Feral Survivors: Difference between revisions

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==== February 2009 ====
==== February 2009 ====
=====February 6th=====
Owsleybank is safe and uneventful. Moving into Molebank to occupy the ruined cinemas and clubs.


=====February 3th=====
=====February 3th=====

Revision as of 11:29, 6 February 2009

Feral Survivors
File:Panic in the street.jpg
Abbreviation: FS
Group Numbers: Whatever the Game Stats say
Leadership: None
Goals: To survive and thrive
Recruitment Policy: Free for all
Contact: Radio or talk page

There is one fundamental truth about a zombie outbreak: when a mob of immortal oozy corpses are trying to chew off many of those members and appendixes you grew so attached to, the only plan you are going to stick to is your own instinct.

Malton had thousands of common citizens, including young people, blue collars, businessmen and homeless, that were heavily struck by the outbreak. Instead of being herd by other survivors, they resorted to self-sufficiency and swarm instincts to get along.

Feral survivors act without orders. Like Marabunta ants, they only have a basic method and require minimal information to perform it. Anybody can join, leave, create, split or merge a swarm at any time.

The Method

  • Tune your radio to the frequency of the district.
  • Rest in a safehouse (junkyards are good).
  • When you are rested:
  • - If you have syringes, perform revives.
  • - Otherwise, advance along any freerunning line that connects two main resource buildings, repairing or bridging any break.

Dual Nature

Feral Survivors isn't incompatible with Dual Nature. I.e. change your tag to Feral Zombie (not Feral Undead) when you are dead.

Swarms Locator

Dakerstown
 
Jensentown
 
Quarlesbank
 
West Boundwood
 
East Boundwood
 
Lamport Hills
 
Chancelwood
 
Earletown
 
Rhodenbank
 
Dulston
 
Roywood
 
Judgewood
 
Gatcombeton
 
Shuttlebank
 
Yagoton
 
Millen Hills
 
Raines Hills
 
Pashenton
 
Rolt Heights
 
Pescodside
 
Peddlesden Village
 
Chudleyton
 
Darvall Heights
 
Eastonwood
 
Brooke Hills
 
Shearbank
 
Huntley Heights
 
Santlerville
 
Gibsonton
 
Dunningwood
 
Dunell Hills
 
West Becktown
 
East Becktown
 
Richmond Hills
 
Ketchelbank
 
Roachtown
 
Randallbank
 
Heytown
 
Spracklingbank
 
Paynterton
 
Owsleybank
 
Molebank
Zero Hour
Lukinswood
 
Havercroft
 
Barrville
 
Ridleybank
 
Pimbank
 
Peppardville
 
Pitneybank
 
Starlingtown
 
Grigg Heights
 
Reganbank
 
Lerwill Heights
 
Shore Hills
 
Galbraith Hills
 
Stanbury Village
 
Roftwood
 
Edgecombe
 
Pegton
 
Dentonside
 
Crooketon
 
Mornington
 
North Blythville
 
Brooksville
 
Mockridge Heights
 
Shackleville
 
Tollyton
 
Crowbank
 
Vinetown
 
Houldenbank
 
Nixbank
 
Wykewood
 
South Blythville
 
Greentown
 
Tapton
 
Kempsterbank
 
Wray Heights
 
Gulsonside
 
Osmondville
 
Penny Heights
 
Foulkes Village
 
Ruddlebank
 
Lockettside
 
Dartside
 
Kinch Heights
 
West Grayside
 
East Grayside
 
Scarletwood
 
Pennville
 
Fryerbank
 
New Arkham
 
Old Arkham
 
Spicer Hills
 
Williamsville
 
Buttonville
 
Wyke Hills
 
Hollomstown
 
Danversbank
 
Whittenside
 
Miltown
 

Announcements

Zero Hour Swarm

The Zero Hour Swarm moves usually around Western Malton. Currently Doc Groucho takes care of the updates and looking for interesting places to camp at. He has a taste for ghost towns and recently ruined suburbs.

February 2009

February 6th

Owsleybank is safe and uneventful. Moving into Molebank to occupy the ruined cinemas and clubs.

February 3th

Human presence in Grigg Heights is now way too organized. But Owsleybank's abandoned and dark buildings can provide us a chance to hide in a less militarized place. Don't forget the aid kits to heal any bruise, and remember not to repair dark buildings nor lit the junkyards.

January 2009

January 29th

Crooketon is already too safe to be comfortable. If it turns green it may start to catch the attention of more organized groups of zombies, which are harder to deal with. It's a good idea to start moving north, to the less populated NW suburbs.

January 24th

Several survivor groups have recovered The Merson Building in the southern border of Grigg Heights.

January 22th

A report says we'll be able to pick up supplies and have some fun at the Crooketon/Grigg Heights area. Lets get there tomorrow and repair any ruins.

January 20th

A radio station is already installed in North Blythville. The district frequency is 26.11.

The freerunning lines are currently broken or threatened in the middle of the suburb.

January 19th

Zero Hour Swarm moves through the Mornington - North Blythville border to maintain a freerunning line to South Blythville.

January 17th

Crooketon's freerunning lines are recovering. Mornington and Grigg Heights are reconnected through the St. Matheos bridge. --Doc Groucho 19:28, 17 January 2009 (UTC)