding that subject on the suggestions discussion page if you'd like to chime in and help me draw attention to it. As Kevan himself states in the FAQ section, he might have plans for it in the future - and it's stupid for people to be closed to the entire idea, when Kevan himself is open to it. I'm not going to vote on your suggestion right now, cause I'm a little drunk and don't think I should be voting without a clear head =P. And big props to you stepping it up on the suggestions page, you've come a long way since the "snakes on planes" suggestion :). --Blahblahblah 03:19, 10 March 2006 (GMT)

  • I have to admit, when I first saw snakes on planes, I thought you were another overzealous noob, or one of Grim s's henchmen coming to rehash the spam wars ordeal (the whole "Rocket Launcher", "Cyborg", 'I'm trying to prove a point, but am not mature enough to bring it up and hash it out on the discussion page' crap). Usually when a new person comes in and makes a suggestion like that, they are really being serious - or are trying to make some kind of point. I was ready for you to be another Slavik *shudder*, but you've turned out ok. Anyways, cheers! Hopefully we can work out something better with the whole AP autokill thing. --Blahblahblah 19:18, 10 March 2006 (GMT)

Thanks for the comments on my suggestions. It's good to know I'm not completely out of the realm of reasonability with them.  :) --Munchfort 19:54, 14 March 2006 (GMT)


Hi! I've read your variation on my suggestion. I think it's good, but a bit too powerful (yet not so powerful that I would vote kill). Just wanted to let you know what I thought about it, since unless I choose to vote either way I don't get my vote comments :( . The frenzy meter seems interesting, damage makes more sense than a to-hit bonus as far as frenzy goes (and makes claws a better frenzy weapon, which I personnaly like). It also solves the problem I had of allowing more than one frenzied attack without having problems keeping track of them. My problem with the suggestion as is is that you get +1 damage/4 AP spent (which is ok) and then +2 damage/4 AP... it seems a little high for attacking something that is supposed to protect survivors, given that you do not lose the bonus on a failed attack. In addition, you can just attack the barricades one day, go away for a week, walk around the entire map twice, then come back and still be fully frenzied, which I think is a little silly. I'd vote keep if it didn't last forever, and if the meter went down every attack (success or not). Still, it's a good try, and I'm happy to have helped inspire it :)--McArrowni 19:22, 21 March 2006 (GMT)

Hi, John. I've been watching the debate on your Shotgun Headshot suggestion. Looks like it's going to go down, but there does seem to be some interest in the fundamental concept. A variant of your suggestion occurred to me that might be more in tune with the voters: modify headshot so that the extra AP for standing = the amount of damage caused by the killing shot. The rationale (which I think you were going for in your suggestion) is that the more powerful a weapon is, the more recovery time it should take. This would keep the 'headshot effect' on everyone's favorite weapon, the pistol, the same, but would achieve your goal of making shotgns more interesting a 'finishing' weapons. It also makes flare guns a kind of interesting option for finishing kills: +15AP to stand is a big bonus (some would undoubtedly complain about it being overpowered), but the flare's inaccuracy makes for a real trade-off (get the sure kill with a pistol or shotgun, or potentially waste APs going for the super-kill with flares), and its rarity would make it difficult to stock up on them. The modification would nerf all the HTH weapons, but again, that's kind of the point. Even an axe-shot in the head is not the same as a shotgun blast, and a punch is not the same as an axe. I don't know if this would fly, and I don't feel like suggesting it myself, but you can have the idea if you want it. Cheers! --Bake Hayes 05:29, 12 May 2006 (BST)


Removed votes?

I'm not necessarily accusing you, but take a look at the history. My vote disappeared during your edit somehow. Until some mod assures me it's some rogue database error that's not committing the last updates properly, I've gotta call it the way it seems to be. Bentley Foss 20:20, 25 February 2006 (GMT)


Per your reply:

My suggestion was there. You edited. Afterwards it wasn't there. That's what the history shows. It appears that you removed my vote. As I said before, until a mod can tell me it was a glitch that killed it, the history is all I have to go by. I'm happy to leave it right there and drop anything further on the matter.

