Suggestion:20070826 Omnibus Adjustment: Difference between revisions
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20070826 Omnibus Adjustment
Nalikill 01:39, 26 August 2007 (BST)
Suggestion type
Adjustment for balance
Suggestion scope
Ruined buildings, Toolkits, and Survivors with NNA in Powered NT Buildings
Suggestion description
Suggestion? Basically:
- Reduce the encumbrence rating of the toolkit from 16% to 8%.
- In powered NT buildings, Survivors with Necro-Net Access can revive non-brainrotted zombies for 8 AP
- If a building is ruined, a generator cannot be newly placed within it. If one exists, it will continue to operate, and it can be refueled, however, a new one cannot be placed there.
If needed, I can individually justify these points; or seperate them into different suggestions, and propose them individually. I thought it most expedient, however, merely to make this suggestion all at once, as a sort of general adjustment.
I've removed this and my other suggestion for the purposes of developing them. Nalikill 03:36, 26 August 2007 (BST)
Voting Section
Voting Rules |
Votes must be numbered, justified, signed, and timestamped.
Votes that do not conform to the above may be struck by any user. |
The only valid votes are Keep, Kill, Spam or Dupe. If you wish to abstain from voting, do not vote. |
Keep Votes
- Author Keep I'm the author, and I can vote if I want to. Nalikill 01:40, 26 August 2007 (BST)
Kill Votes
- KILL No offense but this like your other suggestion are utter crap.This would result in zed catasrophies when taking a Necrotech building the generator thing wouldn't make sense as a zombie goes all out when ruining or ransacking a building and toolboxes have a high encumberance for a reason to allow the shinking zed population to ahave some fortress-suburbs.If this was changed they would have too easy a time taking back the building from the zeds and their population will shrink further.Please get out of suggestions for a while look at what people want and then suggest.Don't suggested bad crapola oh and take it to suggestions:discussion to make sure people will like it before it's suggested that's it.Chill 01:46, 26 August 2007 (BST)
- About the Necrotech thing? Look up 'rot revive clinics.' Toolboxes? I aint met a toolbox that's nearly as heavy- or as bulky as a generator. And the NT buildings? I don't know if you've noticed... but 99% of survivor groups say NO! to combat revives. This is for the aforementioned rot-revive clinics. My second and third points counter each other on the 'nerf' front, adding a level of complexity and challenge to zombies taking NT's and survivors taking NT's. Nalikill 01:54, 26 August 2007 (BST) And you're voting on THIS suggestion, not my record of past suggestions. I can choose not to take it there if I want to, and I choose not to, as I don't want to. Nalikill 01:56, 26 August 2007 (BST)
- Weak Kill Toolkits should be reduced, just not that much. Everything else sucks. --Secruss 02:23, 26 August 2007 (BST)
- If this flops, I'll make the suggestion Lighter Toolkits., reducing toolkits 16% to 12% encumbrance- IF YOU'D LIKE THAT, ANYONE, LET ME KNOW BY LEAVING IT ON THE TALK PAGE! Nalikill 02:33, 26 August 2007 (BST)
- Kill Since with the toolbox it only takes 1AP to completely repair a building when it take a zed 6 AP to ruin it, I think it is finely balanced at 16% encumbrance. I have one and I'm not complaining. At least it is not as much as a generator (30%). --Ducis DuxSlothTalk 03:12, 26 August 2007 (BST)
Spam/Dupe Votes
- Spam - Horrible. --Sonny Corleone RRF DORIS CRF pr0n 01:43, 26 August 2007 (BST)
- Spam - Please, stop making suggestions. --Thelightguy 02:37, 26 August 2007 (BST)
- Hm, I'll think-NO! Nalikill 02:40, 26 August 2007 (BST)
- Then at least see the comment I left on the Talk page. Posting these ideas to Developing Suggestions would at least allow us to weed out the garbage before your suggestions make it to voting. --Thelightguy 02:44, 26 August 2007 (BST)
- Hm, I'll think-NO! Nalikill 02:40, 26 August 2007 (BST)