And who knows...some sort of conspiracy theory might fit the situation pretty well. It's an awfully strange "rogue database error" that would eliminate almost every single one of my votes, day after day... : p

Bentley Foss 07:10, 26 February 2006 (GMT)

Removed Votes, Redux?

John, did you not see an edit conflict? You just knocked out a couple of my votes... [Reference]. It also looks like you un-duped the Inventory Organization thing in a later edit. Dunno what's going on, I'm guessing you'd have not continued on if you saw an edit conflict page, maybe the wiki is fucked up again? Timid Dan 18:39, 27 March 2006 (BST)

  • No worries, I'll just jump up and down on the discussion page about needing to contact someone to debug the lack of conflict messages. If that makes sense. I know you wouldn't knowingly delete stuff, but I've been having an awful lot of my votes deleted by accident lately, kinda wondering what's up with the wiki software. Timid Dan 21:52, 27 March 2006 (BST)

Removed Votes, Again.

Okay, my vote wasn't deleted, but yours seems to have disappeared. I just saw it, and then refreshed and it was gone. If you deleted it yourself, no worries, I'm just concerned that it got deleted in someone else's vote. Here it is, it was the More Uses Out of Spray Cans suggestion. Uses out of Spraycans It was the only, Keep so far, even if it was a little sarcastic.

Just concerned that someone had removed it because they wanted the idea Killed. Glad that didn't turn out to be the case. Darkxarth 05:54, 11 July 2006 (BST)

Anti-PKing Suggestions

I think the reasoning behind most kill votes is that "PKers have it hard enough already" and this would "grief" them. Personally I view PKing in this game as griefing plain and simple. Someone decided they didn't like the game, couldn't cut it as a zombie, and just start being a survivor zombie (zombivor?) so they could hack at people and laugh at their kill. I don't think we'll ever be able to convince the people that like PKing, but hopefully with a good enough suggestion we could attract enough votes to override them. --Jon Pyre 06:32, 19 April 2006 (BST)

MFD page edit

um...now, I'm not the MOST keyed-in as to current event ingame. but I'm fairly sure the PLEB doesn't PK. There's nothing on their page, or talk page, about it. why'd you put that on the MFD page?--'STER-Talk-Mod 18:36, 29 April 2006 (BST)

Well, hold up now--I'm not saying you have to take it down. If you have real reason to believe that the PLEB are PKing I want to hear about it--the DEM may break of relations or even help out with bounty hunting. And I've talked to Gilant; I think he'll agree with the current version.--'STER-Talk-Mod 18:57, 29 April 2006 (BST)
The screenshots you linked on my Talk page don't seem to prove much. Both times there's no way to prove the character was human at time of death but more importantly, the guy SAYS in the second one that the deceased party is a PKer, which makes this perfectly legal bounty hunting and not PKing at all.--'STER-Talk-Mod 19:01, 29 April 2006 (BST)
...you're basing this stuff on the New CoL PK list? I don't consider that thing reliable for any purpose. If you can give me evidence form the Brainstock list I'll believe it, but I guess I don't have to--neither of us can mess with the other any more and we'll drop the issue, hopefully...--'STER-Talk-Mod 19:11, 29 April 2006 (BST)

Featured Suggestion

Hey, I made the feature suggestion template. I put it into the suggestion intro and it was removed. I was told that it should go through the voting process. So I've put it up there for voting at on the talk page. I just thought I should tell you as were the one who had the idea in the first place and I thought you might be interested. (Hopefuly we can get it up there!) - Jedaz 13:24, 7 May 2006 (BST)


Kudos for the damage/ap table. I like the assumptions you've made for it. --Toejam 19:28, 10 May 2006 (BST)

How do I summarise this up in a heading?

I've noticed a lot of little edits in the recent changes log. I would appreciate it if:

  1. You used the preview button more often (Because each save eats up server bandwith, hard disk space, slow the database down and adds an entry to the recent changes list. One edit is neglible, enough of them will have a negative effect on the wiki's performance.)
  2. And you marked minor edits as minor edits. (It helps users who have "ignore minor edits" enabled spot the big changes they want to work with.)

Xoid STFU! 17:50, 12 May 2006 (BST)

Can you show suggested weapons in your MBR chart?

such as my: Flamethrower: A fuel can has 5% odds of being found in an auto repair; that's 20 AP per can. As each can is worth 8 shots, figure 2.5 per shot found. Every shot reload is 1/8 AP, so 0.125. Add the searching plus the reloading and the 2 AP to fire and you get 4.625 AP per fired shot. Max damage is 13 at 20%, so 2.6. Overall effectiveness is thus 2.6 hp per 4.625 AP, or 0.56 MBR. (Quoted) Mattiator 04:47, 15 May 2006 (BST)

Non-overpowered infections

Really, it was the whole body-building infection suggestion you made today that got me on the line of thought for my latest suggestion. I don't know exactly what it was that kicked the lightbulb off, but I credit you as my muse. --Timid Dan 21:56, 16 May 2006 (BST)


Double Stats

Hi, I read what you said in the discussion page about my suggestion, and you seem like a reasonable enough guy. You said this idea was pretty solid, and that it was doing fine even with your (admittedly picky) vote. Right now, however, it has 20 Keeps and 11 Kills. I addressed the EXP problem, and I really don't think it would be an issue. If you could please just give my suggestion a little grace to make it in, that would be great. You don't even have to vote "Keep", if you just removed your kill vote that would bring it back to 20 Keep with 10 Kill and would be enough to save it. I'm sure, as we both know, that Kevan will not allow the EXP thing to be a problem, and that wasn't even the focus of the suggestion. Thanks. --Rozozag 18:41, 20 May 2006 (BST)


Thanks bunches ^_^ --Rozozag 21:53, 21 May 2006 (BST)

Suggestion changes

I've compiled some tentative changes to my "Axe Grinding" suggestion on the Talk:Suggestions page as per your and others input. If you get the chance, I'd appreciate your input. Thanks. --Bob Hammero W!U! 21:54, 24 May 2006 (BST)

Thanks again. I've resubmitted a changed suggestion now. --Bob Hammero W!U! 07:29, 25 May 2006 (BST)

Drag Victim You voted On drag victim, and it sounded like your vote could be changed if some things about the suggestion were edited. I have made comments that might be what you were looking for and would like your veiws on them.--Savat 16:28, 14 June 2006 (EST)

Please sign your vote properly

Signing like [[John Ember]] is not acceptable. Neither is the redirect for that matter. (See the speedy deletion page as to why.) If you don't know how to sign properly, then take a look at the help pages, or ask one of the Project Welcome members. –Xoid STFU! 15:26, 2 June 2006 (BST)

Radio suggestion

I believe that you misunderstood my suggestion. Please reread it with my added clarification. Thanks. –Bob Hammero ModB'cratTA 18:52, 3 June 2006 (BST)

Scent Tree restructure

I have responded to your vote. To say that your reasoning for your vote makes absolutely no sense at all is the greatest understatement since Chinese Emperor Xuan Zong said "Hmm... A few Mongols have hopped the great wall." --Grim s-Mod 15:23, 8 June 2006 (BST)

Ember, you seem to have lost the plot...

"Is it never the case that a player brings two chars too close together without realizing it? If we're going to employ this degree of overkill, why not just nuke zerging characters automatically?"

The zerg flag can be unset as well, just move your characters away from each other when you next log in. Unless you are incredibly unlucky, the odds of getting attacked while trying to move them are low. The odds of both characters getting killed more than once while trying to move them away from each other is highly unlikely, especially when you take into consideration that even if the characters DO both get shot, just wait a few hours and try again to move them apart.

This is nowhere near as extreme as you are making out. It punishes people who consistently cheat, while still giving them a chance to redeem themselves. If they lose a whole day's AP in the process of trying to move them apart, so be it. Losing one day's AP and dying is a pittance — as long as you aren't stupid and learn from your mistakes. –Xoid STFU! 15:46, 22 June 2006 (BST)

MBR

The values for zombie attacks have been recalculated to factor in the exact odds tangling grasp. The 1.6/1.8 damage per AP is actually 1.53 something and 1.7 something. –Xoid STFU! 06:26, 25 June 2006 (BST)

Fundamental flaw in MBR system: assumes you drop all ammo that is not the specific type you are searching for. In theory, this should mean that the true value of human firearms are slightly higher than portrayed. If I get time and some reliable numbers I will run computer simulations and evaluate combat potential of a maxed human character for comparison. --Burgan 21:49, 30 June 2006 (BST)

Moderation bid

As you may or may not know, I've currently got a bid for moderator going. Since you're one of the more reasonable users on the Suggestions page, I thought I would ask you to take a look at that and, if you feel like it, weigh in with your opinion. If you would rather not, that's fine as well. Thanks. –Bob Hammero ModB'cratTA 20:28, 29 June 2006 (BST)

My revamped suggestion

please reconsider your vote as I have addressed your concerns --Sig.PNGtalk 21:13, 30 June 2006 (BST)

Office Experience

I added a note addressing your concern with the skill, suggesting there be a max limit. --Jon Pyre 18:58, 9 July 2006 (BST)

Weapon Improvision

Could you give me some feedback regarding this. I don't know how to do the link, so you can edit that to make it nice and pretty. http://wiki.urbandead.com/index.php/Talk:Suggestions#Weapon_Improvision

Question

Hello, I am coming up with a suggestion that would weaken the Mall/NT centric gameplay. I would like to ask for opinions. Which should I focus on more, an idea to improve non-mall search rates, a way for other buildings to contact FD's and PD's upon being breached, or just nerf being in huge numbers by putting a cumulative search penalty depending on survivor population? Your opinion will be appreciated!--Canuhearmenow 22:04, 28 July 2006 (BST)

Separating Pistol and Shotgun rates misleading?

Pistol: about a 23% chance of finding a clip's worth of (six) bullets (including bullets already in pistols when found) in a mall with Bargain Hunting. That works out to be 4.34 AP per clip, or 0.73 AP per round. Add 1/6 (0.17) AP for load and 1 AP for fire; total is 1.9 AP per fired round. Each round has a 65% chance of doing 5 damage -- 3.25 average. Thus, overall average damage is 3.25 hp per 1.9 AP, or 1.71 MBR. Against a flak jacket, it's 1.37 MBR.

Shotgun: about a 28% chance of finding a single shell (including those already in shotguns when found) in a mall with Bargain Hunting. Works out to be 3.57 AP per shell. Add 1 AP for load and 1 AP for fire; total is 5.57 AP per fired round. Each round has a 65% chance of doing 10 damage -- 6.5 average. Thus, overall average damage is 6.5 hp per 5.57 AP, or 1.17 MBR. Against a flak jacket, it's 0.93 MBR.

I think separately calculating MBR for pistols and shotguns this way is misleading, because searches for pistol ammo often yeidl shotgun ammo that could be used, and vice versa. Most survivors (wisely) carry both and use whichever they have ammo for / need at the time.

Consider this: given the above figures, if I spend 100 AP searching (mall with Bargain Hunting) I'd find 23 clips and 28 shells. I'd also find some loaded shotguns and some loaded pistols, but I'll ignore those even through this skews numbers downward (which is another reason the above quoted sections are misleading).
To use that ammo, I'll assume I have 1 unloaded pistol, and 1 unloaded shotgun.

To fire the pistol ammo, I spend 23 AP loading and 138 AP shooting, for an average damage of 448.5 (358.8 vs flak).
To fire the shotgun ammo, I spend 28 AP loading and 28 AP shooting, for an average damage of 182 (145.6 vs flak).

So, in 100+23+138+28+28 AP (317 AP) I do 448.5+182 (630.5) damage (504.4 vs flak).
It seems simply using all the ammo you find, vs being picky about using a pistol vs a shotgun, gives "guns" a MBR of 640.5/317 = 2.02 (1.59 vs flak), which is significantly higher than the rating you give for Pistols, and MUCH higher than the rating you give for Shotguns. And, as I mentioned above, even THESE numbers are to low, because they ignore the fact that searches in gun stores also yield loaded guns, not just clips and shells.
Comments? Am I missing something in your figures that balance this out?SIM Core Map.png Swiers 17:41, 6 May 2008 (BST)

Median Battle Rating

The redirect to your Median Battle Rating was deleted, so I had the content copied over to Median Battle Rating so it's more accessible, and can perhaps be updated when needed. Hope you don't mind (if you ever return) -- boxy talkteh rulz 10:02 8 July 2009 (BST)